briny_norman
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Reinforcement elements?

Fri May 16, 2008 8:09 pm

Is it possible for brigades to receive reinforcement elements? - i.e. full elements are added to the brigades as reinforcements instead of just having the existing elements filled up.
I think I read somewhere that this can happen - but only to brigades NOT in a division (due to engine limitations), but I can't find the thread now and I'm not sure I remember correctly...

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Rafiki
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Fri May 16, 2008 8:16 pm

Brigades that are missing an element from their normal set-up can get the missing element replaced, even if the brigade is inside a division, provided the division doesn't have 18 elements already.
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briny_norman
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Fri May 16, 2008 9:02 pm

Ah, max 18 elements in a division. I see.
Is there any way to see if your brigade is missing an element?

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Manstein
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Fri May 16, 2008 9:51 pm

Rafiki wrote:Brigades that are missing an element from their normal set-up can get the missing element replaced, even if the brigade is inside a division, provided the division doesn't have 18 elements already.


No, Rafiky, with the 1.10 patch there is a bug that allow more than 18 elements for division because replacements.

I have seen divisions with 22 elements and 750 power.

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W.Barksdale
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Fri May 16, 2008 9:53 pm

Manstein wrote:No, Rafiky, with the 1.10 patch there is a bug that allow more than 18 elements for division because replacements.

I have seen divisions with 22 elements and 750 power.

This is fixed. I suggest that you download 1.10a.
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Rafiki
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Fri May 16, 2008 9:54 pm

Manstein wrote:No, Rafiky, with the 1.10 patch there is a bug that allow more than 18 elements for division because replacements.

I have seen divisions with 22 elements and 750 power.
Indeed, but that has been fixed in 1.10a :)
briny_norman wrote:Is there any way to see if your brigade is missing an element?

The only way I know is that when you select more than one unit, the tooltip on the merge-button will list the combination possibilities presented by each unit.
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Brochgale
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conscript reinforcements?

Fri May 16, 2008 10:17 pm

Still using 1:10 - I get reinforcements(conscripts) message on log. It totally unbalances the Divisions I am trying to create - it has been loading up with Cavalry reinforcements exclusively. But it is in divisions that I have been getting this and have not seen it yet with Brigades.

If I split up the division I have one brigade with 2 infantry and 2 cavalry - I know of no brigades with 2 cavalry in reinforcements page and only flavour brogades have more than 2 cavalry i.e Laural Brigade.

Is this part of game or is it a bug that has been fixed with 1:10a. It usually happens after a battle as well - a big victory?
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briny_norman
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Fri May 16, 2008 10:43 pm

Do I need to start a new game after applying the 1.10a patch?

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Rafiki
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Fri May 16, 2008 10:45 pm

Looking at the release notes for 1.10a, that shouldn't be necessary, though if you upgraded from a pre-1.10 patch to 1.10a, you might see some "weirdness" when it comes to railroads and regions :)
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Primasprit
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Sat May 17, 2008 12:14 am

Brochgale wrote:Still using 1:10 - I get reinforcements(conscripts) message on log. It totally unbalances the Divisions I am trying to create - it has been loading up with Cavalry reinforcements exclusively. But it is in divisions that I have been getting this and have not seen it yet with Brigades.

If I split up the division I have one brigade with 2 infantry and 2 cavalry - I know of no brigades with 2 cavalry in reinforcements page and only flavour brogades have more than 2 cavalry i.e Laural Brigade.

Is this part of game or is it a bug that has been fixed with 1:10a. It usually happens after a battle as well - a big victory?

Should be fixed. If you see something like this again please report and, very important, keep a save of the turn before the reinforcements appeared. :cwboy:

briny_norman
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Sat May 17, 2008 6:24 am

Ok - thanks for your help, Rafiki!

Brochgale
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Sat May 17, 2008 11:46 pm

Primasprit wrote:Should be fixed. If you see something like this again please report and, very important, keep a save of the turn before the reinforcements appeared. :cwboy:


I just upgraded to latest patch and I will return to earlier saves of the game I am playing to see if it happens again and let you know.
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Tue May 20, 2008 8:13 pm

Primasprit wrote:Should be fixed. If you see something like this again please report and, very important, keep a save of the turn before the reinforcements appeared. :cwboy:


It has happenned again - even with latest patch I send the offending and related files

Having trouble uploading the offending files?
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Primasprit
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Tue May 20, 2008 9:14 pm

Hi Brochgale!

Brochgale wrote:It has happenned again - even with latest patch I send the offending and related files

What is the problem? Division with too many elements? Or a brigade with too many elements?
Do you reinforce your brigades manually by merging?


Having trouble uploading the offending files?

If you have problems uploading the files to the forum, you can pack them into a zip file and upload to a file hoster, for example http://www.mediafire.com

Cheers
Norbert

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Tue May 20, 2008 10:24 pm

Primasprit wrote:Hi Brochgale!


What is the problem? Division with too many elements? Or a brigade with too many elements?
Do you reinforce your brigades manually by merging?



If you have problems uploading the files to the forum, you can pack them into a zip file and upload to a file hoster, for example http://www.mediafire.com

Cheers
Norbert


I am getting infantry brigades getting 2 cavalry conscript reinfocements. So I end up with infantry brigades - in one case with 3 cavalry elements. I never manually reinforce brigades by merging.
It is always the same turn that it first happens as you will see from files hopefully. I will try again to upload the files/saves here if it does not work again then I try your mediafire suggestion.
Has no one else noticed this happenning with conscript reiforcements? I do get a message in log about conscript reinforcements received and where they are received.
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

W.A.Fletcher "Memoirs Of A Confederate Soldier"

Brochgale
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Tue May 20, 2008 10:55 pm

Brochgale wrote:I am getting infantry brigades getting 2 cavalry conscript reinfocements. So I end up with infantry brigades - in one case with 3 cavalry elements. I never manually reinforce brigades by merging.
It is always the same turn that it first happens as you will see from files hopefully. I will try again to upload the files/saves here if it does not work again then I try your mediafire suggestion.
Has no one else noticed this happenning with conscript reiforcements? I do get a message in log about conscript reinforcements received and where they are received.


http://www.mediafire.com/?jjyntg1y0mm ( LEE6~hst)
http://www.mediafire.com/?feoz10nibdm ( LEE6~CSA.ord)
http://www.mediafire.com/?bnta8rrchmm ( LEE6~CSA.trn)
http://www.mediafire.com/?glmfymuf1tc (LEE6~USA.trn)

not sure which of the files you need so I included all in the save folder?
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

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Primasprit
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Wed May 21, 2008 12:02 am

Hi Brochgale!

Thanks for the files. :cwboy:

I checked every unit but could not find anything strange. Also not after I resolved two turns to get some more replacements. I saw no brigade with a composition which is not defined in the model DB. I saw no INF brigade with more than one CAV element. I found two CAV brigades with several elements, but this is possible.
Maybe I overlooked the brigade you are referring to? If this is the case, could you please name the unit with the problem? :)

Cheers
Norbert

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Wed May 21, 2008 12:47 am

Primasprit wrote:Hi Brochgale!

Thanks for the files. :cwboy:

I checked every unit but could not find anything strange. Also not after I resolved two turns to get some more replacements. I saw no brigade with a composition which is not defined in the model DB. I saw no INF brigade with more than one CAV element. I found two CAV brigades with several elements, but this is possible.
Maybe I overlooked the brigade you are referring to? If this is the case, could you please name the unit with the problem? :)

Cheers
Norbert


On the next turn Bufords Johnsons Division - the extra cavalry elements go there - if my memory works correct. I will double check when I go ofline.

I double checked - in this particular game the extra cavalry got to EK Smiths Division - not unexpected to the reserve Brigade. In the case of Johnsons division they went to the 1st Virginia Cavalry so now I have a Cavalry Brigade with 2 elements of Cavalry - something I have not seen except in flavour Brigades i.e Laurel Brigade
In other games Cavalry has been allocated to Infantry Brigades giving those Brigades 2 elements of Cavalry - unfortunate that I deleted those saves games by mistake.
I always check to see who gets allocated what in message log.
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

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W.Barksdale
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Wed May 21, 2008 2:36 am

1st Virginia cavalry should get two extra cavalry regiments and a battery of horse artillery.
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Primasprit
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Wed May 21, 2008 7:50 am

Brochgale wrote:[...]
I double checked - in this particular game the extra cavalry got to EK Smiths Division - not unexpected to the reserve Brigade. In the case of Johnsons division they went to the 1st Virginia Cavalry so now I have a Cavalry Brigade with 2 elements of Cavalry - something I have not seen except in flavour Brigades i.e Laurel Brigade

The unit uni_CSA_Cav4VA features 3 CAV and 1 ART. You get one of these by event on 1861-05-01.

In other games Cavalry has been allocated to Infantry Brigades giving those Brigades 2 elements of Cavalry - unfortunate that I deleted those saves games by mistake.
I always check to see who gets allocated what in message log.

This would be strange indeed. I haven't seen this yet but will keep an eye on it. :)

Cheers
Norbert

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Wed May 21, 2008 11:49 pm

Primasprit wrote:The unit uni_CSA_Cav4VA features 3 CAV and 1 ART. You get one of these by event on 1861-05-01.


This would be strange indeed. I haven't seen this yet but will keep an eye on it. :)

Cheers
Norbert


Ah I did not know about the event 1861-05-01. Are there any more such events that I should be aware of? I see where 2 of the cav went and the art but that 3rd cav - I dont see it?
Is there any way to get rid of events like this as it is unbalancing my divisions as I see it. I am srprised that no other player has made note of this happenning in thier games - or maybe they did and I have not seen related posts and threads?
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

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Primasprit
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Thu May 22, 2008 7:36 am

You can of course mod the event files to prevent these units from appearing, if you really don't like them. :cwboy:

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arsan
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Thu May 22, 2008 10:07 am

Brochgale wrote:Ah I did not know about the event 1861-05-01. Are there any more such events that I should be aware of? I see where 2 of the cav went and the art but that 3rd cav - I dont see it?
Is there any way to get rid of events like this as it is unbalancing my divisions as I see it. I am srprised that no other player has made note of this happenning in thier games - or maybe they did and I have not seen related posts and threads?


There are only a handfull of this historic cavalry brigades. Soon i learnt to know them and don't put them in divisions. They are a great asset to use independently.
In fact i seldom put any cav regiments inside a division. i think is better to use them dependently. And many brigades include a cav element which you can use on your divisions.

You can know how much a brigade will grow by looking at his pwr on the tooltip. For example at game start Polks have on Memphis a single element brigade which will grow huge (5 elements i think) in time. If you look at his tooltip you will see it says something like 22/121. There you have his actual and potential full strength.
Check you cav brigade and surely is says 44/105 or something like that.
You can only see this when the brigades are not on a division.

Regards

Brochgale
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Thu May 22, 2008 4:59 pm

arsan wrote:There are only a handfull of this historic cavalry brigades. Soon i learnt to know them and don't put them in divisions. They are a great asset to use independently.
In fact i seldom put any cav regiments inside a division. i think is better to use them dependently. And many brigades include a cav element which you can use on your divisions.

You can know how much a brigade will grow by looking at his pwr on the tooltip. For example at game start Polks have on Memphis a single element brigade which will grow huge (5 elements i think) in time. If you look at his tooltip you will see it says something like 22/121. There you have his actual and potential full strength.
Check you cav brigade and surely is says 44/105 or something like that.
You can only see this when the brigades are not on a division.

Regards


I actually use Polks Cavalry independently - just way I normally play it out west?
Ta for the note about the rest - I will keep that in my mind when starting my next game.
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

W.A.Fletcher "Memoirs Of A Confederate Soldier"

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arsan
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Thu May 22, 2008 5:03 pm

Brochgale wrote:I actually use Polks Cavalry independently - just way I normally play it out west?
Ta for the note about the rest - I will keep that in my mind when starting my next game.


Sorry, my post was misleading: the Polk brigade i talk about is an infantry one.
I just used this as a example of "growing" brigade.
The Cavalry Polks begin with is a normal 1 element regiment.
Regards!

Brochgale
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Thu May 22, 2008 10:30 pm

arsan wrote:Sorry, my post was misleading: the Polk brigade i talk about is an infantry one.
I just used this as a example of "growing" brigade.
The Cavalry Polks begin with is a normal 1 element regiment.
Regards!


BREWERS CAVALRY is the cavalry that is assigned with Polks command? I always release them to go wandering - usually in Kentucky to destroy RR whilst I wait for Raiders etc
"How noble is one, to love his country:how sad the fate to mingle with those you hate"

W.A.Fletcher "Memoirs Of A Confederate Soldier"

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arsan
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Thu May 22, 2008 10:40 pm

Yep, thats it.
I always do the same as you... or if i'm feeling gamey, i send it to Cairo. There is a good chance to be able to burn the depot there before any USA unit can garrison the city :siffle:

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arsan
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Sun May 25, 2008 8:13 pm

Hi

I think i have found some problems with the brigade make up like the ones Brochgale reports. (Sorry, Primasprit :innocent: )
It seems sometimes brigades recover missing elements of different kinds that they should. I had never seen this problem before the "divisions can recover lost elements" improvement of the last patch... could it be related?

I have found this with two CSA brigades that begin the game with Johnston on the valley with just one element.
On the screenshot you can see Bee brigade. The tooltip shows his TOE (2 inf+1 cav+1 light art) but if you check the element panel on the right you can see the cav element has been substituted by another infantry one (of course i have not made any merging)
It happens also with Smith brigade. The TOE is 2 inf + 1 cav but in my game it have recovered elements and now is a 3 inf brigade. :8o:

Also, another strange thing. It seems to me that not all the full elements recovered appear now as a message on the message log.
I noticed this in a element recovered by the Stonewall brigade which was recovered as the brigade formed part of a division (is on the same stack as the two other problematic brigades).
Don't know if its because its is inside a division or it is just chance.
All this three strange element's recoveries had happened in the current turn.

I attach saves from the current turn and the 3 previous ones, just in case.

Regards!
Attachments
wrong elements turns.rar
(1.09 MiB) Downloaded 181 times
wrong elements.jpg

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Primasprit
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Sun May 25, 2008 10:17 pm

Thanks arsan, I will check that.

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Primasprit
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Mon May 26, 2008 12:33 am

Fixed.
Guess I can go to bed now. :p

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