Bowman wrote:Widell, thanks for that. I'm running PBEM with the 1.10c update and it runs fine but I'm holding off on the 1.10d update.
Jagger wrote:Injun,
The PBEM mod will work with 1.10d. Download the patch but only use the executable file from the patch. The executable file is the file you use to start the game.
So if you already have the PBEM mod installed, just overwrite the old executable file with the 1.10d executable file. If you don't have the PBEM mod installed, you can overwrite any version of the game with the PBEM files and the game will play fine. You may see a few railroad problems if you install over the complete 1.10d patch-or you may not. Depends on whether there were any significant railroad changes to code or graphics.
I did notice that the blockade fixes were not fixed by patch 1.10d in old on-going PBEM games. Starting a new game, the 1.10d patch fixes the blockade bug.
Myself, I do not download the patch due to size and obtain the executable from good samaritans. The PBEM mod with the latest PBEM files at the start of this thread works fine with the executable file.
My apologies for lack of responses lately. I have been absolutely swamped with work and will be for another month or so.
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Injun wrote:Jagger,
I loaded your mod up as per instructions. You have a mistake in your instructions that I down loaded. Step 9 and 12 are the same, loading the events files. I am using 1.10c the latest update that Jabberwockies General mod is compatable with.
Thanks for pointing out the double entry. Although it shouldn't have an impact on gameplay but I will edit.1. Question first, The terran file has three zipped files include with terrain files date 22oct07, mar31, and apr11. They need to be loaded?
Yes, all three terrain files are needed. Just overwrite original files.After loading started game as picked the 1861PBEM scen. Started as Union.
a) noticed that the Policy ,Financial, and draft are blank no options. This on purpose? Concidering that the Confederacy has not fire on Fort Sumter which started the whole shebang, this intentional. North was still trying to come up with some peacful resoultion.
On the first turn, the policy, financial, etc will not appear. After running the first turn, all options should appear due to a mod event triggering.Now the problem and turn checked Washington DC. 61 officer pool, I noticed that pictures of C Hamilton is now an Infantry officer's picture so is Charles P. Stone.
I will check both generals this weekend. If you wish to update yourself, go into the models folder and find each generals file. A search for their names will bring up their files. Open the file and find the following:
UID = 148
NationTag = CSA
Name = John B. Hood
Alias = ldr_CSA_Hood3
ShortName = J. Hood
Text = $ldr_txt_CSA_Hood
Kind = $Land
SubType = $Regular
Family = $famLeader
ImageID = symbol_general_3.png
Color = $colCSARegular
Portrait = Unit_CSA_JBHood.png
Note the bolded line titled portrait. The name needs to match the generals portrait name in the graphics folder.I have a 1.10c version with just Jabberwockies General mod installed. No problem with officer pictures.
I have two logs the !HostLog and !Main log. Int the !host there are error entries for weather. 8:38:15 PM (Reporting) Starting CalcWeatherPatterns
8:38:15 PM [Warning ] TWeather.CalcWeathers Erroneous
There are 15 such entries.
In the !man example:ImageID: army_usa_chamilton , ExImage ignored
8:33:53 PM (Reporting) TMediaLibrarian.Create Redundant
There are 19 such enteries simular to the above
Also this:
8:33:53 PM [Error ] TAreas.Create Erroneous UID for record 87 found UID = MN data corrected to 87
I have attached those logs.
I believe the weather errors have always been in the game. I haven't modded the weather files. The Mn data error is Ok. The game functions properly for the Mn troops.Get ya swamp drained first and beat back them alligators. When ya have that done ya can get back to me.
joe wrote:Jagger, I know you are busy and there is no rush on this but I thought I might give a few observations of mine
There isn't any money or war supplies brought in by either the CSA blockade runners or the USA shipping. There are no text messages nor any increases to money or war supplies.:
Some of the events designed to add Union ships don't seem to be happening, such as the 8 gunboats in St. Louis don't appear.
When the promotion "anger event" is triggered it shows zero NM and zero VP loss in each situation.
I also receive a script error message in the logs, although looking at the script text file I can't tell what it is.
Again, I understand your situation, so please take your time. I am still enjoying your mod.
Thanks
Joe
joe wrote:Thank's , no need for an apology, I understand busy.
I am still not receiving any money or war supplies for either side. I did when I used your mod under 1.09 but not under 1.10d. I did notice under the models file that the "commerce ship" attribute is not there for any ships on either side. I'm not sure if that has any impact.
The "anger" situation occurs when a leader gets passed over for promotion and you are told you lose some NM and VP's. Mine is just showing zero in both cases. I really don't know where the files are for that.
Thanks again.
Joe
Also under the models file I noticed that guns per hit and horses per hit is also not listed so they show as zero when the control key is used to see how many men, horses and artillery a force has.
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canuck64 wrote:Jag
Thanks so much for all of your hard work. That's first and foremost.
But I've been having this problem to a greater or lesser degree since taking the steps to install the mod:
game loads, but upon launch of the scenario I'm getting errors aplenty.
This is the 3rd time I've uninstalled and reinstalled just to get the mod going.
can someone have a look at my logfile and decipher the "out of bounds" errors I'm getting? I want AT THIS MOD!
Thanks
joe wrote:Thank's , no need for an apology, I understand busy.
I am still not receiving any money or war supplies for either side. I did when I used your mod under 1.09 but not under 1.10d. I did notice under the models file that the "commerce ship" attribute is not there for any ships on either side. I'm not sure if that has any impact.
Also under the models file I noticed that guns per hit and horses per hit is also not listed so they show as zero when the control key is used to see how many men, horses and artillery a force has.
The "anger" situation occurs when a leader gets passed over for promotion and you are told you lose some NM and VP's. Mine is just showing zero in both cases. I really don't know where the files are for that.
Thanks again.
Joe
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