
Bronxuk wrote:One of the addictive qualitys of Imperialism i found was that from turn to turn you had six things to do and resource for only three, it was a constant juggling act which is what i found most enjoyable, one of the keys to this was your workforce produceing them from your goods and then allocating them to your industry or military, this was a much more personal way of managing your population than having a meaningless figure stating your population size, if VGN has anything like this then i reckon your on to a winner.
Many think that it is not realistic but I definitely think that someone who really wants it, provided he's a military genius, can achieve it (remember Alexander, Napoléon or Genghis Khan). It is true that in games like Europa or Vicky a small country can easily rule the world, but it is due to the passivity of countries under AI control. To reduce this effect, in those games, you can only annex 2 or 3 provinces after a war (After the 7 years war, France lost all her provinces in north America and India: in such games it would take 10 or 15 wars to take as many provinces). I hope that in VGN it won't be the same : for example, if I play with France and I manage to invade England (who said it is impossible ?
) I would at least expect to set Ireland and Scotland free and take Canada back (and maybe 1 or 2 more colonies
), not just 2 or 3 poor provinces on the other side of the world ! But if I am too aggressive, other countries will make alliances against me (what never appens in games mentioned before), even if they are ennemies ! That would be a realistic way to allow a decided player to build a great empire without making it too easyBronxuk wrote:In a game of this type i dont believe realism is all that important mcduff, realisms fine for a first person shooter but for an empire game it can bog down the game play making it over complicated, i dont know if you've played Imperialism but theres nothing in that game i would say is realistic and yet it is still after 10 years a timeless classic to me and many others, i can do without realism for a good addictive game and in a game of this type how far do you go with your realism, do you allow for characters like Hitler and Stalin, revolutions annexing your country and killing off your monachy.This kind of realism would just give me a headache and add nothing to the game for me.

Bronxuk wrote:Arson following an historical timeline is not my definition of a realistic game, lots of games follow historical timelines without being realistic in their game mechanic, i think you missed my point by a country mile, ive no problem with historical realism, its how the games mechanics handle the finer points of the game putting complicated politics in for example to make it mirror real world politics does'nt automatically make for a great game.
AGEOD manage to mix all this with fun, playability and strategic possibilities... as they have made with the previous games.
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