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tibo22
Corporal
Posts: 60
Joined: Thu Jun 21, 2007 5:20 pm

Fri May 08, 2009 12:47 pm

Hello, first i want to thank the team for their great job and all their patchs.

But there is something really disturbing in the former patches, which destruct in a way the balance of the game : in the first versions of the game the AI respected the historic truth by only calling volunteers in the beginning of the war (the two sides thus believed in a quick war and didn't want to become unpopular).

No only the AI respected before History, but allowed also a crescendo evolution of the war in which the player get more an more involved and solicited.

Here the AI practice a total mobilisation and create 5% bounds from the first turn of the game. I've even seen a confederate player created new dollars in the first weeks of the conflict (which is according to the notice a desperate way) :bonk:
Moreover such practises advantage the North, which win by this way a large population of conscricts to ally with its financial and material power :( .

Result : the North arrives quickly with a 50,000 soldiers army in confederate Virginia in 1861. And the South can only face them with a 30,000 one...

So a patch should regulate that problem : 1861 campaigns lost for the moment a large part of their interests. The game would be even better :thumbsup: (sorry for all foreigner's langage mistakes :D )
Sic Semper Tyrannis!

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Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Jun 18, 2009 6:20 am

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