enf91
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A few things

Tue Dec 30, 2008 5:55 pm

I noticed that the various options (volunteers, embargo/blockade, taxes) say "you must wait 4 turns" in Early May, but in Early June it says "0 turns".

The city in Toledo, IL is called "Tolono". There are a few other map errors.

Also, on a totally unrelated note, is anyone willing to play a PBEM game with me?

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ncuman
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Tue Dec 30, 2008 7:01 pm

Sure I am willing to play a PBEM. You want to host? One thing though is I have never played a PBEM before. So we will see what kind of challenge I am to play against. Mind if I play as the Union?

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Tue Dec 30, 2008 9:01 pm

enf91 wrote:Also, on a totally unrelated note, is anyone willing to play a PBEM game with me?


Sure I'd be willing to play a PBEM. Not sure i'd be great competition but perhaps we'd both learn something about our playing strategies and styles.

enf91
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Tue Dec 30, 2008 11:43 pm

Yes to both of you. Oh, and Gray: is the region supposed to be "Daviess, KY"?

enf91
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Tue Dec 30, 2008 11:58 pm

There's another possible map error. One region in Kentucky is called Daviess. Is is supposed to be that or should it be Davies?

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enf91
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Wed Dec 31, 2008 5:03 pm

Gray_Lensman wrote:That's because the options have a reset period. In this case it's every 6 months, so in effect, when you pick the option it only gives you the number of turns remaining since the last pick before you can repick it, not knowing there is a "reset" coming up.


Actually, I pointed that out because Early May is 2 turns from Early June, yet the option clock moves 4 turns.

enf91
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Wed Dec 31, 2008 5:07 pm

Oh, and one more thing. Not a map error, so this is a whole new at-bat. Infantry regiments are now 600 men, and the infantry replacements cost 10 companies, making 60 men to a company. However, when it comes to counting POWs, each company is 100 men. Thus, if a regiment is built (10 companies, 600 men) and captured intact (10 companies, 1000 men), 400 extra soldiers are mysteriously generated to be sent to the prison camps.

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Wed Dec 31, 2008 8:40 pm

enf91 wrote:I noticed that the various options (volunteers, embargo/blockade, taxes) say "you must wait 4 turns" in Early May, but in Early June it says "0 turns".

The city in Toledo, IL is called "Tolono". There are a few other map errors.

Also, on a totally unrelated note, is anyone willing to play a PBEM game with me?


I've never played a PBEM game before but I'll be happy to try to beat any Union player.

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Wed Dec 31, 2008 9:47 pm

Umm, just one prob with PBEM. For some bizarre reason, my Saves folder doesn't have any folders or files or anything. I currently have 2 games with the AI and was trying to set up a PBEM game. None of them has any files in the C:\\blah blah blah\ACW\Saves folder.

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enf91
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Thu Jan 01, 2009 6:31 pm

Hang on. The manual says that the files for PBEM are in "C:\Program Files\blah blah blah" on p. 10. :confused: :confused: :confused:

enf91
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Thu Jan 01, 2009 6:33 pm

A typo that I actually found to be correct involves desertion. When an element disbands due to lack of supply, the event message includes the word "disapeared".

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Thu Jan 01, 2009 6:41 pm

Not a correction, just a question or several... Are impassible mountains such as those in Hay, NC so impassible they can't even be traversed by roads? Also, why is it that the "Kentucky secedes" event fires even after the "Kentucky invaded by CSA troops" one does? Why do corps disestablish themselves when transported by ocean? Why is Welcome, AR so friendly to the Union? Why does the game sometimes demand that I rename a stack whenever I select it yet not allow me to rename stacks at any time other than then? Why can I not choose how to name forts when I build them? If I have 2 independent frigates or brigs when a normal formation has 2 frigs or brigs, why can't I combine them? Why does West Virginia count as an entity separate from Virginia before May 1863? Why can't I industrialize or affect the loyalty of New England? Why do the loyalties of IL, IA, and WI fall 5% for the Union at around the time Kentucky gets invaded by the CSA? The "Kentucky Secedes" event tooltip for the Union player gives the loyalty change in terms of CSA.

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arsan
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Thu Jan 01, 2009 7:11 pm

enf91 wrote:Hang on. The manual says that the files for PBEM are in "C:\Program Files\blah blah blah" on p. 10. :confused: :confused: :confused:


They are in my computer. Thats where they are intended to be and where they are on Windows XP.
But windows Vista is, you know, windows Vista, the first OS that knows better that his owner ;)
A little like HAL9000 :blink: :D

enf91
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Thu Jan 01, 2009 7:17 pm

Let me repeat a post I deleted to make room for that post you just quoted... G-d, I hate Vista.

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arsan
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Thu Jan 01, 2009 7:17 pm

enf91 wrote:Not a correction, just a question or several... Are impassible mountains such as those in Hay, NC so impassible they can't even be traversed by roads? Also, why is it that the "Kentucky secedes" event fires even after the "Kentucky invaded by CSA troops" one does? Why do corps disestablish themselves when transported by ocean? Why is Welcome, AR so friendly to the Union? Why does the game sometimes demand that I rename a stack whenever I select it yet not allow me to rename stacks at any time other than then? Why can I not choose how to name forts when I build them?


You really like questions don't you?? :bonk:

The renaming thing is easy: if you right click on an tab with Control key pressed you can rename a force.
This function was included on a recent patch. Read the Readme file on you installation folder to check on the changes.

enf91
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Thu Jan 01, 2009 7:23 pm

arsan wrote:You really like questions don't you?? :bonk:


Yes, I do. By the way, the manual mentions something about building railroads. Is/Was that possible or is the manual wrong?

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Thu Jan 01, 2009 7:54 pm

I re-installed the game without the Program Files directory, but something weird happened. The Victory Points and National Morale displays don't appear on the main screen, but the tooltips still work. Also, the titles for all the political, financial, and military options disappeared, but the text still functions normally.

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Thu Jan 01, 2009 9:15 pm

enf91 wrote:I re-installed the game without the Program Files directory, but something weird happened. The Victory Points and National Morale displays don't appear on the main screen, but the tooltips still work. Also, the titles for all the political, financial, and military options disappeared, but the text still functions normally.


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Thu Jan 01, 2009 10:04 pm

enf91 wrote:Yes, I do. By the way, the manual mentions something about building railroads. Is/Was that possible or is the manual wrong?


Nope! It was planned, but finally it never implemented in game and i highly doubt it will never be. :bonk:
You caught a manual errata hear! :thumbsup:

enf91
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Thu Jan 01, 2009 11:12 pm

You highly doubt it will never be? So it's going to happen?

enf91
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Thu Jan 01, 2009 11:13 pm

By the way, are there answers to all the questions in that massive block of questions I had about 10 posts ago?

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Fri Jan 02, 2009 12:11 am

enf91 wrote:Not a correction, just a question or several...

Lessee if we can address some at least. :)

(BTW, it would be a lot easier to read your questions if you at least had put them on separate lines... ;) )
enf91 wrote:Are impassible mountains such as those in Hay, NC so impassible they can't even be traversed by roads?

I'm not familiar with which region/area you are talking about, but in general, I imagine there are areas in the US that aren't possible for military units to get through in reasonable amounts of time?

I know that the game engine allows for some places to be impassable, but don't know to which extent this has been applied in AACW.
enf91 wrote:Also, why is it that the "Kentucky secedes" event fires even after the "Kentucky invaded by CSA troops" one does?

The Kentucky events in the standard game are a bit "quirky". Gray Lensman and others are addressing this in the rework of the Kentucky Secession event chains. More info about this at http://www.ageod-forum.com/showthread.php?t=12372
enf91 wrote:Why do corps disestablish themselves when transported by ocean?

They get separated from the parent army. If you land them close enough, you can re-establish them, but it would be weird if a stack in e.g. New Orleans was able to operate as part of the Army of the Potomac, wouldn't it?
enf91 wrote:Why is Welcome, AR so friendly to the Union?

Certain areas of the CSA were actually pretty Union-friendly. I have seen overviews of such that I don't recall now, but I imagine that the area covered by the Welcome-region is one of them
enf91 wrote:Why does the game sometimes demand that I rename a stack whenever I select it yet not allow me to rename stacks at any time other than then?

Haven't used this feature much myself, so I can't say much about it
enf91 wrote:Why can I not choose how to name forts when I build them?

How are they named today? (I honestly don't know)
enf91 wrote:If I have 2 independent frigates or brigs when a normal formation has 2 frigs or brigs, why can't I combine them?

This depends on the units. I'm not familiar with the exact details of the variations in ship units, but in general, to be able to combine units, at least one of the units needs to have a setup that is able to accomodate all the elements of all the units you are trying to combine.

When you have selected more than one unit, the tooltip for the "combine"-button will show you the various setups for the units you have selected.
enf91 wrote:Why does West Virginia count as an entity separate from Virginia before May 1863?

It was done to make things simpler. Perhaps in AACW2 (if/when/etc) we'll see a deeper political game that handles things such as the creation of West Virginia mid-war :)
enf91 wrote:Why can't I industrialize or affect the loyalty of New England?

It's an off-map box; they behave slightly differently than on-map regions; dunno exactly why, though
enf91 wrote:Why do the loyalties of IL, IA, and WI fall 5% for the Union at around the time Kentucky gets invaded by the CSA? The "Kentucky Secedes" event tooltip for the Union player gives the loyalty change in terms of CSA.

As mentioned above, the Kentucky-related event chains are a bit glitchy; I imagine this might be due to that as well.
enf91 wrote:
arsan wrote:
enf91 wrote:Yes, I do. By the way, the manual mentions something about building railroads. Is/Was that possible or is the manual wrong?


Nope! It was planned, but finally it never implemented in game and i highly doubt it will never be. :bonk:
You caught a manual errata hear! :thumbsup:
You highly doubt it will never be? So it's going to happen?

No, the building of new railroads will not be seen in AACW. It is a feature that was in the works when the manual was being written, but didn't make it into the final game and should be considered an error in the manual.

However, again, one can have hopes for an AACW2 :)
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enf91
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Fri Jan 02, 2009 1:29 am

Referring to the ship thing, there isn't even a "combine" button available. The only button in the tent section is the "promote leader" thing.

Referring to the fort thing, I don't know exactly how the forts are named either. I think if there's no leader in the stack it's named after the region, and if there is a leader in the stack, the fort is named after him.

As for the last thing, I was teasing arsan on his typing. Obviously you didn't catch that.

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Rafiki
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Fri Jan 02, 2009 1:36 am

enf91 wrote:Referring to the ship thing, there isn't even a "combine" button available. The only button in the tent section is the "promote leader" thing.

Ah, indeed. I'll be the first to admit that I haven't looked into combining ship units myself; I prefer the flexibility of having more units when it comes to ships, so I haven't seen the need to combine ship units in my own games. :)
enf91 wrote:As for the last thing, I was teasing arsan on his typing. Obviously you didn't catch that.

Nope, obviously I didn't :wacko:
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