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arsan
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Thu Jan 15, 2009 9:04 am

Major Dilemma wrote:The leader must not be combined with any unit at all.


Thanks! :thumbsup:
My memories about this were a little hazy :bonk: :D
Too much WIA playing lately (that game use no armies/corps/divisions structure).
The maybe the tooltip could be "Leader is already in command of a division or combined with a unit" or something similar :)

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Gray_Lensman
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Thu Jan 15, 2009 9:48 am

Okay fellas How's this?

[ATTACH]5703[/ATTACH]

As before, this "fix" will be seen starting with v1.12b
Attachments
Corps Command.jpg

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arsan
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Thu Jan 15, 2009 9:57 am

Looks good to me! :thumbsup:
By the way... Who's that guy on your new avatar?? :blink: :D

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Comtedemeighan
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Thu Jan 15, 2009 10:03 am

arsan wrote:Looks good to me! :thumbsup:
By the way... Who's that guy on your new avatar?? :blink: :D


Its Bob :thumbsup:

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Rafiki
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Thu Jan 15, 2009 10:29 am

Gray_Lensman wrote:Okay fellas How's this?


Since we're nitpicking (I am now at least ;) ), you're using "force" to mean two different things in the tooltip, both stacks and units.

Suggestion:

Code: Select all

You can't form a corps with this [B]stack[/B]. Possible causes are:
(...)
[B]The stack commander is already combined with a division or brigade[/B]
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Gray_Lensman
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Thu Jan 15, 2009 10:31 am

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arsan
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Thu Jan 15, 2009 10:34 am

Comtedemeighan wrote:Its Bob :thumbsup:


Ah! :bonk:
Searching "Bob" on Google net me Primasprit's avatar mainly ;) :D
[ATTACH]5704[/ATTACH]
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bob.jpeg

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Comtedemeighan
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Thu Jan 15, 2009 10:42 am

don't go 'limp' in your quest for Bob Arsan ;)

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arsan
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Thu Jan 15, 2009 10:49 am

I already found the guy! :thumbsup:
"Smiling Bob" on google did the trick ;)

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Gray_Lensman
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Rafiki
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Thu Jan 15, 2009 6:47 pm

OK, how about "General is combined with a unit (div/bgd)"?
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arsan
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Thu Jan 15, 2009 6:48 pm

Gray_Lensman wrote:Problem with this one is that it will wrap-around... I'm trying to avoid that since it is not the last reason.... I want to keep the Corp formation statement at the bottom.

I'm not that picky however, these are just "prettiness" and "readability" issues that I somewhat use as a guide for Tooltips.


How about "The commander is combined with a division or brigade"?
Somewhat shorter :)

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Gray_Lensman
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Thu Jan 15, 2009 7:40 pm

Here you go, how's this one?

[ATTACH]5712[/ATTACH]
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Corps Command.jpg

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Rafiki
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Thu Jan 15, 2009 7:45 pm

"Selected" might lead people to think you get to pick you corps leader, rather than have to use the senior general/stack commander as corps commander. "Stack commander" rather than "selected leader"; looks to be about the same number of characaters?
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Major Dilemma
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Thu Jan 15, 2009 8:09 pm

Cannot be assigned as corps commander. Possible causes are:

- Already in an Army or Corps
- No Army in the vicinity to attach to
- Armies at maximum Corps capacity
- Must be rank of at least two stars
- General is combined with a Division or Brigade
- Corps formation not yet enabled for your nation

this is a bit different, maybe better maybe not?


Not sure but shouldn't there be a line to the effect:

- Must be highest ranking general in stack

possibly replacing cause number 1?

*********


what about inactive units in the stack? there are two kinds of them..

- Stack must contain no inactive units

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arsan
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Thu Jan 15, 2009 8:14 pm

Major Dilemma wrote:Not sure but shouldn't there be a line to the effect:

Must be highest ranking general in stack

possibly replacing cause number 1?


Mmm... not really as if you click on the form corps button the highest ranking two ** leader will be automatically selected for command.
In fact you don't need to actually select any general in particular to have the create corps button enabled. Is enough to have an eligible ** leader on the stack.
Its different that the for divison order.
Regards!

Major Dilemma
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Thu Jan 15, 2009 8:19 pm

arsan wrote:Mmm... not really as if you click on the form corps button the highest ranking two ** leader will be automatically selected for command.
In fact you don't need to actually select any general in particular to have the create corps button enabled. Is enough to have an eligible ** leader on the stack.
Its different that the for divison order.
Regards!


oh i see that is why the wording addresses the stack and not the general.. hmm i gotta rethink all this a bit

actually it selects the highest ranking general doesn't it? even if he is four stars?


I would still consider adding another line:

- Stack must contain no inactive units

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Gray_Lensman
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tagwyn
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Thu Jan 15, 2009 8:56 pm

Bob is the Geek who has to take "pecker power" to boost his day! Gray: your secret is out!! LOL. :p apy:

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Gray_Lensman
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arsan
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Thu Jan 15, 2009 9:52 pm

Looks good to me! :thumbsup:
Gray, regarding translations, don't hesitate to send the local strings file my way when you feel it's time to do a new batch of translations for the latest changes :)
Don't know if there has been many modified strings lately. :bonk:
Regards

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Gray_Lensman
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Pocus
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Fri Jan 16, 2009 9:37 am

Gray_Lensman wrote:Alright... Another try in this never ending saga


[ATTACH]5717[/ATTACH]

:mdr:
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Hoosier
Conscript
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Well, here I am again.

Sun Jan 18, 2009 2:30 pm

I had some trouble the last time I tried it, but prior to that I had caught onto creating divisions well enough to have gone blithely all over the board building about 20 of them. Now I am working on learning how to do armies and corps and have had a little success doing that. I am sure I shall catch on. The chain of command seems to be quite crucial in this game. I am having problems with units getting out of supply, but I am sure I shall catch on to that too in time. I can already see what a great game it is, just what I was looking for. This message may look odd at some point. I am typing around a cat in my lap. However, a problem just arose that I really don't understand. I'll try to describe it as exactly as I can.
The large force Farragut has at the beginning of the game, this is Summer 1861 now, was sitting in New York harbor. I had "Fighting Joe" Hooker in Newark with his command, not made into a division, corps or army. He had three infantry units and two of artillery. I say "units" because in this game it seems infantry can represent either a regiment or a brigade (with "elements" as the regiments), and artillery units seem to be somewhere between a Civil War battery and a batallion. Anyway, I sent Hooker to New York and loaded his command on Farragut's ships. I sent the ships with Hooker's men aboard down to, I think, Charles Bay. Anyway, they were standing off the area where Norfolk is located. I had taken Norfolk by amphibious landing the first time I played, and it worked fine. I moved Hooker and each of his five units to the land area containing Norfolk one by one, because when I moved Hooker, only he moved, none of his units. As I moved each one, they :bonk: of course briefly became ghosted, as they seem to in this game when you do it that way. When the smoke of battle and the resoultion phase cleared, there was Hooker beside Norfolk with only one unit, the First US!!!!! The other four units seemed to have disappeared entirely. They were not on Farragut's ships, not with Hooker, not back in either Norfolk nor New York. What happened? Where did they go? How can I keep this from occurring again? I certainly won't be doing any more amphibious landings until I figure out this problem, maybe with someone's help.

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Rafiki
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Sun Jan 18, 2009 4:17 pm

When you disembark land units from a fleet, make sure to select (by <CTRL>-left-clicking) *all* the land units you want to disembark together, then drag-drop the select onto your target region.

Moving each by itself is a sure-fire way to get them defeated, perhaps even captured piecemeal
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Hoosier
Conscript
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The Amphibious Landing Problem

Wed Jan 21, 2009 11:45 pm

It turns out to have been some sort of manual dexterity difficulty. I found one unit in Drummond, New Jersey and the others in Fortress Monroe itself. I encountered the same difficulty when trying to take Forts Henry and Donelson from the south. The units landed somewhere where I didn't want them. The answer posted already to my earlier question will at least enable me to keep the amphibious landing force together, even if they do not necessarily all land in the same place. Some of my problems at this point have to do with supply. When a unit runs out of supplies, what determines if they forage or just disappear off the map altogether? Mine seem sometimes to do the one and sometimes the other. :confused:

Hoosier
Conscript
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another typo

Thu Jan 22, 2009 9:25 pm

In previous post, replace words "land in the same place" w. "go where I want them to."

fahbs
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Fri Jan 23, 2009 10:57 am

Played two 2 theater full games, and both times "Stonewall's Bde" (2 regions southwest of Harper's Ferry) spent the entire game at around 30% manpower. They were in supply, I had plenty of replacements, and they were in passive stance. 25 turns and they never got a single replacement.

Is there some special rule to them?

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Rafiki
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Fri Jan 23, 2009 11:04 am

Did you have the right replacements available? I'm not familiar with the composition of those units, but perhaps they have some elite infantry while you have been buying line infantry/militia replacements?

Are you playing with hardened attrition?
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