stormbringer3
Sergeant
Posts: 84
Joined: Fri Mar 14, 2008 3:21 pm
Location: Staunton, Virginia, United States.

Ranged units.

Fri Sep 21, 2012 6:25 pm

In other titles, especially ACW, ranged units were very important. I have not played this title enough to have an opinion so I though I'd ask those who have played more than me, especially the Beta players. How important is it to have a meaningful amount of ranged units?
Thanks for any opinions.

User avatar
yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Fri Sep 21, 2012 6:41 pm

well, normal range of a Gladius is... 50–56 cm...

see, it goes that way:

the focus is discipline plus assault value. legions have the advantage of the "range" for the Pilum, means having [color="#FFFF00"]offensive/defensive fire[/color] as well, while a simple Phalanx has not.
however, you cannot build many "ranged" units, thus the point gets neglect-able.

but the few in-game "ranged"-units have often for instance a skirmisher ability adding to the stack.
find them in game, use them one per each stack at least. some are obvious, some hidden in special regions which have to be seized, some will be at hand by event... depending on scenario and faction
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Sep 22, 2012 10:25 am

Clearly, most of the time, assault losses will represent 90%+ of the losses in battle. In some occasions significant ranged fire can be achieved, like if you manage to have a lot of horse archers, slingers, archers, but this is rare. All legionaries can also fire their pilum, that will mostly soften up enemy units (cohesion loss).
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sun Sep 23, 2012 9:13 pm

The Skirmishers can rack up some "hearts" in the ranged phase but they seem to get hit hard in assault.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Sep 24, 2012 9:06 am

Perhaps their combat signature should be super small then.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Alea Jacta Est”

Who is online

Users browsing this forum: No registered users and 5 guests