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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 21, 2006 3:21 pm

to prioritize remplacements...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Wed Jun 21, 2006 3:25 pm

Oooooh ...

Why not a ledger page with all units with open slots displayed and the ability to drag units to the top or the bottom of the priority list? :)

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 21, 2006 3:30 pm

beside the amount of time needed, we don't want to add this kind of micro management (because as soon as this feature is coded, someone would ask "hey how about being able to transfer directly supply points from one unit to another, etc."). This is the same decision process that lead us to not want the players manipulating directly the sub elements of units, etc.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Chief Rudiger
Sergeant
Posts: 75
Joined: Mon May 22, 2006 10:13 pm
Location: Oban (Scotland)

Wed Jun 21, 2006 4:29 pm

Magua wrote:But an Army that is Campaigning, on the move, looking to battle the enemy, is not going to be able to stop and assemble their Naval Artillery before a Battle. That's why they have Field Artillery. "Ahh could you Brits hold on for awhile, we need to put these things together."

Knox was just making a delivery to a static siege. He was not campaigning. :p leure:


You seem to miss my point. I want to move (or "deliver") the guns from one harbour to the other that is all. I've already said i assume they have no value against land units so there'd be no point taking them into battle. I hope that clears it up.

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 21, 2006 4:35 pm

a precision, this kind of unit (0 movement allowance) are still allowed to be loaded on ships (and disembarked in a friendly harbor, not on a coast)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Wed Jun 21, 2006 6:49 pm

Pocus, the patch I just downloaded still says 1.08b. Shall I try again from the link at the top of the post or is there a problem?

** Please ignore this - seems fine now **

Cheers, Chris

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Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Wed Jun 21, 2006 6:57 pm

I downloaded the 1.08c 1h ago from http://www.birth-of-america.com, so it should work.

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Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Wed Jun 21, 2006 7:05 pm

My mistake I think it was fine second attempt.

Cheers, Chris

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 21, 2006 7:06 pm

ok, I was uploading it again to be sure...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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chulett
Conscript
Posts: 7
Joined: Sat Mar 04, 2006 5:41 pm

Mon Jun 26, 2006 11:57 am

One of these times, can you look at the installer? It constantly adds a bad shortcut when I install these patches, a shortcut that I need to fix afterwards. Specifically, to the readme.

I have the game installed on my D: drive and yet the installer insists on setting up the 'readme' shortcut to a nonexistant spot on my C: drive:

"C:\Documents and Settings\PROPRIETAIRE\Bureau\BOA Version\Readme BoA Updates.txt"

Thanks!

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Jun 26, 2006 12:03 pm

Fixed for the next patch. Thanks for the report!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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