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calvinus
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Patch 1.07c online for AGEOD players

Mon May 05, 2008 7:00 pm

I have good news for you!

The Patch 1.07c is online.

You can download it here.

Important: This patch works for the AGEOD version of the game.
So, once installed, you will have to:
- launch the Setup tool;
- type again the serial key number.

This is the list of improvements and bug fixes that come with this patch:

- Imporvement: added frequency for minor Ethnics assimilation tests (expressed in months, see in GameRules DB, line PAF)
- Fixed bug: the checks for entrance in play of historical leaders was working only for monarch, not for common leaders
- Fixed bug: when a vassal army was marching through the country of the dominant nation, the crossed province generated no income
- Fixed bug: when a vassal army was meeting an army of the dominant nation, they fought each other
- Fixed bug: Graft stratagem was wrongly applied, as no cost was applied on playing nation's treasury and the diplomatic relations improvement was wrongly applied
- Improvement: added reciprocity in diplomatic relations change for 'Gift' and 'Threaten' diplomatic embassies
- Fixed bug: wrong sprites for some religions (Acacianism, Alawism, Bogomilism, Karaism, Kharijism, Monotheletism, Mutazilism, Origenism, and Sunni Muslim)
- Improvement: deadline date for all historical events that can trigger 'technological improvements' (i.e.: Dromons / Fire Dromons for Byzantium) has been set to 31 Dec 1066, so that now this technological advances are now available also in later scenarios!
- Fixed Bug: the 'Bribe' embassy now works fine

Note for those players who bought the Strategy First edition of Great Invasions: you may ask a key for applying the patch provided you can give proof of your purchase.

Have fun!
Calvinus.

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Il magico Alverman
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Mon May 05, 2008 9:15 pm

Any chances for a poor italian PC box release buyer?

alexander seil
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Tue May 06, 2008 2:25 am

Thank you! :)

I've sent you my proof of purchase by private message.

Consul_Mateus
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Tue May 06, 2008 8:38 pm

what about the Nobilis edition?
do you need any proof? what kind of?

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PhilThib
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Wed May 07, 2008 7:36 am

You have some kind of copy protection on the Nobilis CD, just send it to us... :indien:
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Consul_Mateus
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Wed May 07, 2008 8:39 am

PhilThib wrote:You have some kind of copy protection on the Nobilis CD, just send it to us... :indien:


I've got no copy protection i think, I can't find anything on the CD :8o:

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PhilThib
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Wed May 07, 2008 9:30 am

OK, send me a PM with all your coordinates and info on the purchase that you may have :innocent:
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Anguille
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Wed May 07, 2008 12:40 pm

Uh....moi j'ai la version allemande (cd-rom) et y'a pas de protection non plus... :confused:

J'ai envoyé en PM le mail que j'avais reçu d'amazon...

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PhilThib
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Wed May 07, 2008 12:46 pm

OK, dans ce cas, envoyez-moi un PM pour que je vous passe le lien et le nouveau serial :indien:
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Consul_Mateus
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Wed May 07, 2008 4:47 pm

does the "official mod" still compatible or is it included in 1.07c? :niark:

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calvinus
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Wed May 07, 2008 8:19 pm

Consul_Mateus wrote:does the "official mod" still compatible or is it included in 1.07c? :niark:


No. I have to rework the Official mod in order to make it compatible... sorry!

Consul_Mateus
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Thu May 08, 2008 10:29 am

you know what to do then :innocent:

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calvinus
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Thu May 08, 2008 12:26 pm

Consul_Mateus wrote:you know what to do then :innocent:


Yes, sure! It's worth of one day of work. Unfortunately I'm again 100% committed on the secret project... :p leure:

Consul_Mateus
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Thu May 08, 2008 9:48 pm

calvinus wrote:Yes, sure! It's worth of one day of work. Unfortunately I'm again 100% committed on the secret project... :p leure:


if you can give us some tips we can do it by ourselves maybe :siffle:

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calvinus
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Fri May 09, 2008 7:28 am

For sure you have to add the new row inside the GameRules.csv DB...
Then you have to update all "religious" historical event files...
Finally you have to update the GI.ini file...

Let me think of it, ok? :niark:

Consul_Mateus
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Fri May 09, 2008 8:08 am

calvinus wrote:For sure you have to add the new row inside the GameRules.csv DB...
Then you have to update all "religious" historical event files...
Finally you have to update the GI.ini file...

Let me think of it, ok? :niark:


if it is the only things to do, it's quite easy :)

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calvinus
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Fri May 09, 2008 9:05 am

"Religious" historical events have been changed because there were errors in the religion symbols, as reported by most of you.

Consul_Mateus
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Fri May 09, 2008 11:22 am

calvinus wrote:"Religious" historical events have been changed because there were errors in the religion symbols, as reported by most of you.


maybe I'm stupid I didn't see any message about it here :8o:
is the solution is in religionraces.inc??

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calvinus
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Fri May 09, 2008 12:22 pm

In fact the news are inside the HE_???.inc files for "religious" historical events.
By the way, I'm wondering if I missed some HE file inside the patch... :8o:
I'll double-check this point as soon as possible!

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calvinus
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Fri May 09, 2008 12:23 pm

Consul_Mateus wrote:maybe I'm stupid I didn't see any message about it here :8o:
is the solution is in religionraces.inc??


Here the message:

- Fixed bug: wrong sprites for some religions (Acacianism, Alawism, Bogomilism, Karaism, Kharijism, Monotheletism, Mutazilism, Origenism, and Sunni Muslim)

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calvinus
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Fri May 09, 2008 5:10 pm

calvinus wrote:By the way, I'm wondering if I missed some HE file inside the patch... :8o:
I'll double-check this point as soon as possible!


Ok, checked. The patch contains ALL historical events updated. :niark:

Consul_Mateus
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Fri May 09, 2008 6:56 pm

event 1.07c version

Code: Select all

;---------------------------------------------------------------------------------------------------------------;
; WIS_075 -  Conversion to Catholicism - 586 AD                           ;
;---------------------------------------------------------------------------------------------------------------;

BeginEvent

;--------- General data ------------------------------------

   Tag=HE_WIS_075
   Event=-1,Historical
   Title=[IDS_HE_TITLE_WIS_075]
   Description=[IDS_HE_DESC_WIS_075]
   Expired=No
   Active=No
   Days=0
   DeadlineStart=02/03/586
   DeadlineEnd=31/12/588
   Default=0

   BeginTargets
      Target=WIS
   EndTargets

;-------- Conditions -----------------------------------------

   ; Condition #1
   BeginHistoricalCondition
      Type=HT_LeaderExist
      BeginStrings
         String=WIS_019
      EndStrings
   EndHistoricalCondition
   

;-------- Choices & Consequences ------------------------------

   ; Choice#1
   BeginHistoricalChoice

      Title=[IDS_HE_CHOICE1_WIS_075]
         ParamEffectText=[IDS_HE_EFF_WIS_075]

      ; Consequence #1
       BeginHistoricalConsequence
        Type=HC_CountryConversion
         BeginStrings
              String=[IDS_CATHOLIC_CHRISTIANITY]
         EndStrings
         ParamEffectText=[IDS_HE_NATIONCONVERT]
      EndHistoricalConsequence

      ;Consequence #5
      BeginHistoricalConsequence
         Type=HC_CountryAging
         BeginStrings      
              String=15
         EndStrings
         ParamEffectText=[IDS_HE_COUNTRYAGE]
      EndHistoricalConsequence

   EndHistoricalChoice

   ; Choice #2
   BeginHistoricalChoice

      Title=[IDS_HE_CHOICE2_WIS_075]
         ParamEffectText=[IDS_HE_EFF2_WIS_075]

      ;Consequence #1
       BeginHistoricalConsequence
         Type=HC_NewVictoryPoints
         BeginStrings
              String=-100
         EndStrings
         ParamEffectText=[IDS_HE_NEWVP]
      EndHistoricalConsequence

      ;Consequence #2
       BeginHistoricalConsequence
         Type=HC_NewAdministrativePoints
         BeginStrings
              String=25
         EndStrings
         ParamEffectText=[IDS_HE_NEWAP]
      EndHistoricalConsequence

      ;Consequence #3
      BeginHistoricalConsequence
         Type=HC_CountryAging
         BeginStrings      
              String=-25
         EndStrings
         ParamEffectText=[IDS_HE_COUNTRYAGE]
      EndHistoricalConsequence

   EndHistoricalChoice


EndEvent

;------------------------------  end of event  -----------------------------------------------------------------


event 1.07 official mod

Code: Select all

;---------------------------------------------------------------------------------------------------------------;
; WIS_075 -  Conversion to Catholicism - 586 AD                           ;
;---------------------------------------------------------------------------------------------------------------;

BeginEvent

;--------- General data ------------------------------------

   Tag=HE_WIS_075
   Event=-1,Historical
   Title=[IDS_HE_TITLE_WIS_075]
   Description=[IDS_HE_DESC_WIS_075]
   Expired=No
   Active=No
   Days=0
   DeadlineStart=02/03/586
   DeadlineEnd=31/12/588
   Default=0

   BeginTargets
      Target=WIS
   EndTargets

;-------- Conditions -----------------------------------------

   ; Condition #1
   BeginHistoricalCondition
      Type=HT_LeaderExist
      BeginStrings
         String=WIS_019
      EndStrings
   EndHistoricalCondition
   

;-------- Choices & Consequences ------------------------------

   ; Choice#1
   BeginHistoricalChoice

      Title=[IDS_HE_CHOICE1_WIS_075]
         ParamEffectText=[IDS_HE_EFF_WIS_075]

      ; Consequence #1
       BeginHistoricalConsequence
        Type=HC_CountryConversion
         BeginStrings
              String=[IDS_CATHOLIC_CHRISTIANITY]
         EndStrings
         ParamEffectText=[IDS_HE_NATIONCONVERT]
      EndHistoricalConsequence

      ;Consequence #5
      BeginHistoricalConsequence
         Type=HC_CountryAging
         BeginStrings      
              String=15
         EndStrings
         ParamEffectText=[IDS_HE_COUNTRYAGE]
      EndHistoricalConsequence

   EndHistoricalChoice

   ; Choice #2
   BeginHistoricalChoice

      Title=[IDS_HE_CHOICE2_WIS_075]
         ParamEffectText=[IDS_HE_EFF2_WIS_075]

      ;Consequence #1
       BeginHistoricalConsequence
         Type=HC_NewVictoryPoints
         BeginStrings
              String=-100
         EndStrings
         ParamEffectText=[IDS_HE_NEWVP]
      EndHistoricalConsequence

      ;Consequence #2
       BeginHistoricalConsequence
         Type=HC_NewAdministrativePoints
         BeginStrings
              String=25
         EndStrings
         ParamEffectText=[IDS_HE_NEWAP]
      EndHistoricalConsequence

      ;Consequence #3
      BeginHistoricalConsequence
         Type=HC_CountryAging
         BeginStrings      
              String=-25
         EndStrings
         ParamEffectText=[IDS_HE_COUNTRYAGE]
      EndHistoricalConsequence

   EndHistoricalChoice


EndEvent

;------------------------------  end of event  -----------------------------------------------------------------


they are identical :bonk:

alexander seil
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Fri May 09, 2008 11:06 pm

But that's a conversion to catholicism event. There was never an error with that.

You should check the Byzantine Monotheletism event (pops up in the AD 634 scenario).

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calvinus
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Sat May 10, 2008 7:11 am

Alexander seil is right.

You should watch the HE_MNT.inc file, line #79 is different.

Consul_Mateus
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Sat May 10, 2008 7:22 am

ok I didn't know that there was Religious tags ; so the events to change are only in these kind of event files (for religions, no countries)? :innocent:

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calvinus
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Sat May 10, 2008 7:45 am

Well, this is a preview of the new Official Mods for Great Invasions v1.07c herewith enclosed.

I'll soon inform Philippe so that he will add an official link.

For the time being you can download it here... :king:

Important: once installed the mod, you will have to insert again the serial key.
Attachments
Official_GI_mods_1.07c.zip
(614.35 KiB) Downloaded 784 times

Consul_Mateus
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Sat May 10, 2008 8:35 am

oh that's nice, thank you! :niark:

I hope I didn't annoy you with it :innocent:

alexander seil
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Sat May 10, 2008 1:00 pm

calvinus wrote:Well, this is a preview of the new Official Mods for Great Invasions v1.07c herewith enclosed.

I'll soon inform Philippe so that he will add an official link.

For the time being you can download it here... :king:

Important: once installed the mod, you will have to insert again the serial key.



Just wondering, is there any sort of a summary as to what the mods do? I know they alter the AI to play more "historically," but is there anything else?

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calvinus
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Sat May 10, 2008 1:16 pm

This mod has been worked out in 2005-2006 by a GI fan, not by me.
I even do not remember who's exactly the author! :nuts:
So you can wonder what I can remember about what does the mod contain... :siffle:

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calvinus
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Tue May 13, 2008 9:52 am

This is the official link for the GI Mods 1.07c. :niark:

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