
Still no ETA about VGN? Not even an approximation?
GShock wrote:Ehhhh we lost you to VGN but i can feel it that you want to come back to AACW.![]()
Still no ETA about VGN? Not even an approximation?
Unfortunately this means that a grand campaign lasting from 1850-1920 is 1,680 turns and therefore nigh unplayable. Maybe a quarterly frequency is a little too low, but at least don't go higher than Monthly.Pocus wrote:Lower as less? When you move toward industrial warfare, the tempo of war accelerate. With 3 months a turn, the French-Prussian War or Crimean War would have no interest for example.
Pocus wrote:This is all because we will propose alternate Grand Campaigns... You'll have choice!
Pocus wrote: How many Grand Campaigns you started and how many you finished?
Pocus wrote:The VGN map will be the biggest we have done so far, because it represents the world, but actually you'll get less regions to play the ACW on VGN than in AGEOD's ACW, to give you an idea of the scale. I think I counted 7 regions between Paris and Berlin last time I checked.
I see what you're trying to do, but I just hope that there isn't too much to do each turn.Pocus wrote:The Grand Grand Campaign is indeed 1680 turns long. Yes it is much, too much, but the choice was still to have 15-days turn. The good news is that you will have several Grand Campaigns, each starting and ending at different dates, so you won't have to play the GGC if you prefer only a GC
Also considers that Paradox scheme is continuous time, but in effect you have daily turns. Nobody complained that Victoria is 365x70 turns long
Last, a GGC is needed. People want the big things. But 90% of them (and us, we have the same behavior as players), never finish a GC. How many Grand Campaigns you started and how many you finished? See the ratio... So the GGC will be there, but for more practical purpose you will have several GC, spanning only 100 to 200 turns, focused on a war or specific situation. In the end, for an overwhelming majority of people, it is not a problem to have a 1600 turns campaign, because most people restart a game well before that. And for those who don't restart, then they are of the kind to like very very long games and do want their 1600 turns of gaming pleasure.
This is all because we will propose alternate Grand Campaigns... You'll have choice!
Pocus wrote:The Grand Grand Campaign is indeed 1680 turns long. Yes it is much, too much, but the choice was still to have 15-days turn. The good news is that you will have several Grand Campaigns, each starting and ending at different dates, so you won't have to play the GGC if you prefer only a GC
Also considers that Paradox scheme is continuous time, but in effect you have daily turns. Nobody complained that Victoria is 365x70 turns long
Last, a GGC is needed. People want the big things. But 90% of them (and us, we have the same behavior as players), never finish a GC. How many Grand Campaigns you started and how many you finished? See the ratio... So the GGC will be there, but for more practical purpose you will have several GC, spanning only 100 to 200 turns, focused on a war or specific situation. In the end, for an overwhelming majority of people, it is not a problem to have a 1600 turns campaign, because most people restart a game well before that. And for those who don't restart, then they are of the kind to like very very long games and do want their 1600 turns of gaming pleasure.
This is all because we will propose alternate Grand Campaigns... You'll have choice!
Users browsing this forum: No registered users and 2 guests