Hobbes,
I just started playing the 1775 GC from the British side; I am little past a year into the struggle. An interesting change from the American side:
- No territorial control of the high value areas.
- Largely blind due to lack of popular support; really need to use your irregulars and cav scouts to sea (also the fleet is good recon too).
- Fewer leaders and half the time, they are in no mood to follow orders.
- Ah, G_d bless his Majesty's Fleet. It makes up for some of the above in terms of mobility and fire support.
It will be interesting to see how the conflict progresses. One thing as the Americans which was tiresome was the constant disbanding of militia at the end of year making your forces evaporate and then having to round up your armies again. Perhaps, in command of the British, there will be much less of that.
At the moment, except for extra think time, I playing on all the balanced settings. After my first run through, I guess I will start tweaking to challenge level. Right now, I am just learning the basics.
I have to say to you and anyone else playing ... if you understand the mechanics and haven't done so, then go try the GCs ... they are so much fun. It is what the game was made for. The 6-12 turn scenarios in 1-2 regions is really just tutorial practice.
COTA?
It's a WWII operational gaming engine. It's one of a kind gaming engine that is a few quantum levels above anything else on the market:
- An AI that is no push over for me after five years on the inside beta testing.
- Continuous time (pasauble); no turns.
- No hexes.
- You may command at any level. So, you can balance and degree of micro/macro managing.
- Hiearchical friendly AI that you can delegate tasks to.
- A strategy game that you actually play at the strategic level. What a concept!
Here is my AAR introducing COTA:
http://www.matrixgames.com/forums/tm.asp?m=977049