
arsan wrote:We are talking about Railroad movement, not normal movement.
So, loaded on a train, a gun moves at the same speed than a guy.
Of course, in this i'm not taking into account the logistic problems of transporting by train a body of say 10.000 people...
In any case, the maximum movement speed the ACW engine can manage seems to be 1 region per day. So this is the RR speed for all kind of units.
Probably adecuate to full regiments/divisions transportation with all his logistic problems, but too slow for a single guy with his "aide de camp"
To simulate fast travels by lone leaders (by RR or any other means) the best solution IMHO is the redeployment.
Regards
arsan wrote:That is a bug hopefully fixed on the new patch![]()
Regards!
arsan wrote:Something must be wrong with your game![]()
In mine, RR speed is just 1 day per region!![]()
And its the same for lone generals or full corps.
I agree 1 day per region is still to much for lone generals but it seems to be an engine limitation. Still at 1 day/region is not too bad.
But i don't have a clue about why yours take 2 days...
Do you have enough RR transport capacity??
Could this be a bug??
Regards
Gray_Lensman wrote:Without seeing the files for your game, it's hard to guess why you are seeing 2 mp/region. Can you attach the savegame files?
Coregonas wrote:If a stack with railroad "clicked" has a leader, and I get out of the stack this leader and send it far away, railmove-click UNCLICKS, so move is 2 MP / area, really I did move by horse instead of RR.
Gray_Lensman wrote:It might be inefficient, but it's the actual intent of the redeploy rules to be used to move individual Leaders in a more rapid way and not actual units. That it allows such use is more probably a must-have ability for the AI, then any intent for the players to utilize that way. I would like to see redeploy rules absolutely limited to Leaders/HQs only.
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