madgamer
Corporal
Posts: 42
Joined: Mon Aug 06, 2007 1:40 am
Location: Coralville IA

Adjustable supply levels?....Please?

Mon Jun 09, 2008 7:41 pm

I hope it is just me with my total lack of ability to deal with any kind of supply unless it is real, real simple (SIGH :p leure: ). I had been playing 1,10a and liking it a lot. I think for me it is the right balance for supply .
In 1.10c I can't get near enough war supply. People yes....ammo ok...everything EXCEPT war supply. I have started both long games and the problem is the same. I don't have enough even with putting all the rest of the cash into investing. After 2+ months of game time I have not even enough to build a couple of average strength Corps.
I am now considering finding a copy of 1.10b and trying that or going back to the 1.10a. I have no doubt that the changes in the supply rules are more historical but for me they create a game situation that is not possible for my old brain to deal with. I am sad to say that AACW will end up on the shelf with all the other games I can't deal with because of the supply rules.
So to you all who read this and you who work so hard with making it better I have an idea. Why could you not make supply a player adjustable option like some of the other options in the game so simple minded folks like me could play it.
Am I the only one who believes that it is possible to make a game to historically accurate in some aspects of its design. If you would like to see some form of choice for supply then reply to this post and if a large number do (not likely) we might get it changed. If not my search for a copy of 1.10b will go on.

thanks for reading
Madgamer
[color="Blue"][/color]
War Is Hell
W.T. Sherman

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Jun 09, 2008 8:06 pm

Hi!
From what i know there has been no changes at all about war supplies form one version of 1.10 to another. Nor on other patches, at least since a looong time ago.
What are you talking about? :bonk:
If you would give some info on what campaign and side you are playing and how you are playing i´m sure some of the veterans could give you some good advice on how to get more WS that you would have use for. :niark:
It's much easier to learn to play the game than making "online petitions" :siffle:

Still, if you want to go back to the previous patch, serve yourself here
http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=aacw_v110b.zip&ref=ps
but i will not make much of a difference on war supplies income.
Regards

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Mon Jun 09, 2008 8:30 pm

Sice the start, WSU raise has been very variable each game. I've seen skyrocketing progression and almost complete stagnation the first months. 1.10c doesn't create any change to that.

If bad luck persist, think navies: transport for North, Blockade runners for South.
[LEFT]Disabled
[CENTER][LEFT]
[/LEFT]
[LEFT]SVF news: http://struggleformodding.wordpress.com/

[/LEFT]
[/CENTER]



[/LEFT]

Coregonas
AGEod Guard of Honor
Posts: 1072
Joined: Sun Nov 25, 2007 9:34 pm
Location: Barcelona-Catalunya

Mon Jun 09, 2008 8:47 pm

I feel like the main limit (especially in the early years) for both sides is WS, although some people claims it is conscripts /seems conscripts are a problem a little later in the war).

As North, you can buy all your transports and send to the proper blockade area.

As South you can buid brigs and get the smugglers to work.

Also, you can invest in industry in both sides. Results in industry seems better, but more long term.

Northern strategy should include some type of blockade to the south, direct or indirect, to reduce even more WS problems to the CSA.

If playing CSA just try to make the best use of your scarce WS. And plan your investments according to this little quantities.

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Mon Jun 09, 2008 9:05 pm

In my mod, the real limits are WSU, conscripts...and money :bonk:
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Jun 09, 2008 9:29 pm

deleted

madgamer
Corporal
Posts: 42
Joined: Mon Aug 06, 2007 1:40 am
Location: Coralville IA

clearing the air

Mon Jun 09, 2008 9:50 pm

The experience I have had with this game is that in playing the 1.10a version I had no problems with the supply or in the AI level of play. I am not good enough to play that version above average settings in the option menu but I could hold my own and enjoy the game.
When I played the 1.10c version there were 2 things that were different (have only played the North thus far)and they were:
A. a much better AI who was able to overwhelm me in the first turns
B. and there was a difference in the supply rules in particular the WS
It is possible that the problems with the tighter supply rules and the better AI were large factors in the problems I am having. I think that
this is a great game but there should be a version that is not quite so complex. Have you taken a look at the check lists offered here? I love this game but I am not willing to devote as much time to play each turn as that check list shows.
Each part of this game is not in itself difficult but when all is taken together it becomes more than I can handle. Information management is something that is difficult for me to deal with. When I have trouble trying to figure out how to do all that stuff on the list and figure out where I am going to get the supply to do it with and deal with the micro management this game requires is at the point where It is no longer fun but hard work each turn.
The last thing is asking myself how I can play the 1.10a version which lacks the better AI and somewhat less difficult supply rules than the 1.10c version. The answer for me is that there is a point where a game can be more historically accurate but in doing so can affect the game play.
All I am saying is that an option to set the supply rules so that they could be from simple to complex the same way the options are now done would be a good idea and make this game appeal to a bigger group of players. There are only so many concepts and information that I am willing to deal with and there is so much information already
that is to much for me, but then I am not like many here. i don't have the time to devote to a game like this no matter how much I love it.

Madgamer
[color="Blue"][/color]

War Is Hell

W.T. Sherman

Coregonas
AGEod Guard of Honor
Posts: 1072
Joined: Sun Nov 25, 2007 9:34 pm
Location: Barcelona-Catalunya

Mon Jun 09, 2008 10:02 pm

Perhaps your problem is a different one. Check your National Morale. Put your mouse on the number there: a value "NMC" rated 95-105% modifies your basic production (all figures, including conscripts, money, WS, ammo and food)

CSA gets a good WS basic production when NM is around 106 or more.

If drops to 104 aproximately, WS is reduced around a 50%.

If you are playing a better AI (or a unlucky game) as 1.10c seems to achieve, surely your NM is DOWN a few (enough) points so you are getting nearly - 20 WS / turn

Brochgale
Brigadier General
Posts: 474
Joined: Sat Oct 27, 2007 12:22 am
Location: Scotland
Contact: Yahoo Messenger

Mon Jun 09, 2008 11:35 pm

Having played the game as CSA for a while now I have figured out as strategy for keeping my WS up. The problem I continually have now in any game is conscript point for building my armies - especially as I keep buying wagons to keep my divisions well supplied at front. Also buying wagons to build depots in land locked locations where I cant get transports into. The problem as far as I see it is keeping armies on the map supplied and not in industrialising the CSA?
A badly unsupplied army is easy meat on the battlefield? I think the CSA has plenty of WS in duration of game. I am happy with the balance I have achieved in my latest game. I doubt if such would be repeatable against a human opponent though but then I play on hard settings at moment - I will go to crazy hard and see what that does to my strategy.
"How noble is one, to love his country:how sad the fate to mingle with those you hate"
W.A.Fletcher "Memoirs Of A Confederate Soldier"

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 7 guests