ird wrote:I can't open the zip file once I download it. Is anyone else having this problem??
CristoFire-Ice wrote:Major problem for me in a 1776-1783 PBEM campaign vs Hap. I had 97 points in Foreign intervention last turn and it has fallen to 0.
What do the new orange and green filters correspond to?
CristoFire-Ice wrote:What do the new orange and green filters correspond to?
LUDOPEREZ wrote:I,m playing 1775 Scenary with England witch patch 1.02C and now the naval fleets do not have the button of naval bombardment, there appears the button of promotion of personal ,but not that of bombardment.
I think that some file has forgotten , because this mistake already was given in the begin of the game and was solved by the first patches.![]()
arsan wrote:
Ups! Now i got what you mean! and you are right! The little colored balls are gone form all structures (friendly or enemy)
Haven't noticed it!
Regarding Galvez... the issue is that he is the only one fixed for twelve turns?? the rest of the spanish units can move around?
Regards!
lodilefty wrote:AFAIK, all Spanish troops are locked [or haven't appeared] for at least 12 turns..
If you see otherwise, please report specifically which units, date, etc. and upload a saved game...
lodilefty wrote:AFAIK, all Spanish troops are locked [or haven't appeared] for at least 12 turns..
If you see otherwise, please report specifically which units, date, etc. and upload a saved game...
lodilefty wrote:Hhmmm. There are some new 'autoretreat' functions being added [see AACW threads]. I wonder if they are in WIA now too?
I think the new logic will force a retreat at some point to avoid ahistorical 'blood baths'...
The 'retreat icon' is working in the pending patch [currently in beta]
Thank you for your report.![]()
lodilefty wrote:If you could zip your saved game and upload, we'll look at it.
Also, all 'Logs' from the turn this battle occurred...
Only need the current turn plus one turn prior [Backup1 subfolder]
JSB wrote:The new auto-retreat introduced in ACW patch triggers at 20% loss in one day, if I trust the thread you are talking about.
In the campaign I'm currently playing, I have the example of a british force composed mainly of regular infantry and strong of 2400 men fighting canadian militia and coastal arty, well trenched (level 2) but strong of about 800 men.
The british obtains a victory with 250 losses (around 10% of loss), almost 400 for the french (almost 50% loss!).
And the british army retreats..., no?
JSB wrote:Here it is (turn t and turn t-1); It's a multiplayer game and I don't host. I'll mail my opponent, so he can post the log file here.
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