But there is something really disturbing in the former patches, which destruct in a way the balance of the game : in the first versions of the game the AI respected the historic truth by only calling volunteers in the beginning of the war (the two sides thus believed in a quick war and didn't want to become unpopular).
No only the AI respected before History, but allowed also a crescendo evolution of the war in which the player get more an more involved and solicited.
Here the AI practice a total mobilisation and create 5% bounds from the first turn of the game. I've even seen a confederate player created new dollars in the first weeks of the conflict (which is according to the notice a desperate way)

Moreover such practises advantage the North, which win by this way a large population of conscricts to ally with its financial and material power

Result : the North arrives quickly with a 50,000 soldiers army in confederate Virginia in 1861. And the South can only face them with a 30,000 one...
So a patch should regulate that problem : 1861 campaigns lost for the moment a large part of their interests. The game would be even better

