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Franciscus
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Tue Dec 23, 2008 8:13 pm

Haha ! So, previous turn replay, eh ? :coeurs: :coeurs:

AACW keeps getting a better game, amazing !

Thank you Pocus, and a merry christmas to you with all the nuts that you wished for :D
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asdicus
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Tue Dec 23, 2008 10:13 pm

Can ageod explain please how to make the new previous turn replay work for the non host player ?

eg in my pbm game csa is host. he has sent me an extra file replay_csa.rpl but that does not seem to work for the union player. should there be a union replay file generated by the csa host ?

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Clovis
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Tue Dec 23, 2008 10:22 pm

An oddity: CSA AI redeployed a General to Canada which is yet a non playable region...And this General is now travelling to NY...
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dooya
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Tue Dec 23, 2008 10:37 pm

asdicus wrote:Can ageod explain please how to make the new previous turn replay work for the non host player ?

eg in my pbm game csa is host. he has sent me an extra file replay_csa.rpl but that does not seem to work for the union player. should there be a union replay file generated by the csa host ?
Yes, AFAIK there should also be a rpl-file for the union player.
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Clovis
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Tue Dec 23, 2008 11:35 pm

toyed with the AI.SetAggro command. I'm trying to chain events raising and lowering the level. I got curious results.

The first event fired set the level to , for example, 80. The next are adding to this new level, ie a AI.SetAggro = 100 will give 180... I expected the level to go back to 100. WAD?
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lodilefty
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Wed Dec 24, 2008 12:53 am

Clovis wrote:toyed with the AI.SetAggro command. I'm trying to chain events raising and lowering the level. I got curious results.

The first event fired set the level to , for example, 80. The next are adding to this new level, ie a AI.SetAggro = 100 will give 180... I expected the level to go back to 100. WAD?



WAD, it is additive after the first entry [or first entry adds to zero :blink: ]

I used 20, then 80, then -90 to wind up at 10 in a sequence of events for WIA....
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Pocus
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Wed Dec 24, 2008 9:18 am

Replay is the 'half baked' feature, i.e you won't see stack strength and tooltip and there are some little display glitches (not always showing the right generals) but aside that, no crash should ensue hopefully. And yes, you should get 2 replays per turn, one per side, so you need your Union one if you are Union.

About the aggro level, I'll double check... perhaps an unwanted WAD :)
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Clovis
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Wed Dec 24, 2008 10:00 am

Pocus wrote:Replay is the 'half baked' feature, i.e you won't see stack strength and tooltip and there are some little display glitches (not always showing the right generals) but aside that, no crash should ensue hopefully. And yes, you should get 2 replays per turn, one per side, so you need your Union one if you are Union.

About the aggro level, I'll double check... perhaps an unwanted WAD :)


The simpler, the more flexible. Being forced to compute to go back to 100 isn't really of any use as it would be simple to set directly each time the desired level.

Now of course if it would be to complex to change that, I can live with ( just a half dozen supplementary events to write).
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asdicus
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Thu Dec 25, 2008 2:34 am

Good news - the union production bug in a pbm game seems to be fixed in rc5 - have run a couple of new turns and no problems so far.

Bad news - csa is host in this pbm game and is not getting a union replay file to send to me. There is just a csa replay file available. we are both using the latest rc5 patch with an existing pbm game.

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asdicus
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Thu Dec 25, 2008 3:01 pm

I have got the latest rc5 patch with the new replay icon. My csa host opponent is generating a new csa replay file each turn - which he sends me. Note there is no usa replay file to send me. I press the usa replay icon and nothing happens. I assume that the host should be creating a usa replay file to send to me ??

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Pocus
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Fri Dec 26, 2008 1:56 pm

Not sure what's happening here... But thank you for spotting an issue, we will clear it in early january. As I said, the feature is not complete but we need people trying to use it ;)
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asdicus
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Strange battle result

Fri Dec 26, 2008 5:02 pm

Using latest rc5 patch pbm game csa as host.

Union attacked richmond and lost the battle but destroyed many elements in the csa army. The game message box shows 7 national morale points lost to the union. In fact these seem to have been added to union morale - which would be correct as the csa lost the troop elements. The attached picture shows the battle result.

What is supposed to happen if one side loses the battle but destroys many of the victor's troop elements ? I assume the national morale loss should apply to the victor in such a case ? Whatever the case the message box seems to be showing an incorrect message.
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aacw.jpg

Zygmunt
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Sat Dec 27, 2008 10:58 am

Can I ask for one thing here? I know I'm new, but is it possible to patch it for an indefinate ending date? If so, can someone do it?

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Gray_Lensman
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Zygmunt
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Sat Dec 27, 2008 7:29 pm

Gray_Lensman wrote:You already posted this question elsewhere and I conveniently answered it there. Double posts are, in general, frowned on. This thread is for bug reports concerning the new patch, not for mod questions. Also, if you accidentally post a question in the wrong forum. don't sweat it, and post the same question in other threads. Eventually, your initial post will get noticed then answered, then moved to its correct location thanks to our super friendly moderator, Mr. Rafiki.


Well, I was asking (though I should have checked my first post) if it had a definately end date, to weisel in my request before the final patch is issued, that's all.

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DarthMath
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Tue Jan 13, 2009 8:19 pm

Hello all and Happy New Year,

I'm coming back after some graphic card problems and wish to know
if the new patch 1.12a RC5 is stable or if I must wait the new official
patch before launching a new game ?
By the way, is the link on page 3 the good one ?
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Pocus
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Tue Jan 13, 2009 8:38 pm

The patch is stable and we are just waiting for some tweaks on the (optional to use) replay feature before making it public.
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DarthMath
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Tue Jan 13, 2009 8:42 pm

Thanks for the reply.
Let's go then !! :thumbsup:
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tagwyn
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Tue Jan 13, 2009 9:31 pm

Not Possible Dooya! Does not work for Germans! Kind of like building a new fighter plane that no one can compete with and then using it as a bomber? :p apy:

tagwyn
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Tue Jan 13, 2009 9:33 pm

Pocus: I am confused (as usual!) Which patch are you referring to? t

AndrewKurtz
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Tue Jan 13, 2009 9:38 pm

tagwyn wrote:Pocus: I am confused (as usual!) Which patch are you referring to? t


1.12a RC5. Not official, but stable.

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Primasprit
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Tue Jan 13, 2009 9:39 pm

tagwyn wrote:Pocus: I am confused (as usual!) Which patch are you referring to? t

1.12a (RC5), the one this thread is dedicated to. :D

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Pocus
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Thu Jan 15, 2009 6:55 pm

http://ageoddl.telechargement.fr/temp/patch_AACW_v1.12aRC6.zip

The replay feature should be almost bug-free ... I hope it is, as the retrofitting took us much more time than expected and our human resources are getting short :)

Also you'll notice that we added the new display by stacks in the Ledger. Original code by Primasprit by the way!
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arsan
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Thu Jan 15, 2009 7:12 pm

Pocus wrote:Also you'll notice that we added the new display by stacks in the Ledger. Original code by Primasprit by the way!


That's great news!! :coeurs: :coeurs:
I found this tool very useful on WIA. And on AACW it will be still more useful as there are much more units ans stacks aroudn! :thumbsup:

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Rafiki
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Thu Jan 15, 2009 7:15 pm

[color="Blue"]Added link to the new RC-patch in the first post too, for easy finding :) [/color]
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Paul Roberts
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Thu Jan 15, 2009 9:12 pm

Pocus wrote:Also you'll notice that we added the new display by stacks in the Ledger. Original code by Primasprit by the way!


Woo Hoo! I asked about this in another thread, and there the assumption was that this improvement would take while to migrate from WIA to AACW.

Many Thanks!

tagwyn
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Fri Jan 16, 2009 11:48 pm

Thanks my friend!! t

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