So, the question is, are there domestic politics and social revolutions to deal with?

alexander seil wrote:A very important element of Victoria are domestic politics and the social evolution of your nation...if VGN doesn't do that, I don't think I'll be tempted to buy it.
So, the question is, are there domestic politics and social revolutions to deal with?![]()
alexander seil wrote: Besides, AACW is probably one of the more complex wargames out there, and no one on this board seems to be complaining.
Pocus wrote:1. I reserve the right to not answer on that, for now.
2. This won't be feasible without unlocking some nations and parameters. As we said, painting in your color a continent already civilized (from a Victorian perspective, one shall say!), starting with a minor (or even a major) is not historical. Now, having a kind of 'fantasia' mode where everything is possible even starting with one region and doing a world conquest can surely be modded, our game engine is rather open for this kind of stuff.
Pocus wrote: 2. This won't be feasible without unlocking some nations and parameters. As we said, painting in your color a continent already civilized (from a Victorian perspective, one shall say!), starting with a minor (or even a major) is not historical.
Pocus wrote:like winning with the South and then invading England![]()
PhilThib wrote:it can be added later on as expansion scenarios (like we can do for the 1842 first Afghan War)...but it is a design decision to avoid the whole 1848 Revolutions era![]()
Pocus wrote:One of our aim is not to grow the games more and more complex. VGN is a change of focus compared to AACW or NCP. The military part will be slighly less intricate, with units being mostly Corps (except for colonial matters as you can guess). On the other hand, the novel parts are receiving much of our attention, for example the Trade and Commerce system, which is not using a global market scheme but another approach which we feel more realistic.
boboneilltexas wrote:Whatever it's name, I'm interested in buying it. I hope a decent manual comes with it even if it is a text file.
Vainglory of Nations is a historical strategy game, with a simultaneous turn-based engine, that sets the players at the head of the Great Powers of the world between 1850 and 1920. Eight nations are playable, either solo or multiplayer: USA, Great-Britain, Germany, France, Japan, Russia, Austria-Hungary and Italy.
jastaV wrote:A great, great project!
Will be the Soviet Revolution, (1917) simulated into Vainglory of Nations?
JastaV
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