truth is life
Conscript
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Sun May 23, 2010 12:53 am

Since I installed this patch, BoA2 has been crashing much more often, requiring that I fire up the task manager to force quit it. The visible symptoms are all of the interface buttons (eg., the menu, next turn, etc.) buttons "locking" in the depressed position, and none of them or the keyboard hot keys responding to player activity. It seems to happen much more often if I alt-tab out to, eg., browse this board or read the manual. Is that unrecommended behavior which I should avoid?

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Ebbingford
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Sun May 23, 2010 10:46 am

Playing the 1755 Col variant campaign, Brits.
I seem to remember when playing this before that some event fires when you capture Frontenac that removes some of the indian tribes from the French side. I took Frontenac several turns ago and so far nothing. Is it a date related event that only fires if Frontenac is taken before a certain date? Or am I having a senior moment and nothing of the sort used to happen. :D
I'm sure that the replacement transport ships used to be able to be used to replace missing bateaux elements. Now it seems that they can't, they only go to replace missing merchant or transport ship elements.
My Corps of Battoemen don't seem to be building bateaux like they used to either. I think the only instance of them doing so was in my earlier save when I didn't receive a message that they had.
I'm also not sure about the concentrate stacks Ai feature. I am nearing the end of the campaign and have found a large stack in Montreal. There are two very small stacks with perhaps one or two units and a leader and a monster stack of 55 units. The area has been pillaged for ages so this monster stack must be too big to be supported by Montreal. The command penalties can't be good for it either. ;)

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lodilefty
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Sun May 23, 2010 1:00 pm

Ebbingford wrote:Playing the 1755 Col variant campaign, Brits.
I seem to remember when playing this before that some event fires when you capture Frontenac that removes some of the indian tribes from the French side. I took Frontenac several turns ago and so far nothing. Is it a date related event that only fires if Frontenac is taken before a certain date? Or am I having a senior moment and nothing of the sort used to happen. :D
I'm sure that the replacement transport ships used to be able to be used to replace missing bateaux elements. Now it seems that they can't, they only go to replace missing merchant or transport ship elements.
My Corps of Battoemen don't seem to be building bateaux like they used to either. I think the only instance of them doing so was in my earlier save when I didn't receive a message that they had.
I'm also not sure about the concentrate stacks Ai feature. I am nearing the end of the campaign and have found a large stack in Montreal. There are two very small stacks with perhaps one or two units and a leader and a monster stack of 55 units. The area has been pillaged for ages so this monster stack must be too big to be supported by Montreal. The command penalties can't be good for it either. ;)


When Brits control Frontenac AND Niagra, the Iroquois status changes to a "gone home" status. When France controls Albany, the Iroquois change sides. I don't see anything else in the DB

Are you playing advanced attrition? Ships/bateaux get rpl only at port/depot then. Also, port level must be 3 or greater to give ship rpl in any version of advanced attrition. Transports, bateaux and Merchants all use same replacements: $famTransportShip :)

After the first build by Battoemen at each location there is only a 10% chance per turn to "regenerate" the capability to build again. Max 3 builds at each of the three locations (at Oswego or Saint Sacrement or Fort Pitt). Also, the Battoemen must have 3 or more "elements" remaining, so be sure they don't get shot up too much ;)

AI concentrations/behavoiors are going to be a long journey :)

Please send the save game to support@ageod.com. Include at least 3 previous \Backup folders. Make note in message title that it is AI Concentration behavior

Thank you! :thumbsup:
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Ebbingford
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Sun May 23, 2010 2:46 pm

Yes I have had control of Niagra and Frontenac for a while, but I am sure there used to be a message regarding the Indians changing sides or something. :indien:

The bateaux replacements I had forgotten about the level of harbour required when playing with hardened attrition. Thanks for reminding me. :thumbsup:

The battoemen have all been at max strength, I must be unlucky with the 10% regeneration chance. :D

Save sent for concentration behaviour to support.

Thank you. :)

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lodilefty
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Sun May 23, 2010 2:58 pm

Thanks for saves! Will get Pocus to look!

I really can't find anything re: Frontenac and the Indians, unless there is another "unclearness" in an event text! :blink: Will dig a bit more....

Further info re: replacements for bateaux vs. Transports:

http://www.ageod.net/agewiki/Replacements#Priority_of_Units_recieving_Replacements

From the Models:

Bateaux:
Detect = 2, Hide = 1 Priority = 2

Transports/Merchants:
Detect = 2, Hide = 2 Priority = 4

:D
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Pocus
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Tue May 25, 2010 10:24 am

Force concentration must be understood as 'concentrate if possibly (or really) under a threat. The algorithm does not kick in in areas where the AI has clear superiority... so the monster stack should in theory do something, but I'll look.

About the interface locking-up, nothing was touched in the interface/rendering engine, so that would be a surprise. I would say it is more probable that a driver or something has been changed in your Windows. (in reply to truth in life)
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Cat Lord
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Mon Jun 07, 2010 10:45 pm

I have just installed patch 1.07b, and launch the COL variant of the French-Canadian vs GB campaign.

I have had units sitting outside structures that do not have any defenders left any more (fort level 1 and city level 1)(I assaulted them), and they are not taking control of them.

There are haplessly sitting idle outside of them, no matter the assault or attack posture, and slowly dying of hunger and cold... :(

Am I missing something here ?

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arsan
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Mon Jun 07, 2010 10:51 pm

Cat Lord wrote:I have just installed patch 1.07b, and launch the COL variant of the French-Canadian vs GB campaign.

I have had units sitting outside structures that do not have any defenders left any more (fort level 1 and city level 1)(I assaulted them), and they are not taking control of them.

There are haplessly sitting idle outside of them, no matter the assault or attack posture, and slowly dying of hunger and cold... :(

Am I missing something here ?

Cat


Are they irregulars?? Indians, rangers, courriers du bois and similar irregular troops cannot take control of cities on regions that are unloyal to their side, even if they are not defended.
They can still assault forts/depots and destroy them, but not towns.
Think of them as raiding parties, not the kind of troops to occupy and control an enemy population.
For that you need some regular troops or having loyal population on the region.
Cheers!
PD: this happens with previous patches too, and on the non COL campaign version. Its like this since always.

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Cat Lord
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Mon Jun 07, 2010 10:53 pm

arsan wrote:Are they irregulars?? Indians, rangers, courriers du bois and similar irregular troops cannot take control of cities on regions that are unloyal to their side, even if they are not defended.
They can still assault forts/depots and destroy them, but not towns.
Think of them as raiding parties, not the kind of troops to occupy and control an enemy population.
For that you need some regular troops or having loyal population on the region.
Cheers!
PD: this happens with previous patches too, and on the non COL campaign version. Its like this since always.
Ha, that must be the case then thanks.

I have not played the game in a long long time. :)

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Ebbingford
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Mon Jun 21, 2010 8:10 am

I am playing the full AWI scenario as the British. I have just had the first lot of options appear that allow you to increase the rate of dismissal of the American units. I didn't select any of them. The next turn the following two messages appeared in the log saying that I had announced an amnesty in New England and the Middle States.
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Save and backup attached if needed.
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amnesty.rar
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2.jpg

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lodilefty
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Mon Jun 21, 2010 11:38 am

Ebbingford wrote:I am playing the full AWI scenario as the British. I have just had the first lot of options appear that allow you to increase the rate of dismissal of the American units. I didn't select any of them. The next turn the following two messages appeared in the log saying that I had announced an amnesty in New England and the Middle States.
Image
Save and backup attached if needed.


Found it!

It is a text reference error in the USA options to extend Militia service. :o :bonk:

Will fix in next patch! Thank you! :thumbsup:

Hehe, another bug that has been "in there" since the original release. :blink:
I guess I'll keep supporting WIA, yes? :w00t:
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Ebbingford
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Wed Jun 23, 2010 9:08 am

There is a duplicated unit when playing as the British, full AWI campaign.
It is the light warship "Sphynx", I have 2 of them, both with 3 elements called Sphynx, Ranger and Friendship. They should be showing in my save in the above post if required.

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lodilefty
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Wed Jun 23, 2010 11:33 am

Ebbingford wrote:There is a duplicated unit when playing as the British, full AWI campaign.
It is the light warship "Sphynx", I have 2 of them, both with 3 elements called Sphynx, Ranger and Friendship. They should be showing in my save in the above post if required.


Found and fixed for next patch. :)

Thank you! :thumbsup: :coeurs:
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Ebbingford
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Wed Jun 23, 2010 11:42 am

lodilefty wrote:Found and fixed for next patch. :)

Thank you! :thumbsup: :coeurs:



My pleasure :thumbsup:

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Ebbingford
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Thu Jul 01, 2010 9:06 am

Playing full AWI as the British. I have just had my entire Southern shipping fleet sunk in two engagements. I got the message that I had lost Southern shipping lanes engagement points in each encounter, but I have lost all that I had saved up so far. :( I did have 20 or 30, I now have 3.
Should I have lost everything or shouldn't it just be the ones that I had gained that turn?
I seem to remember that this had been fixed in an earlier version, but I could be wrong.
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lodilefty
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Thu Jul 01, 2010 11:53 am

WAD I think. :)

There is no mechanism that I know of to restrict loss of EP to "those earned this turn". Loss of 18 merchants is quite a disaster, reflected in VP and EP losses....

Unfortunately, I don't have 1.07b installed (running beta3 1.08) and can't reproduce your battle. To be safe next time, also include the logs directory and the ScriptReport.txt from \Scripts, as thesse can also give clues...
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Ebbingford
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Sat Jul 17, 2010 10:54 pm

Playing as the British 1812 campaign, I just had the following error message at end of first turn processing.

[Error ] FullDebug: Script Engine Error(s), while parsing line 8939 MinDate = 03/30/14


Line is

Line 8939: => CheckMinDate command, Erroneous format for date, need yyyy.mm.dd or dd/mm/yyyy


Game carried on OK.

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lodilefty
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Sun Jul 18, 2010 11:36 am

Ebbingford wrote:Playing as the British 1812 campaign, I just had the following error message at end of first turn processing.



Line is



Game carried on OK.


Found it: an obscure, flavor event :D

Thank you!
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Ebbingford
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Sun Jul 18, 2010 11:41 am

Yes, 1.07b2 it says on my zip file.

I have also just noticed that when the 17th Light Dragoons turn up the first element is of a light dragoon, but the other 3 are just dragoons, so the icon on the map doesn't look like a light dragoon, but looks like a dragoon.

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lodilefty
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Sun Jul 18, 2010 11:56 am

Ebbingford wrote:Yes, 1.07b2 it says on my zip file.

I have also just noticed that when the 17th Light Dragoons turn up the first element is of a light dragoon, but the other 3 are just dragoons, so the icon on the map doesn't look like a light dragoon, but looks like a dragoon.


Edited my post = found and fixed the date bug.

Light Dragoon Unit? WAD, at least according to the DB.
Has been since Day 0, dunno what the design intent is/was....
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Ebbingford
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Sun Jul 18, 2010 12:02 pm

If its meant to be the 17th Light Dragoons why not change all the elements to be light dragoons then. :D

tagwyn
AGEod Guard of Honor
Posts: 1220
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Mon Dec 06, 2010 12:50 am

I didn't notice this until last night. Thanks a lot. Will this work?

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pvthudson01
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Tue Dec 07, 2010 1:10 am

Will this patch work over the Matrix Games downloaded version?

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lodilefty
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Tue Dec 07, 2010 1:49 pm

pvthudson01 wrote:Will this patch work over the Matrix Games downloaded version?


I believe it will.

My AACW and BoA are "Matrix" versions, and AGEOD patches work fine :)
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pvthudson01
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Tue Dec 07, 2010 2:28 pm

It did indeed work thanks

tagwyn
AGEod Guard of Honor
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Tue Dec 07, 2010 6:44 pm

Patch 1.07 has destroyed my WAI files. They are GONE!! I hope I can reload the serial and start over. t

tagwyn
AGEod Guard of Honor
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Tue Dec 07, 2010 6:46 pm

Pocus: My WIA files are gone, gone, gone. I have serial. How do I start over. I am sorry to bother you, again. L3

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