TeMagic
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2 new suggestions and one BUMP:)

Tue May 27, 2008 6:04 am

Hi there...

I have a couple of suggestions (that I, thanks to help on the modding-forum, have added to the April 61 Campaign, with great success)

These suggestions are for the April 1861 campaign:

1. Add the Richmond- and Washington D. C. Fortifications

2. Add a depot in the Warren, VA region, called Shenandoah Depot. (I think it is fair to assume the Army of the Shenandoah would have it's own ordinance depot for operations in the Valley. Now the depot could be added to Winchester, but adding it to Warren, VA, would mean the depot would be located on the Turnpike (is it?) Railroad, and where the Shenandoah Force spawn, making it possible for J. Johnston's force to reach full strength before the battle of 1st Bull Run)

And the last suggestion is a BUMP; Please! Please! allow us the possibility to change the names of the armies... It is so sad to play with "Zollicoffer's Command" rather than the "Army of Central Kentucky", or "Sibley's Command" instead of "Army of New Mexico"... or "Army of Tennessee" operating in Kentucky... Or the CS "Army of the Potomac" instead of the "Army of Northern Virginia"...

These three suggestions would be great if added, esp. the third...

Thanks for making a GREAT game, and thanks in advance for making a GREAT game even better ;)

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Pocus
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Tue May 27, 2008 8:28 am

We will discuss the first 2 points with the betas and the coordinator :)

As for changing army names, it is planned but as the code auto-rename things often, to keep the names consistent (like when you remove Zollicoffer, it will rename the stack 'Detachment' automatically), this pose some problems to circumvent in the code.
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Franciscus
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Tue May 27, 2008 8:50 am

Not sure about the first suggestion but I agree with the 2nd. Either this or Johnston's force should start in Winchester - I personally have been doing this in my game...

:cwboy:

TeMagic
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Tue May 27, 2008 11:34 am

Franciscus wrote:Not sure about the first suggestion but I agree with the 2nd. Either this or Johnston's force should start in Winchester - I personally have been doing this in my game...

:cwboy:


Adding him in Winchester will circumvent the problem to a certain extent, but the troops will still not gather enough strength to be the force they were historically before the 1st Battle of Manassas/Bull Run

TeMagic
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Tue May 27, 2008 11:34 am

Pocus wrote:We will discuss the first 2 points with the betas and the coordinator :)
As for changing army names, it is planned but as the code auto-rename things often, to keep the names consistent (like when you remove Zollicoffer, it will rename the stack 'Detachment' automatically), this pose some problems to circumvent in the code.



I like the sound of this :)

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Shenandoah Depot

Tue May 27, 2008 11:59 am

TeMagic wrote:Hi there...

I have a couple of suggestions (that I, thanks to help on the modding-forum, have added to the April 61 Campaign, with great success)

These suggestions are for the April 1861 campaign:

1. Add the Richmond- and Washington D. C. Fortifications

2. Add a depot in the Warren, VA region, called Shenandoah Depot. (I think it is fair to assume the Army of the Shenandoah would have it's own ordinance depot for operations in the Valley. Now the depot could be added to Winchester, but adding it to Warren, VA, would mean the depot would be located on the Turnpike (is it?) Railroad, and where the Shenandoah Force spawn, making it possible for J. Johnston's force to reach full strength before the battle of 1st Bull Run)

And the last suggestion is a BUMP; Please! Please! allow us the possibility to change the names of the armies... It is so sad to play with "Zollicoffer's Command" rather than the "Army of Central Kentucky", or "Sibley's Command" instead of "Army of New Mexico"... or "Army of Tennessee" operating in Kentucky... Or the CS "Army of the Potomac" instead of the "Army of Northern Virginia"...

These three suggestions would be great if added, esp. the third...

Thanks for making a GREAT game, and thanks in advance for making a GREAT game even better ;)


I like all 3 suggestions, but especially #2. This is imperative. One reason the Valley was so hotly contested is because it was a source of supply for the South. This is not reflected in the game, and, in fact, the Valley is of very little importance. Johnston's initial Army actually suffers penalties because of where he is. Let's do it!
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TeMagic
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Tue May 27, 2008 12:12 pm

richfed wrote:I like all 3 suggestions, but especially #2. This is imperative. One reason the Valley was so hotly contested is because it was a source of supply for the South. This is not reflected in the game, and, in fact, the Valley is of very little importance. Johnston's initial Army actually suffers penalties because of where he is. Let's do it!


Yes, this is why I've added two depots to the Shenandoah Valley, to reflect it's importance in supplies... One depot at Warren, VA, the other at Rockingham (is it?) - where the Reserve Brigade spawns, just south of the river...

On another note: man, I'm getting tired... Instead of hitting the Submit Reply button, I hit the alt button on my keyboard to go to file -> save... Lol....

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arsan
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Tue May 27, 2008 1:06 pm

I agree with all this gentelmen! :hat:
Johnston Army needs a supply/reemplacemts source.
If not, it can be august before they are fit to fight.
I think one mod (Clovis?? Runyan??) put a depot/town down in the valley for this and for giving the area more strategic interest. Looks like a good idea to me :siffle:
Besides, the reserve brigade TeMagic talks about would also need some attention. They are fixed for three turns, but the area does not have enough supply for them so bythe time they are released half of the men are dead from starvation :bonk:
Regards!

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Tue May 27, 2008 3:05 pm

Runyan leader mod puts the army in the city (Winchester) instead of putting in the railroad 2 days from manasas. This allows for replacements, although in case USA captures winchester on the very first turns, the situation turns the same as vanilla.

Seems difficult to solve the problem (simulating 1st manasas), in case USA launches an all out attack on 1st turn .

The problem is with all those armies activating exactly on the same turn. I dont know if it could be posible to force all the leaders in both Armies to get UNACTIVATED the turn following unlocked status, so neither could do attacks (or -35%)

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Tue May 27, 2008 3:16 pm

I found adding a depot at Rockbridge, VA called Staunton and one at Warren, VA called Strasburg made a whole lot of difference in the Valley. All of the sudden, the Valley has strategic importance, J. Johnston's army receives men and replacements and the reservebrigade at Rockbridge doesn't starve off...

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Tue May 27, 2008 4:18 pm

I like the idea of a depot in Rockbridge, Virginia. Lets change geographical name of the area to either Waynesboro or Staunton. I prefer Waynesboro (I went to HS there, Fishburne Military School) also that was the place where Jubal Early Force was annihilated by Custer's Cavalry about a month before Appomattox.

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Tue May 27, 2008 5:10 pm

I think Rockbridge is a suitable name for the region... Staunton is allready a town and can be seen on the map... Adding a depot to the region, you could name the depot "Staunton"...

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Image

To download the script file with the changes (also other slight changes; garrison at Donelson and Island no 10, names of MS gunboat Sqs., forts at WashingtonDC , Alexandria - VA, Saint Louis, Richmond, Vicksburg and New Orleans);

http://rapidshare.com/files/118050372/Script.ini.html (for 1.10b)

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Some cut'n'paste information

Tue May 27, 2008 5:14 pm

"Staunton played a pivotal role during the Civil War years when the Shenandoah Valley served as the "Breadbasket of the Confederacy". While most of the battles were being fought north or west of the town, it was the presence of the Virginia Central Railroad that provided a vital link between the Valley and eastern Virginia, making Staunton an important supply depot for the Confederacy.

On the eve of the Civil War, Staunton was a prosperous town of 4,000 inhabitants located at what was then the center of the state (this would soon change when Virginia split into two states, creating West Virginia). Staunton had three banks, two newspapers, and some eighty businesses that included factories to produce carriages and wagons, boots and shoes, clothing and blankets. The town's streets and many of the homes were illuminated by gas, and a magnetic telegraph line linked the community with Richmond. Staunton was also a major transportation hub, served by five stagecoach lines, many fine roads such as the Valley Turnpike, and the Virginia Central Railroad, which provided direct access to Richmond, the State Capitol. "


Excerpt from: http://www.staunton.va.us/default.asp?Pageid=90F8F592-A0AB-43EF-8DB5-1E7199264360

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Banks6060
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Fri May 30, 2008 2:07 pm

I agree that the valley is currently highly undervalued, but I think it has much less to do with the fact that it lacks supply depots and more with the simple fact that it's where most of the eastern army's food came from.

I don't know how you simulate this in-game. perhaps with MUCH more general supply being generated throughout the area in the form of placing some small level 1-3 towns there as Jagger did in his mod. Perhaps ONE with a depot. I think the whole valley region needs a little re-tool to make it as important as it was historically.

I would say the same for Vicksburg. It was known BEFORE the war that Vicksburg was of immense strategic importance. Being that most of the Confederacy's meat stocks from Texas and Oklahoma traveled east to Vicksburg and into the rest of the south. Other than NM and Victory implications....you can totally skip Vicksburg and still win handily as the Union. I don't know how you simulate that, but I thought it was worth mentioning.

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Fri May 30, 2008 3:52 pm

Banks6060 wrote:I agree that the valley is currently highly undervalued, but I think it has much less to do with the fact that it lacks supply depots and more with the simple fact that it's where most of the eastern army's food came from.

I don't know how you simulate this in-game. perhaps with MUCH more general supply being generated throughout the area in the form of placing some small level 1-3 towns there as Jagger did in his mod. Perhaps ONE with a depot. I think the whole valley region needs a little re-tool to make it as important as it was historically.

I would say the same for Vicksburg. It was known BEFORE the war that Vicksburg was of immense strategic importance. Being that most of the Confederacy's meat stocks from Texas and Oklahoma traveled east to Vicksburg and into the rest of the south. Other than NM and Victory implications....you can totally skip Vicksburg and still win handily as the Union. I don't know how you simulate that, but I thought it was worth mentioning.


Splitting the Confederacy was obviosly important to Lincoln. Also did Davis not refer to it as the nail that holds the Confederacy together?
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Fri May 30, 2008 4:07 pm

Settlements generate income, supply and war supplies. That's how it's simulated. We could probably assimilate this food value to Winchester, the problem is that the supplies are already overabundant in the game despite the recent cuts. :)
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Fri May 30, 2008 4:12 pm

Brochgale wrote:Splitting the Confederacy was obviosly important to Lincoln. Also did Davis not refer to it as the nail that holds the Confederacy together?


Indeed...and that was BEFORE the war even started. Everyone knew Vicksburg was going to be a hot spot because of it's enormous commercial importance for the western states of Texas and Arkansas. All of their goods travelled through Vicksburg.

After exploring these ideas...I think perhaps the creation of general supply may need to be adjusted to somehow reflect the vast importance of agriculture and the "harvest". As I mentioned...the Shennendoah's strategic importance had nothing to do with supply....it had to do with the raw goods it produced for southern food manufactories. Same for the Western States.

Many southern states didn't grow food crops...they grew cotton, tobacco, etc.

There is an in-game event I remember that DOES address this....where, historically, farmers were required by law to begin planting more food and less cotton in the south to support the armies? I forget what the effects are in the event though.

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Banks6060
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Fri May 30, 2008 4:14 pm

Perhaps a seperation of general supply....and food supply??

With EVERY region in the game contributing some value of food supply based on what kind of crop graphic you see in it? I dunno....

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Fri May 30, 2008 8:12 pm

Banks6060 wrote:Indeed...and that was BEFORE the war even started. Everyone knew Vicksburg was going to be a hot spot because of it's enormous commercial importance for the western states of Texas and Arkansas. All of their goods travelled through Vicksburg.

After exploring these ideas...I think perhaps the creation of general supply may need to be adjusted to somehow reflect the vast importance of agriculture and the "harvest". As I mentioned...the Shennendoah's strategic importance had nothing to do with supply....it had to do with the raw goods it produced for southern food manufactories. Same for the Western States.

Many southern states didn't grow food crops...they grew cotton, tobacco, etc.

There is an in-game event I remember that DOES address this....where, historically, farmers were required by law to begin planting more food and less cotton in the south to support the armies? I forget what the effects are in the event though.


I dont remember the game event but I do know that it became law when it was really to late to try to convert some of the Confed agric production to food crops and away from cotton. Especially when the politicians recognised that the south was starving to death and that blockade runners were often bringing back luxury items for the aristocracy and not what they really needed to fight a war?
I think Vicksburg and Shenandoah need greter importance in game but I am not sure how it can be achieved - perhaps something could be done in relation to NM and VP as well to reflect this?
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richfed
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Sat May 31, 2008 3:22 pm

Why not add Vicksburg to the objectives needed to cause capitulation? I always wondered why it wasn't there already. Am I missing something? Force the Union AI to go there ... force the CSA AI to defend it ... much like a capitol.
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Sat May 31, 2008 4:15 pm

I think too vicksburg should have a higher objective value yea. Perhaps this would also help the AI be more aggressive on the river.
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Sat May 31, 2008 6:32 pm

richfed wrote:Why not add Vicksburg to the objectives needed to cause capitulation? I always wondered why it wasn't there already. Am I missing something? Force the Union AI to go there ... force the CSA AI to defend it ... much like a capitol.


I think you are kind of missing something. Vicksburg wasn't important. The Mississippi was important.

Vicksburg can be made potentially automatically important IF one of the strategic objectives of the Union is to have the Mississippi free of any enemy forts. Then again, should someone decide another location is a better place for a fort on the Mississippi, that should be more important than Vicksburg.

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Banks6060
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Sun Jun 01, 2008 3:53 am

AndrewKurtz wrote:I think you are kind of missing something. Vicksburg wasn't important. The Mississippi was important.

Vicksburg can be made potentially automatically important IF one of the strategic objectives of the Union is to have the Mississippi free of any enemy forts. Then again, should someone decide another location is a better place for a fort on the Mississippi, that should be more important than Vicksburg.


I disagree with this, as I've stated already. Vicksburg was crucial to southern commerce from the west. All the goods from Arkansas and Texas travelled through Vicksburg historically.

I know that's tough to simulate though.

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