To make a long story short, I built 4 light artillery batteries and stole two supply trains from the Army of North-Easter Virginia, I hope they'll forgive me
, and sent them to Loudon, VA.
The first thing I found out was that I can't build a fortification on the open field, not that the doc says so, but it is in the wiki http://www.ageod.net/aacwwiki/Fort#Effects_of_forts. I found this seemingly odd after considering that IFAIK the town where Ft Donelson was built IRL could have hardly beem called a city in game terms, but that's just a stupid reality argument.
I decided to build it in Alexandria, because it was close-by. But I'd have to convince the garrison there to take a vacation first, locked units don't you know. There's and interesting story about this too, but I'm saving that for another post.
The first thing I noticed was that you don't need two supply trains (four elements) to build a fort. You only need one supply train with 4 elements. kewl
.
Once the fort was build I dived on it to have a look at those nasty cannons lurking in there
. Where are they, where'd they go
? Gone, two batteries of 6lb.ers and 2 of 12lb.ers @ 12 cannons each, 48 cannons in all - vanished I don't get it
. I thought it would look something like the pre-built forts (Ft Monroe, Ft Caswell, Ft Sumter etc). But nothing?
So then I thought, maybe they're so generically integrated into Alexandria, that you can't click on them an see them. Let's see what happens when I shove a Reb Brigade at them
, better than sticking a wasp and a wolf-spider in a canning jar and shaking it up a bit
. Oh I'm nasty.
So Campbell's Brigade storms up from Manassas, Rebel-Yell and all and ... and they almost ran right through the back door before stopping
leure: .
The fortification is empty of any even generic defenses what-so-ever. All those lovely cannons walled into the battlements for God knows what demonic reason. I hope Campbell has Amityville nightmares.


) with enough effort, they all fall.