keith
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Sat Apr 18, 2009 12:50 pm

i still havent bought ww1 and will wait a while longer, i should hope that vgn would not be released untill it is ready to play

as an aside to the earlier comments about china and the boxer rebellion, i recently visited canaerfon castle in wales, a truly amazing castle and well worth a visit if you are in the uk, which houses the museum of the 23rd regt of foot the welsh fusiliers who fought at peking and who bought home many boxer weapons of which several are on display as well as original boxer flags and drums and very fearsome they look as well

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MarkShot
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Tue Apr 21, 2009 3:54 am

PhilThib wrote:China might be challenging to play, but you would lose quite a lot of the other interesting aspects of the game: colonization, industrrialization, technological research, even quite a few elements of the Victorian age diplomatic activity...

I would say Ottoman Empire should be a bit more 'interesting' on that respect...

At the moment though, the game focus is still on the Great Powers ;)


Phil,

You better not let my wife hear you say that!

So, you mean I cannot achieve WC by playing Haiti? You know, you are going to force me reinstall Victoria again! :)

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Evans
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Tue Apr 21, 2009 3:15 pm

keith wrote:i still havent bought ww1 and will wait a while longer, i should hope that vgn would not be released untill it is ready to play

as an aside to the earlier comments about china and the boxer rebellion, i recently visited canaerfon castle in wales, a truly amazing castle and well worth a visit if you are in the uk, which houses the museum of the 23rd regt of foot the welsh fusiliers who fought at peking and who bought home many boxer weapons of which several are on display as well as original boxer flags and drums and very fearsome they look as well


It didn't strike me at first but now I remember I have seen that display. I mean, obviously I remember going to Canaerfon castle, but I forget about the Welch Fusiliers and their display. One of the things that amused me there was the reference made to them as a modern unit, specifically regarding how speaking in Welsh was an unbeatable form of encryption. I mean, I imagine most people intercepting communications can probably speak English, or be able to pass it along (it's the international language after all) - but who on earth, on the other side, would be able to understand Welsh :D

EDIT: My dad just told me that this is fairly standard practice since the US Army pioneered it in WW2 with Navajo and Apache - but it's still an ingenious and amusing idea :thumbsup:

Palpat
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Tue Apr 21, 2009 10:33 pm

Will there be specific scenario allowing to play smaller countries?
I would love to play the Empire of Brazil (awesome things to do with the Triple Alliance war), Chile/Bolivia (guess what...), Netherlands, Belgium...

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MarkShot
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Tue Apr 21, 2009 10:44 pm

I remember with Victoria starting off with minors was a good way to learn the mechanics without being overwhelmed.

However, generally AGEOD has accomplished this with shorter duration scenarios with a subset of regions. I remember that the first game BOA has a 4-5 turn scenario, the Carolinas, I believe.

Linenoise
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Wed Apr 22, 2009 1:55 am

gunnergoz wrote:I like the initial choices of playable nations and hope that the game's follow on (expansion? VGN-2?) would opt for some more exotic choices.

The reason I say that is that I would prefer the game be optimized for the initial nations and subsequently re-tuned or adapted to allow the others to be played as well...just get the majors right first! :D


I concur. Although, one of the most enjoyable aspects to P'dox games are the countless playable countries, I tend to like/expect a fair bit more flavor and ambiance from AGEOD games. I suppose that is their own fault for making such beautiful maps but I enjoy a more contained environment from those games. That being said, I would play VGN even if it had martians and vampires (don't steal my expansion idea! :P ).

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Rafiki
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Wed Apr 22, 2009 1:24 pm

Linenoise wrote:That being said, I would play VGN even if it had martians and vampires (don't steal my expansion idea! :P ).

I have already promised beer (or other comparable beverage of choice) to anyone who puts together a playable "War of the Worlds" scenario :D
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RELee
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Location: In America playing French games.

Wed May 06, 2009 2:32 pm

Rafiki wrote:I have already promised beer (or other comparable beverage of choice) to anyone who puts together a playable "War of the Worlds" scenario :D


There is no comparable beverage of choice. There are only inferior alternatives due to personal choice or lawfully-enforced age limits.

But we digress.

Anybody who knows me knows I love Victoria with a passion, but speaking for myself here I'm not really looking for a Victoria clone with VGN. I'm looking for some innovation, something woefully lacking in computer games these days except for a handful of gaming companies.

If VGN is released with 8 to 12 playable nations, but the game is complete, playable, and an interesting challenge then I will not care a doggone hoot about the other countries except as targets of opportunity.

Now, back to running kids off of my lawn...
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gunnergoz
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Wed May 06, 2009 6:30 pm

The last thing we need is another Paradox-style monstrosity that tries to emulate running any country on the globe. In aiming for everything, they managed to compromise almost everything too, IMO. Jack of all Trades, etc.

Let AGEOD design and optimize the game for the majors - that will be more than enough for me. Later, they can expand it to some more regional or non-Western powers, when they have the basic formula right.

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Adlertag
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Wed May 06, 2009 8:43 pm

gunnergoz wrote:Let AGEOD design and optimize the game for the majors - that will be more than enough for me. Later, they can expand it to some more regional or non-Western powers, when they have the basic formula right.


Exactly but don't forget also that minor nations or regional powerd will also need a huge job, even if non playable, just because we need accurate setup for armies, some significant leaders, some warships...to quote the minimum.
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gunnergoz
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Thu May 07, 2009 5:41 am

Adlertag wrote:Exactly but don't forget also that minor nations or regional powerd will also need a huge job, even if non playable, just because we need accurate setup for armies, some significant leaders, some warships...to quote the minimum.


I'd never denigrate the amount of research a game like this would require in order to be faithful to the facts of the period. I'm just hoping that it plays the major powers especially well since I have no desire to be leader of a small, relatively unimportant backwater! :D

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Adlertag
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Thu May 07, 2009 5:39 pm

gunnergoz wrote:I'd never denigrate the amount of research a game like this would require in order to be faithful to the facts of the period.

Sorry, I was just pointing out the necessity to spend time on minor nations; no insinuation. :)
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tibo22
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Tue May 12, 2009 5:49 pm

An amazing nation to play with a mod would be... the confederate states of America! :D
It would be a "what if" scenario, and given that a major part of the forum have enjoyed AACW, why don't play a nation which you gave victory? It would as funny as challenging, and that yet makes me dream :love: (sure I would help this mod if I will have time)
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yoshino
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Mon May 18, 2009 4:27 am

My first game is certainly Japan.
Because it is my country ;) and learning easily than Europa nations(In far east,actually few enemy nations exist and easily beaten).

Mr Bill
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Mon May 18, 2009 5:21 am

A nation I would like to play in the Victorian era as is Portugal, trying to reclaim her former imperial glory! :dada: (yeah I know it'd be a long shot, but it might be fun to try it :D ). If it's not one of the vanilla choices, that's OK. Hopefully it won't be too hard to mod it in as playable. Japan would be fun to play too.

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Generalisimo
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Mon May 18, 2009 6:08 am

yoshino wrote:My first game is certainly Japan.
Because it is my country ;) and learning easily than Europa nations(In far east,actually few enemy nations exist and easily beaten).

Your first post! :w00t:
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yoshino
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Mon May 18, 2009 8:54 am

Hello.. :D
I can't wait for release date as post Viccy.

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Generalisimo
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Mon May 18, 2009 1:56 pm

Mr Bill wrote:If it's not one of the vanilla choices, that's OK. Hopefully it won't be too hard to mod it in as playable.

I can assure you, it is not hard... you just need Excel and some time to learn the commands that you have at hand. :thumbsup:
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Le Ricain
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Mon May 18, 2009 2:06 pm

yoshino wrote:My first game is certainly Japan.
Because it is my country ;) and learning easily than Europa nations(In far east,actually few enemy nations exist and easily beaten).


As one of the researchers working on VGN, it is my opinion that Japan will probably be the most challenging and interesting nation to play...backward feudal state...unequal treaties...Boshin and Samurai civil wars...Meiji Restoration...colonising Ryukyu Islands, Taiwan & Korea...plus much more depending on how you play Japan.
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ham
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Mon May 18, 2009 2:37 pm

Japan's strength in " Victoria" is untrue to the facts.
It is too strong.
I want to set up Japan's situation is challenging.
My ancestors had seen a lot of hard times....

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