soloswolf wrote:... And a fort in it's place.
Yes-in-deed it is.
Degataga wrote:While I grant it doesn't make much sense from a logical perspective, IMO its a good way to check fort-spamming. If there was just a raw resource cost plus a supply wagon the Union player could build forts in every city he takes quite easily.
I assume you mean, being that there is a limit of economical artillery batteries in the supply pool. 6lb-er artillery costs $13, 3 conscripts and 3WS. I built the 4 in Delaware to build my fortification. There are still 3 in West Virginia, 3 in Kansas and 6 in Missouri in the supply pool. It's '62 in my test and being a n00b I don't know if the supply pool will ever replenish or additions are made, but that's 4 forts altogether.
After these are gone the next batteries along the lines of economics are 12lb-er. They cost $18, 3con and 5WS. There are 96 in the supply pool. That's more 24 forts! I don't think that is going to stop an extremely economically strong USA from building forts. If you still need forts after those 28, you're ... doing something wrong

.
This was just unexpected to me, being to me illogical. I guess I'll just have to get used to it.
A really logical way to limit fort-spamming would be to need to use an engineer to build one and limit the number of engineers, maybe even make it take longer to build.
The fortification I built was a level 2 right from the get-go. Can you build level 1 fortifications too?
That would also be interesting if you not only needed an engineer to build a fortification, but had to first build a level 1 and then improve it to being a level 2.
Are there higher levels than 2?
How do you achieve them?
Gray_Lensman wrote:Captain_Orso:
If you want to post a question about features in the game all you have to do is post that question straight out, there are dozens of forumites here that are generally quite willing to try to give you some helpful answers and tips. As a "newbie", ridicule of the game design features while trying to get answers from the more experienced "oldsters" is not really conducive to getting the answers you really want.
*GAAAAA*
My dearest Gray,
Let me blow off a little steam with people who might understand me. I'm trying to learn the game the best way I can and I spent HOURS today getting this little experiment to run.
If I'd have asked, "how do you build a fort?" do you really think anybody would take me terribly seriously? I know I wouldn't, because the question is answered it the manual and elsewhere. I don't need anybody to take me on the hand like a little child. I can read. If I can't find what I'm looking for, I ask.
I work in software support for one of the worlds major computer manufacturers. It irks me to no end when a customer it too lazy to open the manual and look for themselves. But if one comes and points out that something doesn't make sense to them I try to explain why it is the way it is. Sometimes the features a customer wants just aren't there. That's why we have a 'Request for Improvement'. And I've laughed with numerous frustrated customers about surprising discoveries and passed on a lot of RFIs.
But why do you find it so offensive that I point out things that are surprising or illogical to me?
I wanted to know what happened to the artillery that I had to collect to build a fortification. How do they compare to the Fortification Batteries that I've already encountered in the game? Does it make a difference if the artillery used is 6lb-er or 12lb-er or 10lb-er Parrotts or Rodmans?
Do you really think that I should have expected the artillery to be used-up like building material?
Just my $.02
Orso