PhilThib wrote:If someone can come up with the necessary detailed OOB and setups, goodwill could be found to make a scenario with this...why not![]()
PhilThib wrote:If someone can come up with the necessary detailed OOB and setups, goodwill could be found to make a scenario with this...why not![]()
PhilThib wrote:If someone can come up with the necessary detailed OOB and setups, goodwill could be found to make a scenario with this...why not![]()
Narwhal wrote:Oh, man, that would be outstanding ! You would not sell much, but that would be outstanding.
Except if you were talking about my idea with Nazi with mechas vs Soviet Orcs. Well, actually, it would be outstanding its own special way.
alexander seil wrote:I think that the Chinese Civil War would satisfy both the criteria for marketability (not in the least because of free marketing provided by the inevitable PRC ban...) and satisfying everyone's interest in complex, obscure, multi-sided civil wars.
Of course, if you could get a game about the Turkish Civil War banned in Turkey, that could work too...
Narwhal wrote:If you call if "Turkish War of Independance", you will get it banned in Greece and Armenia, though - so it is good PR as well.
Omnius wrote:I think that the Turkish Civil War should have been a scenario in the WW1 game since it was the same time frame and should be on the WW1 game map.
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Clovis wrote:I would love too. Now the real question is: how much buyers? Because except Russian Front or the Bulge in WW2 and Real Time strategy games, it seems the computer wargaming market isn't as suited as the boardgame for release about other periods...
Gray_Lensman wrote:The problem with the Chinese market is that as a program/developer you don't know if your game is going to be politically acceptable to the gov't and thus NOT censored/banned. I would not want to waste resources to develop a game highly dependant on the Chinese market for success.
Gray_Lensman wrote:The problem with the Chinese market is that as a program/developer you don't know if your game is going to be politically acceptable to the gov't and thus NOT censored/banned. I would not want to waste resources to develop a game highly dependant on the Chinese market for success.
China has banned numerous games before based on content. World War II game "Hearts of Iron" was banned because it depicted disputed territories such as Tibet and Taiwan as independent nations. The popular strategy game "Command & Conquer: Generals" was canned based on its depictions of the Chinese military and terrorist attacks on Beijing.
Generalisimo wrote:Exactly... look at the Hearts of Iron case back in the old days for example:
http://news.cnet.com/Banned-in-Beijing-China-cracks-down-on-games/2100-1043_3-5551430.html
The same thing happened to whole series...![]()
Pocus wrote:Games that sell well are either WW2, Napoleonic or sci-fi I believe.
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