Serpent77 wrote:Something is wrong with the patch!!! When i installed the patch 1.10a and tried to launch the game, black screen has appeared saying that something is missing (see attachment). Then the game asked for my serial number for three times (i inserted the same number again and again and again) then it quitted to the desctop. I reinstalled the game to the same effect. I have a digital download version of the ACW and a valid cd-key and never encountered any problem with previous patches. Please help.
Clovis wrote:On second thought, AI seems to be less polarized about VP locations than on weak enemy forces. AI is leaving VP locations under pressure to target small forces in the vicinity. The most perfect example in the first turns is Beauregard abandoning manassas to reach Fort Monroe, but I noticed several others.
Such a opportunitic behaviour will let player building traps for AI with easiness and is clearly a result of the 1.10 changes.
I forget to add such systematic offensive moves are made by AI on low aggressiveness setting and no fog of war advantage, ie IMHO the most restrictive AI can get for offensive mode.
It could of course be in part the result of my mod but I guess not totally.
Clovis wrote:Thanks for the kind words.. BTW, as you're playing against Union, could you give me your advice about US AI as I've yet to work on this part of my mod.
I agree with your conclusion, I would like the AI behaviour in 1.09 with the 1.10 changes. Actually I have until now greater pleasure with 1.09 than 1.10.
Clovis wrote:If my Kentucky events are fully working, Kentucky should join Union soon ( a 65% probability by turn after spetember 61.
The initiative bonus for US AI is certainly the cause of Union activity. I'm pretty pleased the AI to go on offensive...
If changes aren't made soon for AI I will eventually revise the VP locations list...
StatboyVT wrote:Playing against the Union, the AI settings are medium difficulty, low aggressiveness, small FOW advantage and +1 activation.
StatboyVT wrote:I forgot to mention, that's on 1.09e, not on 1.10. Just wanted to make that clear. Have a good one!
Rafiki wrote:Also, if the discussion concerns changes made in Clovis' mod, it is better to discuss it in the mod forum, e.g. in Clovis' mod's thread, though of course, if it pertains to changes made in 1.10, it is suitable here (too?)![]()
stormbringer3 wrote:I live in a rural area where I do not have access to hi-speed internet.
When I wanted to change from 1.10 to 1.10a the time was about 8-9 hours since the updated patch downloads everything since the beginning. Of course, when I was about 96% complete, I was disconnected so I had to start over again. I had the same exact expereince going from 1.09e to 1.10.
My suggestion is to try to have two patch updates, one like we have now for new installers or people returning to the game after a prolonged absence, one for us gamers who only need the latest changes.
Thanks for making such wonderful games!
Brochgale wrote:Good suggestion it took me 5 hours plus to download latest patch - another country boy. However I did not need to start over again when I get disconnected as I always do after a certain amount of time. If I recoonect immediately when I know I will get dcd then patch download picks up where it left off before I got dcd.
Your connection is even slower than mine.
Paul Roberts wrote:two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
Gray_Lensman wrote:I personally tried to do this, but it is next to impossible for me to completely separate the files that have been modified vs the unmodified files. There are literally hundreds of files that have been changed over the course of several months of version updates. It could only be done by actual AGEod persons with any real chance of working, and even then I suspect it would have flaws.
Pocus wrote:Here you go, please report any problem:
http://ageoddl.telechargement.fr/latest/AACW_Patch_Light.zip
(6.5 Mb)
The patch needs that you installed 1.09e or later. It does not include any graphics, DLL or PDF files.
stormbringer3 wrote:I live in a rural area where I do not have access to hi-speed internet.
When I wanted to change from 1.10 to 1.10a the time was about 8-9 hours since the updated patch downloads everything since the beginning. Of course, when I was about 96% complete, I was disconnected so I had to start over again. I had the same exact expereince going from 1.09e to 1.10.
My suggestion is to try to have two patch updates, one like we have now for new installers or people returning to the game after a prolonged absence, one for us gamers who only need the latest changes.
Thanks for making such wonderful games!
Paul Roberts wrote:On claims of foolhardy AI aggression: I'm just not seeing it.
Today I started a 1.10a game against the Union AI. My settings are:
normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus
I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.
I'll keep looking for signs of madness, but none so far.
Paul Roberts wrote:On claims of foolhardy AI aggression: I'm just not seeing it.
Today I started a 1.10a game against the Union AI. My settings are:
normal difficulty
two notches of AI FOW advantage (which makes the computer play *much* more intelligently)
historical attrition for everyone
normal AI aggression
+1 AI activation bonus
I'm only up to November 1861, but the AI has been playing smart, seizing objectives and massing against me appropriately. My Shenandoah Corps has been playing cat-and-mouse in the valleys after being pushed out of Harper's Ferry and then Winchester by McDowell. It's probably telling that I have actually taken more casualties than the AI at this point.
I'll keep looking for signs of madness, but none so far.
Inside686 wrote:What are the changes from 1.10 to 1.10a please?
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