

AACW keeps getting a better game, amazing !
Thank you Pocus, and a merry christmas to you with all the nuts that you wished for

Yes, AFAIK there should also be a rpl-file for the union player.asdicus wrote:Can ageod explain please how to make the new previous turn replay work for the non host player ?
eg in my pbm game csa is host. he has sent me an extra file replay_csa.rpl but that does not seem to work for the union player. should there be a union replay file generated by the csa host ?
Clovis wrote:toyed with the AI.SetAggro command. I'm trying to chain events raising and lowering the level. I got curious results.
The first event fired set the level to , for example, 80. The next are adding to this new level, ie a AI.SetAggro = 100 will give 180... I expected the level to go back to 100. WAD?
Pocus wrote:Replay is the 'half baked' feature, i.e you won't see stack strength and tooltip and there are some little display glitches (not always showing the right generals) but aside that, no crash should ensue hopefully. And yes, you should get 2 replays per turn, one per side, so you need your Union one if you are Union.
About the aggro level, I'll double check... perhaps an unwanted WAD![]()
Gray_Lensman wrote:You already posted this question elsewhere and I conveniently answered it there. Double posts are, in general, frowned on. This thread is for bug reports concerning the new patch, not for mod questions. Also, if you accidentally post a question in the wrong forum. don't sweat it, and post the same question in other threads. Eventually, your initial post will get noticed then answered, then moved to its correct location thanks to our super friendly moderator, Mr. Rafiki.
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