GShock wrote:I presume the same way AACW handles things would do. Only some of the leaders actually get removed though we know some got killed (Johnston for example) while some others retired or got fired (Grant dismissing Butler for example) and so on.
I favor more the historical approach, if you could event-script the spawning of the elected Maximus you could have him retire, then reappear and then disappear anytime you want with turn-based events.
This all depends on the approach. Total history or player controlled...total history would mean events only. Perhaps it's not only better but also easier.
I would like to have as few scripted events as possible, they get easily absurd alog a game. For instance, if the Roman player is not severely defeated in 217 why should Maximus be appointed dictator? I would like to make the appointment of dictator an option for the roman player, he will get a valuable leader and 2 new legions in exchange for a heavy price in NM points, for instance, the option only available in difficult situation.
Another concern with events, Maximus is killed 214, and reelected consul in 209. Those absurds could easily slip through scripted events.
A solution I was thinking about is to have some sort of real elections. For instance to have a pool of leaders and an engine that select 2 of them each year, with killed leaders removed from the pool.