CWNut77 wrote:Specialist units (hospitals, engineers, etc) can teleport as well...and this I do have a problem with. There is no rational explanation for these units to be able to teleport IMO. That being said, I still beam them up too![]()
Spharv2 wrote:Actually, there's a perfectly rational reason for it, and it's the same as for HQs. This was something put into the game mainly to help the AI distribute those units which generally only show up in the East, but need to be moved out West to balance things out. The AI wasn't very good about doing this, I suppose some kind of cost/benefit thing is run, so it was leaving the East well supplied with leaders and support, but denuding the West of them. So this option was implemented, and some harmony was achieved. Of course, no solution is perfect, but this isn't a bad one. I usually play with 1v3, though I always forget about using it, so it's really more like 0v3.
Jabberwock wrote:Stanton and Hooker moved a two division corps from Northern Virginia to the Tennessee River in under 6 days after Chickamauga. For battalion sized units, 0 days is more realistic than 40 days to do the same thing, IMO.
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