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Rafiki
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Wed Nov 19, 2008 1:17 pm

sval06 wrote:Edit: :w00t: Rafiki's answer was faster than mine :bonk:

Don't knock yourself out, I get that a lot... ;)
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Chertio
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Posts: 147
Joined: Tue Feb 20, 2007 11:48 pm

Wed Nov 19, 2008 3:58 pm

I too had to switch off UAC in Vista to re-install the patch and enter my serial key, and once installed, with UAC on I get v1.03 reported, with UAC off v1.04.

But under both "versions" I have the new Fronts map mode filter.

I wonder how much of the software is different under the two "versions"...

[Edit #1] Under Program Files|AgeOD|World War One I have a WW1.ini dated {today}14:38 with setting GameVersion="1.0.4"

Under {User Account}|AppData|Local|VirtualStore|Program Files|AgeOD|World War One I have a WW1.ini dated {today}14:46 and GameVersion="1.0.3"

Otherwise both .ini files look identical.

[Edit #2] Replaced the four .ini files in {User Account}|...World War One and the five .seq files in {User Account)...|Data|AI|Behaviours (also adding NavalOptions.seq which wasn't in the {User Account}...|Behaviours folder) from the Program Files tree.

Hasn't crashed yet...

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calvinus
Posts: 4681
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Location: Italy
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Wed Nov 19, 2008 5:13 pm

Vista is impressive!

Do you want next patch in ZIP FORMAT ?!?!?! :love:
So we send B.Gates to...

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lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Nov 19, 2008 5:29 pm

Chertio wrote:I too had to switch off UAC in Vista to re-install the patch and enter my serial key, and once installed, with UAC on I get v1.03 reported, with UAC off v1.04.

But under both "versions" I have the new Fronts map mode filter.

I wonder how much of the software is different under the two "versions"...

[Edit #1] Under Program Files|AgeOD|World War One I have a WW1.ini dated {today}14:38 with setting GameVersion="1.0.4"

Under {User Account}|AppData|Local|VirtualStore|Program Files|AgeOD|World War One I have a WW1.ini dated {today}14:46 and GameVersion="1.0.3"

Otherwise both .ini files look identical.

[Edit #2] Replaced the four .ini files in {User Account}|...World War One and the five .seq files in {User Account)...|Data|AI|Behaviours (also adding NavalOptions.seq which wasn't in the {User Account}...|Behaviours folder) from the Program Files tree.

Hasn't crashed yet...


I turned UAC off, and never turn it on again..
It causes more trouble than any potential 'good' :fleb:

If you worry about unauthorized registry changes, etc. I suggest 'Spybot' software. It protects me just fine, and its FREE!! :w00t:
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Nikel
Posts: 2920
Joined: Sun Apr 20, 2008 8:38 pm

Wed Nov 19, 2008 5:30 pm

Some information found about the virtual store in vista

http://www.itwriting.com/blog/141-peeking-into-vistas-virtual-store.html


Perhaps, it is just my humble opinion :neener: , you could uninstall the game and then reinstall and apply the last patch.

Needless to say that with UAC disabled, and letting it disabled for ever, it only cause problems. I disabled it more than a year ago and my PCs (desktop and laptop) are fine and healthy :)


What it is supposed to be a security feature it is in fact an annoying bug. Again this is just my humble opinion.


Another interesting read about the present and future of this bug-feature

http://www.tcmagazine.com/comments.php?shownews=22214

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Chertio
Lieutenant
Posts: 147
Joined: Tue Feb 20, 2007 11:48 pm

Wed Nov 19, 2008 6:09 pm

I was puzzled that I installed the patch twice, first with UAC, second with UAC turned off, and it does not seem to have updated the files in the {User Account} folders correctly either time.

But no need for zips, I'm sure it is just a freak of my settings :wacko: -probably Vista has decided I'm not competent enough to really have control of my own PC.

Thank you for the links about UAC and virtual store, all is clearer.

As for Calvinus' suggestion "So we send B.Gates to..." :D seconded!

Voltair
Private
Posts: 21
Joined: Fri Aug 22, 2008 11:48 am

Wed Nov 19, 2008 6:11 pm

Chertio wrote:I am puzzled that I installed the patch twice, first with UAC, second with UAC turned off, and it does not seem to have updated the files in the {User Account} folders correctly either time.

But no need for zips, I'm sure it is just a freak of my settings :wacko: -probably Vista has decided I'm not competent enough to really have control of my own PC.

Thank you for the links about UAC and virtual store, all is clearer.

As for Calvinus' suggestion "So we send B.Gates to..." :D seconded!


You have to restart your PC after turned off UAC

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Nikel
Posts: 2920
Joined: Sun Apr 20, 2008 8:38 pm

Wed Nov 19, 2008 6:13 pm

I am thinking that perhaps it is better to uninstall with UAC enabled, get sure that everything and from everywhere has been deleted and then disable UAC, install and patch, and let UAC disabled.

If you uninstall with UAC disabled some files will remain? :bonk:

igor7111
Captain
Posts: 156
Joined: Sat Jul 07, 2007 1:53 pm

Wed Nov 19, 2008 10:10 pm

This is all very disheartening. Even after this much anticipated patch,
I can't get through a single turn without a CTD. I can send a saved
(partial) turn if it would do any good. Like I said, I was looking forward
to this game so much. To not be able to play a single turn is very
discouraging.

Windows XP w/SP2
2G RAM
3 MHz P5
256 Graphics

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Thu Nov 20, 2008 2:11 am

Franciscus wrote:Patch 1.04 looking good indeed.(...) Even the intro video now plays fine !


Well, after all the intro video does not play fine :grr: . Curiously, after patching, it played ok the first time I played the game, but never again, as with 1.03. Black screen, after a few seconds, music starts but still black screen, indefinitely. Esc key goes to main menu, though...

Calvinus: Please, get rid of those %*&# Divx codecs (although I admit that this is probably not your main problem, now... :D :bonk :)

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calvinus
Posts: 4681
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Thu Nov 20, 2008 8:04 am

Franciscus wrote:Well, after all the intro video does not play fine :grr: . Curiously, after patching, it played ok the first time I played the game, but never again, as with 1.03. Black screen, after a few seconds, music starts but still black screen, indefinitely. Esc key goes to main menu, though...

Calvinus: Please, get rid of those %*&# Divx codecs (although I admit that this is probably not your main problem, now... :D :bonk :)


Dear Franciscus, I'm not an expert of DivX codec problems... but I will search on the net a cause of the strange behaviour on your PC. Just give me the time for the more urgent bugs.

For the time being, do as follows:

a) run the intro video in stand-alone mode (use the media player). The video is located here: [game dir]\Data\Avi
- If the video runs fine with media player, the problem is in the DirectShow (microsoft!) library. Consider that DirectShow is a sub-library of DirectX. If so, I will investigate.
- If the video does not run, it means you have a codec problem... and I cannot do anything for you! You could try reinstalling the DivX codec, or installing a newer version?...

b) run the game in windowed mode (800x600, or 1024x768 if your monitor is "larger", but never activate the "Lock full-screen" mode) and see if the intro video runs always in the game window. If so, again a DirectShow problem.

Let me know, ok?

Thanks,
Calvinus.

Kaiser1918
Corporal
Posts: 63
Joined: Thu Nov 13, 2008 7:04 am
Location: Singapore

Thu Nov 20, 2008 8:14 am

I had the video played in a very small window, and not a single time thereafter....but esc helps.

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calvinus
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Location: Italy
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Thu Nov 20, 2008 8:30 am

Yes, the ESC key is for stopping the intro video.

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Carnium
Posts: 2115
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Location: Slovenia

Thu Nov 20, 2008 9:10 am

Franciscus wrote:Well, after all the intro video does not play fine :grr: . Curiously, after patching, it played ok the first time I played the game, but never again, as with 1.03. Black screen, after a few seconds, music starts but still black screen, indefinitely. Esc key goes to main menu, though...


Unistall divx codecs and get (free) ffdshow:
http://www.free-codecs.com/download/FFDshow.htm
FFDSHOW is a DirectShow decoding filter for decompressing DivX, XviD, H.264, FLV1, WMV, MPEG-1 and MPEG-2, MPEG-4 movies. It uses libavcodec from ffmpeg project for video decompression, postprocessing code from mplayer to enhance visual quality of low bitrate movies, and is based on original DirectShow filter from XviD, which is GPL'ed educational implementation of MPEG4 encoder.

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Thu Nov 20, 2008 9:57 am

Further observations:

1. mandatory attacks: When troops which must attack are just moved forward into empty provinces of their nationality red flags turn green. But sometimes that's not enough to end the phase. When earlier saved game is reloaded and mandatory attacks are planned on enemy territory, it's possible to end the phase. Sometimes on map units are even green flagged while unit detail screen shows red flag.

2. When moving troops into enemy hexes sometimes the merge troops screen pops up.

3. In Western Africa it was possible to move French troops through still neutral English colonies to attack the German ones. WAD?

4. A question: I know front-line corps should be cycled out every other round of combat in combat resolution screen. Now what about arty, tanks and Stormtroops?

Regards

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Thu Nov 20, 2008 10:01 am

wosung wrote:
4. A question: I know front-line corps should be cycled out every other round of combat in combat resolution screen. Now what about arty, tanks and Stormtroops?

Regards


No, they should not. They are support units, so they dont make morale checks and thus can't be exhausted. BTW, there is a "thumbs down" icon beneath the comitted unit if it will receive a morale penalty for continous fighting for that round.

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Thu Nov 20, 2008 10:10 am

Thank you.

1. So more than 1 Arty + 1 Sturmtrooper or tank in a detachment is useless, except in sieges?

2. Can support units be damaged or destroyed at all? What about Armies or detachments, where only the support units are left after combat?

Regards

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calvinus
Posts: 4681
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Location: Italy
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Thu Nov 20, 2008 10:15 am

wosung wrote:1. So more than 1 Arty + 1 Sturmtrooper or tank in a detachment is useless, except in sieges?


Yes. But consider that in case of a successful combat result, stosstruppen are most of times "attached" to the committed corps, that so begin very very powerful corps! In such a case, the following round you can commit a tank + arty + corps with stoss attached! Machine of war!!!

wosung wrote:2. Can support units be damaged or destroyed at all? What about Armies or detachments, where only the support units are left after combat?


Yes, they can be damaged and destroyed.

Armies only with support units: risky risky. You must have inf/cav for commitment in combat!

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Tamas
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Thu Nov 20, 2008 10:23 am

Also dont forget that you might end up in a major battle, in that case you need two artilleries and tanks.

WhoCares
Lieutenant
Posts: 148
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Thu Nov 20, 2008 10:27 am

wosung wrote:Further observations:
...
3. In Western Africa it was possible to move French troops through still neutral English colonies to attack the German ones. WAD?
...


This one sounds exactly like a problem I reported:
Diplomatics and a border violation

As I am at the office for the next couple of hours you might probably provide calvinus with a save showing this problem?! We don't want to have him running idle just because I am at the office :mdr: :wacko:

wosung
Posts: 535
Joined: Wed Feb 21, 2007 12:58 pm

Thu Nov 20, 2008 10:27 am

Thank you.

In the naval battle screen the engage-attack-up-front-box (where you place your ships round after round of battle) has two rows.

1. Is this just to have more ships participate, or

2. do the two rows represent different distance to the enemy (apart from the S-M-L range per combat round), with consequences for e.g. placing damaged ships?

Regards

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Thu Nov 20, 2008 10:30 am

WhoCares wrote:This one sounds exactly like a problem I reported:
Diplomatics and a border violation

As I am at the office for the next couple of hours you might probably provide calvinus with a save showing this problem?! We don't want to have him running idle just because I am at the office :mdr: :wacko:


I am not sure. The boardgame has rather liberal movement rules for Africa. Can't recall if that has been changed for the computer game or not.

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calvinus
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Thu Nov 20, 2008 10:44 am

Tamas wrote:I am not sure. The boardgame has rather liberal movement rules for Africa. Can't recall if that has been changed for the computer game or not.


Tamas is right. Free movement in Africa.

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calvinus
Posts: 4681
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Thu Nov 20, 2008 10:45 am

wosung wrote:Thank you.

In the naval battle screen the engage-attack-up-front-box (where you place your ships round after round of battle) has two rows.

1. Is this just to have more ships participate, or

2. do the two rows represent different distance to the enemy (apart from the S-M-L range per combat round), with consequences for e.g. placing damaged ships?

Regards


Answer #1. Two naval squadrons firing in the same direction, but you have a malus (to simulate the fact one squadron is located behind)... boardgame rules.

Aceintheholenp
Civilian
Posts: 3
Joined: Thu Nov 20, 2008 4:47 pm
Location: Terre-Haute, IN or Akron, OH

Oh geez

Thu Nov 20, 2008 9:11 pm

I initially tried running the patch regularly, but the patch didn't take. I have Vista so I tried running the patch as an administrator and it installed. However when I run the program regularly it still says im at 1.3. I tried running the program as an administrator and it says my Serial Key is invalid! :( :confused:

Edit: Reinstalled it and repatched without UAC on and it is still saying my Serial Key is invalid. Now I can't play it period. :eek: :8o:

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Tamas
Posts: 1481
Joined: Wed Nov 30, 2005 10:51 am

Thu Nov 20, 2008 10:25 pm

Aceintheholenp wrote:I initially tried running the patch regularly, but the patch didn't take. I have Vista so I tried running the patch as an administrator and it installed. However when I run the program regularly it still says im at 1.3. I tried running the program as an administrator and it says my Serial Key is invalid! :( :confused:

Edit: Reinstalled it and repatched without UAC on and it is still saying my Serial Key is invalid. Now I can't play it period. :eek: :8o:



First of all, I suggest you download the 1.04 open beta patch from the "Help with WW1 thread". :)

But since that is a beta patch, you are much safer if you reinstall the game before applying it. - the 1.04a is all inclusive, so you dont need other patches.

Of course, you will have to enter your serial again, but this will be the last time, since from 1.04a, patching will not remove your serial# entry.

If you do run into patching problems again, check if the game's directory is write protected, and remove the protection for all files and subfolders.

Aceintheholenp
Civilian
Posts: 3
Joined: Thu Nov 20, 2008 4:47 pm
Location: Terre-Haute, IN or Akron, OH

Fri Nov 21, 2008 4:49 am

I entered the serial after reinstalling the game like normal, but after I patched it I was not prompted to enter my serial code. Is there anyway to re-enter it manually?

Edit: Uninstalled, reinstalled patched with 1.4a, it's still telling me I have an invalid serial number. It does not prompt me to re-enter the serial number. This is starting to get disheartening

Edit: Alright, Uninstalled, reinstalled, repatched with 1.4 regular patch, manually put in my serial number in the program files. And now I can get in. But, when I try to load a scenario, after it loads the scenario fully I get a CTD. Immediatly. Every time. Every Scenario. Don't even get passed the loading screen. Im getting fed up at this point. :mad:

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Fri Nov 21, 2008 8:09 am

Use the WW1Configurator to enter your serial (this program is at the root of the WW1 folder).
It appears that multiple patching of same patch causes problem. My last advice would be to do it clean one last time and report to us in case something goes wrong...

* Install the game fully (no need to launch or register yet)
* patch it with 1.04
* enter your serial with the WW1Configurator.exe

Thanks
:D
Image

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calvinus
Posts: 4681
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Location: Italy
Contact: Website

Fri Nov 21, 2008 8:41 am

Aceintheholenp wrote:Edit: Alright, Uninstalled, reinstalled, repatched with 1.4 regular patch, manually put in my serial number in the program files. And now I can get in. But, when I try to load a scenario, after it loads the scenario fully I get a CTD. Immediatly. Every time. Every Scenario. Don't even get passed the loading screen. Im getting fed up at this point. :mad:


I found the reason why such a nasty problem. Corrupted INI file inside the patch! I will post a semi-official patch 1.0.4b today.

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Franciscus
Posts: 4571
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Location: Portugal

Fri Nov 21, 2008 5:46 pm

Carnium wrote:Unistall divx codecs and get (free) ffdshow:
http://www.free-codecs.com/download/FFDshow.htm


Thanks for the tip. But it also does not work... :(

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