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Clovis
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Thu Aug 05, 2010 9:34 pm

Hi, I've cleaned a bit the Austrian AI files. The zip file has both the xls files and a working version for quick use. Just put the Winterquarter file in the ROP/Events drectory
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Pocus
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Fri Aug 06, 2010 7:48 am

Thank you Clovis, this is appreciated!

Just a question, are you using AI.SetAggro or AI.ChgAggro? It seems that some earlier guidelines used ChgAggro, and as the base is 100, it led to unexpected results with some OMB seen as desirable.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Clovis
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Fri Aug 06, 2010 8:03 am

Pocus wrote:Thank you Clovis, this is appreciated!

Just a question, are you using AI.SetAggro or AI.ChgAggro? It seems that some earlier guidelines used ChgAggro, and as the base is 100, it led to unexpected results with some OMB seen as desirable.



I'm using AI.ChgAggro and the results doesn't seem flawed, ie I get values between 60 and 110.
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Pocus
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Sat Aug 07, 2010 8:29 am

It is better to use Set aggro first though
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Clovis
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Sat Aug 07, 2010 1:45 pm

A new Austrian AI vesion, Compatable with current games. Sae install process Xls files for producing scenarios, Winterquarter file to be placed in the ROP/events directory.
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Ebbingford
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Sun Aug 08, 2010 8:08 am

lodilefty wrote:Hmm, I looked at the DB and there is a tooltip for this... :)

However, it is a fact that the tooltips do not get 'activated' when a message is sent via the command GenTextMsg. :blink:

So, in this case, as the event is written "for" Prussia, that side should see the tooltip. The Austrian side gets informed via GenTextMsg, thus no tooltip.

This is a long standing situation (AFAIK, since GenTexMsg was added to the repetoire), which either needs "engine work' by the Master, or "code work" by the team (writing Slave Events: separate event to inform opponent, complete with tooltip) :D

Also note that GenTextMsg cannot "jump focus" to a region on the map....


Wouldn't it be better to have the tooltip message for the side that is actually having their NM altered by the event?
Stuff which alters the oppositions NM should perhaps be hidden by FOW.

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Ebbingford
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Sun Aug 08, 2010 8:17 am

There is something weird going on when the AI combines leaders and units. The leader doesn't always show on the map and the background colour doesn't look like it should. See attached piccy.

Image

In the shot above the leader must be embedded with the highlanders, thats why the background colour is blue, but there is no leader portrait.
Save attached if needed.
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Ebbingford
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Sun Aug 08, 2010 9:24 am

It has already been mentioned elsewhere I think but the objectives page in the ledger really should say what the NM automatic defeat level is currently at.
This is especially true when playing as Austria. ;)

Baris
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Sun Aug 08, 2010 2:33 pm

[ATTACH]12138[/ATTACH]

[ATTACH]12139[/ATTACH]

At the start of the campaign i set Ai to passive and disable fog of war to test, so the southern Austrian army doesnt interfere and it can not force zone of control to Frederick. what i see that Frederick stopped moving in Pirna even i set evasive order(defensive posture,but when reached pirna become offensive automaticaly i think). It is also stated in massage log 1.Even Pirna garrison has low power(they are inside structure and locked i think) and Frederick has 3099 pw. and Austrian army is not forcing zone of control to Frederick as they are idle. so why Frederick stopped moving?

Evade combat order doesnt include structures i thought but i was not sure.
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Ebbingford
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Mon Aug 09, 2010 1:03 pm

I'm not sure if this has been mentioned before but there are 2 leaders called von Nostitz in the game, George and Hans, unfortunately they are both using the same leader portrait.

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Clovis
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Wed Aug 11, 2010 4:22 pm

A new version of the Austrian AI events, fixing the remaining errors. The xls files are for scenario creation. To use it in a game, place the Winterquarter file in the RPO/events directory.
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Pocus
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Thu Aug 12, 2010 10:22 am

Thanks Clovis. Can you post also the others (latest) files for Prussia e.g

To be clear with my previous remark: it is much safer to start with AI.SetAggro and AI.SetLocalInterest to set a proper value.

And then use the 'Chg' variant when you alter (change) the base value. Have you done that?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Clovis
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Thu Aug 12, 2010 11:17 am

Pocus wrote:Thanks Clovis. Can you post also the others (latest) files for Prussia e.g

To be clear with my previous remark: it is much safer to start with AI.SetAggro and AI.SetLocalInterest to set a proper value.

And then use the 'Chg' variant when you alter (change) the base value. Have you done that?


Prussian AI file is unchanged for now.

The Aggro and localinterest stuff is working as designed, from the test I've done until now.
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Clovis
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Mon Aug 16, 2010 12:00 am

Another series of glitches fixed for Austrian AI. I just modified for now the event file (mut be moved to the ROP:events directory), and I will work on the xls in the next days. Unfortunatly, I will not get some internet connection for the 2 next weeks...
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PhilThib
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Mon Aug 16, 2010 9:24 am

Thanks for the work. This week our team will be attending GameCon in Cologne, there won't be much time to work on patches on our side. Same the week after, as the post-show tasks and catch-up will eat our availability. I plan to have enough material for a patch early September though :coeurs:
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Baris
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Fri Aug 27, 2010 1:40 pm

To Bertram and Squarian , I also give my regards to them about this AAR. I hope they will play again with the new patch. , their main worries as mine are.

-Artilery replacements (about field artilery(fort batteries) and their movement speed)
-powerful cavalry against infantry
-elements can not be merged or disband(not practical)
-we can not build some nations troops.
-We only build infantry replacement depots .Not practical to build other units.
-some events
-Russian supply is not enough even with the supply ships with the latest beta.
-NM isnt scaled well about combat losses.


Edit: It is better to post here. :)

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squarian
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Sat Aug 28, 2010 5:50 pm

Thanks Baris -

And just to consolidate, here are links to the various relevant threads:

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Clovis
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Sat Aug 28, 2010 6:05 pm

I willupload tomorrow the next and certainly the last Austrian AI files. I added a few events to help AI to face a Prusiian offensive in Bohemia and Austria and I discovered a very asty bug for French forces...
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Ebbingford
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Sat Aug 28, 2010 10:11 pm

Don't forget to swap the unit pictures around for the Prussian Fusiliers and trained infantry. At the moment the fusiliers look like musketeers and the trained infantry look like fusiliers.
I think this has been mentioned several times by different people in different threads and maybe even different forums so I haven't found the threads. :D
Oh, and the British fusilier needs to be wearing a mitre like the grenadier. ;)

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Clovis
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Sun Aug 29, 2010 8:47 am

Next iteration of the Austrian AI. Both xls files and the "Winterquarters" one for quick use.

Austrian AI should be better for defending Prag and other objectives in Bohemia ,Austria and Germany. I've made a few changes too for the Russian AI.

To use this AI, just place the Winterquarters file in the ROP/Events directory.
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Pocus
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Mon Aug 30, 2010 12:47 pm

Thanks Clovis.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Clovis
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Mon Aug 30, 2010 2:31 pm

Hehe, I had forgotten to fix one last thing :bonk:
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Carnium
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Mon Aug 30, 2010 10:05 pm

Clovis wrote:Hehe, I had forgotten to fix one last thing :bonk:


So this is the GOLD version, Directors cut, special release i.e. the last Austrian AI file for a while? :D ;)

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Clovis
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Mon Aug 30, 2010 10:10 pm

Carnium wrote:So this is the GOLD version, Directors cut, special release i.e. the last Austrian AI file for a while? :D ;)


Yes. No more bug. In my current test game, Daun has taken by the end of 1757 Dresden, Torgau and Berlin. French are a little passive around Wesel, Russian have taken both Memel and Koenigsberg. ;)
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Baris
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Mon Aug 30, 2010 10:46 pm

Carnium wrote:So this is the GOLD version, Directors cut, special release i.e. the last Austrian AI file for a while? :D ;)


Should be uncut version :D as it is 1 am here. :)

Thanks Clovis for your efforts. :)

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Hohenlohe
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Tue Aug 31, 2010 4:47 am

Dear Clovis, thank you for your good work and help... :thumbsup:

greetings

Hohenlohe
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

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Clovis
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Tue Aug 31, 2010 5:55 pm

Hohenlohe wrote:Dear Clovis, thank you for your good work and help... :thumbsup:

greetings

Hohenlohe


Thanks. Austrian AI has needed about 200 events and the debugging has been rather uneasy, to not mention I've been forced to stop all gaming activity during 2 months. As far I've tested this AI is about what I wanted: an opponent who need thinking to be crushed. In my last test, seeing Daun seizing Dresden, then Torgau before jumping on Berlin with a supplied and concentrated army has been a pleasure. I'm now attempting to turn Daun by capturing back Torgau and Dresden, but Daun seems to come back...
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squarian
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Tue Aug 31, 2010 7:04 pm

Clovis wrote:Thanks. Austrian AI has needed about 200 events and the debugging has been rather uneasy, to not mention I've been forced to stop all gaming activity during 2 months.


Astonishing effort, Clovis - most gratefully appreciated! :thumbsup:

kosmoface
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Tue Aug 31, 2010 10:48 pm

Wow, Clovis! Thank you very much! :)

Okay, here are some minor bugs. I play the German version, yet some texts are not in German and sometimes the text is too big for the space.

Image

Image

Image

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Clovis
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Sat Sep 04, 2010 10:34 pm

My current test game against Austrian AI. October 58:

Image


And yet the Russians are rather unactive :bonk:
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