Gray_Lensman wrote:
To be frank, Franciscus, it's not your call, nor mine, to advise a title change to a developer's thread when you don't know for sure what the developer had in mind. Even I wouldn't presume to do that.
Evren wrote:The patch is superb, and with Clovis' mod (yummy by the way), i felt like i was kissing a girl for the first time.
I may not be able to post any bugs or anything like that right now, i just wanted to say how good it makes me feel to see people still being so ambitious and devoted to their work and their customers. I wish i had more time to participate.
Thanks to Ageod and others who takes part in the progress.
PS. Special thanks to Gray_Lensman and Clovis.
denisonh wrote:Gray,
The ships were being built in Indiana and Pennsylvannia. Not Kentucky.
In the same game, I have had ships show up being built in Lexington, KY. Without a port, they are listing completion in 4200-5600 days. Real problem IMHO. Same game, with redeemer the host.
edit: As of late September turn
Daxil wrote:Thanks for the fixes. One concern I have with the replay feature- it seems FOW is lifted on your opponent when you use it.
highpocrisy wrote:did anybody notice that in the latest version when you dissasemble a division of a non activated general (brown envelope) and take one of the units from it and then add them to a division commanded with an active general (white envelope) he then becomes inactive?
now is that a bug or is that ment to be that way?!
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