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City Population 1790 Size in Game Comments
Fort Western 0 1 Modern Augusta fort built 1771
Falmouth 5234 2 Population includes Portland
Berwick 3804 0
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City Population 1790 Size in Game Comments
Portsmouth 4720 3 Capital City
Concord 1738 1 Rumford until 1765
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City Population 1790 Size in Game Comments
Brattleboro 1589 1
Norwich 1158 2 Settled 1761
Bennington 2350 0
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City Population 1790 Size in Game Comments
Newburyport 4837 2 part of Newbury until 1764
Cambridge 2115 2
Boston 18038 7 Capital City
New Bedford 3313 2 Bedford village, part of Dartmouth until 1787
Worcester 2095 1
Springfield 1574 3
Pittsfield 1992 1 Pontoosuck Plantation until 1762
Salem 7921 0 Sixth biggest city in USA
Bridgewater 4975 0
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City Population 1790 Size in Game Comments
Newport 6716 3 Capital City (alternating)
Providence 6380 2 Capital City (alternating)
Providence had a flourishing maritime trade, a merchant aristocracy, a few important industries, a body of skilled artisans, a newspaper and printing press, a stagecoach line, and several impressive public buildings.
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City Population 1790 Population 1775 Size in Game Comments
Hartford 4090 5031 3 Capital City (alternating)
New Haven 4484 8295 3 Capital City (alternating)
New London - 5888 2 New London county not listed by towns
Ridgefield 1947 1708 1
Middletown 5375 4878 0
Norwalk 8810 4388 0 1790 includes Stamford
Danbury 3030 2526 0
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City Population 1790 Size in Game Comments
Oswagatchie - 1 Modern Ogdensburg. Mission estab. 1749, fort present in 1749. Europ. Settlement 1802
Oswego - 1 Fort built 1722, settled 1797
Fort Stanwix - 1 Rome. Fort Built 1758
Ticonderoga - 1 Settled 1786
Dayton 1307 1 Fort Dayton. Community called German Flatts.
Fort Niagara - 1 Youngstown. No settlement
Fort Edward - 1 Fort built 1755 dismantled before Revolution. Little settlement
Skenesboro 797 1 Whitehall from ~1785
West Point 4220 1 Highlands-Cornwall in 1790
Albany 3498 4
Peekskill 1932 1 Part of Cortlandt until 1816
New York 32328 10 Capital
Kingston 3929 0
Fishkill 5941 0
Ballstown 7333 0
Bedford 2470 0
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City Size in Game Comments
Morristown 1
Princeton 2
Trenton 1
The head of navigation on the Delaware River, Trenton became a port for shipping grain and products traveling between Philadelphia and New York City.
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City Population 1790 Size in Game Comments
Easton 703 2 Settled 1752
Philadelphia 38435 9 Capital, including Northern Liberties
Reading 2225 2 Settled 1748
Lancaster 4070 2 Including Lancaster Borough
York 3457 2
Sunbury - 2 Returns from Luzerne Co. not by town. Founded 1772. Fort Augusta built 1758
Wilkes Barre - 1 Returns from Luzerne Co. not by town. Founded 1769.
Wyoming - 1 Returns from Luzerne Co. not by town.
Fort Venango 0 1 Fort built 1754, destroyed 1763
Presqu'ile 0 1 Settled 1795
Pittsburgh 1853 2 Including Pitt township
Logantown - 1 I can't identify this town
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City Size in Game Comments
Wilmington 3
New Castle 0 Capital City
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City Population 1790 Size in Game Comments
Cambridge - 1
Head of Elk - 1 Modern Elkton
Baltimore 13,505 4 Fifth largest city in the colonies
Annapolis - 2 Capital City
Fort Frederick - 1 Modern Frederick. Settled 1745, Fort built 1756-58
Fort Cumberland - 1 Modern Cumberland, Fort built 1754, abandoned 1765. Cumberland settled 1785
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City Population 1790 Size in Game Comments
Winchester 1651 1
Alexandria 2748 3 Settled 1749
Fredericksburg 1485 2
Charlottesville - 2 Settled 1762
Richmond 3761 4
Williamsburg 1344 2 Capital City
Yorktown 661 1
Petersburg 2828 2
Portsmouth 1702 1
Norfolk 2959 2
Halifax - 1 County settled 1752.
Prince Edward - 1 County settled 1754. No such town
Lynchburg - 1 Settled 1757. Lynch's Ferry until 1786
Fort Chiswell - 1 Built 1758
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City Size in Game Comments
Fort Henry 1 Modern Wheeling, settled 1769
Point Pleasant 1 Fort Randolph built 1776 abandoned 1779
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City Population 1790 Size in Game Comments
Warrenton - 1 Settled 1779
Williamston - 1
Hillsboro - 3 Modern Hillsborough. Settled 1754. Corbintown until 1759, Childsburgh 1759-1766
Ramsey's Mill - 1 Modern Lockville, near Moncure
Guilford - 1 County not town. Guilford Courthouse near modern Greensboro
Salisbury - 1
Charlotte - 2 Settled 1755
New Bern - 2 Capital City
Wilmington - 3
Cross Creek 1536 1 Modern Fayetteville, settled 1754
Ramseur's Mill - 1 In Lincolnton. Ramsour's Mill in most sources
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City Population 1790 Size in Game Comments
Thickety Fort - 1 Should be Thicketty
Cheraw - 1
Fort Ninety Six - 2 Near modern Cambridge
Camden - 2 Settled 1758
Fort Watson - 1 Built December 1780
Georgetown - 1
Orangeburg - 1
Winesborough - 1 Winnsborough
Charleston - 5 Capital City
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City Population 1790 Size in Game Comments
Savannah - 4 Capital
Augusta - 2
lodilefty wrote:We don't have to have a town to build a fort. If this changes any of your recommendations, have at it!
Objectives and Strategic towns set Victory Conditions [balance] plus serve to channel the AI and strategy in general. They also are used for 'area control' which affects Militia replacements, AutoRaise, militia dispersal, French Entry etc. etc. We should try to keep the quantity per Area close to what it is. [Area can be seen in the tool tip, or by a filter in map display]
City size affect supply and replacements. I think [memory is suspect at times!] that we need at least level 2 to allow replacements. Some of the level 2 in the 'boondocks' may be needed to represent replacements from the frontier settlers. Some of the level 1 simply serve as 'rally points' to pick up a bit of supply....
For instance Fort Niagara had no settlement nearby, but it was (and is) a massive stone structure built into the ground. While it would have been possible to compromise it's defenses, it simply could not have been destroyed to the point where it would be of no use to a defender.
lodilefty wrote:We could make it a type 2 fort [see Quebec] which can't be removed by pillage etc. Any type 1 fort can be burned, but towns can't [Indian villages can be burned]
lightsfantastic wrote:I suggest we have three levels of fortifications. Level one would simulate wooden fortifications/ Palisades (Fort Duquesne, Ft Cumberland, Ft. Western, etc) and neglected earthen fortifications in need of serious repairs (Ft. St Frederic, which was why Carillion was built, Ft. Latour in St. Jean.) Level two would be the new or well taken care of fortifications we think of when we imagine Ft.'s Carillion, William Henry, Edward, George, etc. Level three would be the Fortresses of Louisbourg, Quebec, & Halifax type.
To build level one you need a supply train. Level two the supply train and artillery currently needed.
Possible?
NY: Add Kingston as a level 2 town in Kingston area with a level 1 port.
VA: -A town that would make a good addition is Staunton. It was settled in 1747 and was an important waystation on the Great Wagon Road along which emigrants travelled from Pennsylvania to the Carolinas. It would be a level 1 town. Unfortunately the Shenandoah valley doesn't really exist on the BoA map.
PhilThib wrote:Globally the whole suggestion is a good thing to do...now we would like to have it evaluated asap, because rushing this at a late stage in the game development is a guarantee for bugs and errors![]()
I suggest that you can use the 'Cities' section of the setup excel file and list there all the changes (cities added, removed, moved, levels modified, etc...) so we can quickly alter the scenarios and offer them for you all to test.
As Lodilefty rightly mentionned, it is not just limited to those urban changes...we have to double-check all setups and events (and even DBs) to make sure we won't see weird stuff (like a city garrison created by event popping up in the middle of nowhere because the city has moved...)
PhilThib wrote:I vote for it too.... and you've got the go ahead (Hok can't access the Internet where he is right now)
lodilefty wrote:Based on this:
http://www.oldfortwestern.org/afortbeth.html
I'll leave Fort Western "in" the 1755 series as a fort only, no village...
lightsfantastic wrote:Exactly. Supply for the new level one fort should either be the same as a level one city (2) or half of new level two fortification (4.)
lightsfantastic wrote:I suggest we have three levels of fortifications. Level one would simulate wooden fortifications/ Palisades (Fort Duquesne, Ft Cumberland, Ft. Western, etc) and neglected earthen fortifications in need of serious repairs (Ft. St Frederic, which was why Carillion was built, Ft. Latour in St. Jean.) Level two would be the new or well taken care of fortifications we think of when we imagine Ft.'s Carillion, William Henry, Edward, George, etc. Level three would be the Fortresses of Louisbourg, Quebec, & Halifax type.
To build level one you need a supply train. Level two the supply train and artillery currently needed.
Possible?
lodilefty wrote:Do you mean the Kinderhook region?![]()
[If you turn on 'error logging', the tooltip should shouw the region ID# when you 'hover'... these numbers will help me a lot!!!!]![]()
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Berwick, Kenebunck, 213
Norwalk, Woodbury, 238
Kingston, Kingston, 246
Perth Amboy, Newark, 289
Edenton, Dismal Swamp, 400
Halifax, Nash, 412
Salem, Trading Ford, 420
Orangeburg, Colleton, 476
orca wrote:I don't see any need to be able to build a "level 2". Forts like this took a year or more to complete (Fort Frederick took 3 years, Ticonderoga took more than two, and so on). The forts that were built during a campaign (Fort Necessity comes to mind) were more like the pallisades. I have to admit that I'm not sure about West Point - it was built in a few months, and I'm not sure how strong the fortifications (as opposed to the location) were. Perhaps there are people on the forum who've been there.
No. Kingston on my map.
I did it, but never again. My machine doesn't have the power to support the error logging. Here are all the suggestions that I have made.Code: Select all
Berwick, Kenebunck, 213
Norwalk, Woodbury, 238
Kingston, Kingston, 246
Perth Amboy, Newark, 289
Edenton, Dismal Swamp, 400
Halifax, Nash, 412
Salem, Trading Ford, 420
Orangeburg, Colleton, 476
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