6 turns left. I've captured Richmond--in which is an army with a
power level of literally OVER 9000! What should I do? (I want to capture Mobile with it.)
Cromagnonman wrote:9000 is about 18 strong divisions, less if there's unattached arty - you'd probably need a couple dozen transport elements to get them to Mobile in one trip. That'd also leave a big hole in your eastern theater. I suggest you take the overland route. It'll take longer, but you'll likely win before you get there. Watch your supply lines around Garysburg - it's a bottleneck due to being the only rail line south from Virginia.
George McClellan wrote:Thanks. But now I have aother problem! When my units arrive, the power level is 800! They are facing an army of 32 units.What is my best course of action?
Turns Left: 2
Albert Sydney Johnston and his Army of the Tennessee (spelled it right!) are threatning my Richmond garrison!![]()
George McClellan wrote:6 turns left. I've captured Richmond--in which is an army with a
power level of literally OVER 9000! What should I do? (I want to capture Mobile with it.)
Cromagnonman wrote:I made this picture just for you.
FYI, it has 260,000 men, 64,000 horses, and 1570 cannon. It is (almost) my invasion force for bringing democracy to Britain and France.
Cromagnonman wrote:Hit the beach with the finest 32 divisions, lost 10k men and 3 generals, but annihilated the BEF. It would appear my artillery did not fire at all during the 5 days of battle following the landing, which is both surprising and distressing. If I'd known, I woulda left a few Rodmans behind and brought more infantry.
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