Bonjour Philippe,
PhilThib wrote:1) This is WAD... one of the reason of limiting some agricultural structures to low levels is to represent limitations to outpout (due to techniques, technologies, customs, etc...) and this also forces players to diversify their agricluture production somewhat
Mmmh...while I understand your reasons yet in my opinion you can obtain the same by giving
later date techs to them.
At least level 1 only
RICE is very punitive !
Also, if I understand the game-engine correctly, you cannot build agricolture or mining structures others then the ones for which resources are present, so I can't diversify that much, can I ?
If for instance I wished to add (for historical reason)
RICE to northern italian regions (Vercelli,Lomellina), which also have
SILK as main valuable resource and little
WOOD for they industries (fornitures), I found then myself with 3 limited resources there and 4 when counting
FISHYet I give you credit for searching the best game-balance, not really complaining here.
PhilThib wrote:2) Also WAD, this changes at level 2...let's say it's not the same 'Mfg Gds' that are produced

Without joke, before shipyards were costing gds, making them a hindrance and not the bonus they should be....will be tweaked a bit later on, at least now there are 'neutral'...
I'm ok with that now, I take it like a kind of transformation process where
general goods become
naval goods sort of.
EDIT:
Actually it would be nice having a more articulated economy (maybe in an expansion game) where, amongst other fine-tuning,
naval goods are needed for ships maintanance and as
INPUT for Fishing harbour...
Thanks for the reply
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