Coregonas
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Mon Apr 14, 2008 5:37 pm

Paradox world sized maps are big enough, perhaps we will have a bigger one?

In my numbers, In a WORLD sized map, 1 area distance more means turning 2x areas needed. 2 more areas and 4x areas should be needed minimum.

Coregonas
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Mon Apr 14, 2008 5:44 pm

A difficult wish perhaps...

Can it be possible some kind of "AUTO-HOST server"

To avoid tricks, but the most important, to avoid one of the players all the mail + load + zip stuff?

bbriley
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Victoria is/was too complex for many!

Mon Apr 14, 2008 5:56 pm

Coregonas wrote:I believe Paradox Vicky is one of the best computer-grand-strategy games ever made. I wish you can add as much of the good ideas these great paradox boys have done.

However, it is hard to master, several long-time-wargamers friends of mine didnt ever tried. (They played CK/EU or HoI, as they are not so ultra-detailed).

I vote for MORE nanomanagement!!! :tournepas ... Although i understand you should go for less ... you must earn your living. (But still hope some advanced version for addicted & mad for the detail people could be released, once costs could be payed...)
----- BIG SNIP -------


I have been to the Paradox Interactive site a few times after hearing about Victoria et al, and it sems as though many or all of their games are RTS and would require HUGE amounts of time to play. Further, I don't think any (or most?) of their games are suited for PBEM play (unlike the recent AGEOD titles). Here is an excerpt from a Yahoo Games (UK) review of an expansion of Victoria:

Where Paradox's Europa Universalis games provided just enough information to keep you in the loop without quite being overwhelming, Victoria practically tosses a filing cabinet at you.

I am not a marketing person, so I don't know which types of games (RTS, turn-based (usually pbem, too)), appeal to how many game fans, but I hope that VGN is not a "nano-management," monster that is only fit for single people (with no family life) or asocial game addicts who are willing to put in limitless hours for a game. I have liked the NCP campaigns because they are engrossing, aesthetically beautiful, challenging, suspenseful and turn-based (including PBEM) while, even so, one doesn't have to make a disproportionate commitment of time to what, in the final analysis, is but a game. I do think games can serve a very healthy function in life. They can represent one way to temporarily step away from the stress and strain of some aspects of daily life and allow us to "recharge our batteries" by providing us FUN. I think that they are at best a MEANS to an end - a fruitful, balanced, creative, committed and caring life. However, when they became an end unto themselves, I think they become destructive to well-being (I think of Bobby Fischer).

Anyway, with all of my many words (sorry!), I hope that VGN provides the same kind of pleasant and socially-interactive FUN experience that BOA, AACW and NCP have, without becoming an all-time-consuming monster (remember the old Sci-Fi film, "The Blob," which absorbed every person in its path, as I recall... but am not sure).

Pax Vobiscum, everyone (look for your online Latin dictionaries!).
BobR in New Mexico, USA
--
"Let there be peace on earth, and let it begin with me." This is our function, our challenge, our fulfillment - and our inheritance, to accept and to share.

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Pocus
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Tue Apr 15, 2008 10:03 am

The game focus is not exclusively on the military, so there is less micromanagement on this topic, as we are switching player interest (in part, rest assured you will have ample wars to wages) to others topics, like colonization, technologies and inventions, diplomacy.

If you count Luxemburg, Belgium has 3 regions. Netherland has 3 too. From the Ruhr to Paris you have 4 regions to cover. Units will be mostly at corps or half-corps level, except for colonials matters as you guess.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Carnium
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Tue Apr 15, 2008 11:35 am

Pocus wrote:If you count Luxemburg, Belgium has 3 regions. Netherland has 3 too. From the Ruhr to Paris you have 4 regions to cover. Units will be mostly at corps or half-corps level, except for colonials matters as you guess.


Excellent. Many thanks for the info. More provinces in Europe means slower progress and harder battles (just like we need for a "proper" World War 1 )

When will be able to see more screens from this game ?

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Pocus
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Tue Apr 15, 2008 1:26 pm

Not before summer I fear, sorry...
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

bbriley
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I continue to marvel...

Tue Apr 15, 2008 3:27 pm

Pocus wrote:Not before summer I fear, sorry...


..... at the creativity, devotion, patience and perseverance of you and the rest of the AGEOD team in bringing these products to "life" !!!! In addition I appreciate your interest in people and their/our history. I.e., how they/we have gotten into such messes that we fight with each other, even while being able to work with each other in other ways on common endeavors.

I suppose that is why I have read about and studied the lives and practices of Napoleon, Hannibal, Herr Hitler, the Buddha, the advocates of the American Revolution, the Nazarene and the mystics of all faiths, as well - our fearful, violent nature as well as the deeper Reality from which we sprung and in which we are One and know nothing but communion and to which I think we will all eventually awaken.

Again, my congratulations to your hard-working team!

Bob

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Carnium
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Wed Apr 16, 2008 11:33 am

Pocus wrote:Not before summer I fear, sorry...


No problem. Summer is near... at least here in Slovenia :niark:
Thanks for all the great work you all put in this. You can count me for (yet) another purcase for sure :innocent:

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Pocus
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Wed Apr 16, 2008 2:31 pm

'purr case' or purchase? Both are showing support anyway :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Prussian Prince
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VainGlory....When?

Thu Apr 17, 2008 7:51 am

Hey guys..Pocus..or someone. When can we expect Vain Glory to be out. A rough guess would be alright by me. :siffle:
Player of many Ageod Games : AACW, ROP, BOA2 and PON!

Beta Tester for EU2 and HOI3:thumbsup:

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Pocus
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Thu Apr 17, 2008 9:24 am

First part of 2009 to be safe. See the main VGN thread though.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Carnium
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Thu Apr 17, 2008 9:28 am

Pocus wrote:'purr case' or purchase? Both are showing support anyway :)


:niark:

Purchase of course.

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Prussian Prince
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Mon Apr 21, 2008 12:26 pm

Can we get a when...approx. for this much anticipated game? :innocent:
Player of many Ageod Games : AACW, ROP, BOA2 and PON!



Beta Tester for EU2 and HOI3:thumbsup:

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PhilThib
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Mon Apr 21, 2008 12:44 pm

Early 2009, at best.... :king:
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Carnium
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Mon Apr 21, 2008 1:42 pm

PhilThib wrote:Early 2009, at best.... :king:


So we can expect pre-orders from your most loyal customers around Christmas 2008 :niark:

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PhilThib
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Mon Apr 21, 2008 2:02 pm

Yes, I'd like to.... if you are then able to keep quiet and patient till we release the game :siffle: :coeurs: :innocent:
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Carnium
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Mon Apr 21, 2008 3:53 pm

PhilThib wrote:Yes, I'd like to.... if you are then able to keep quiet and patient till we release the game :siffle: :coeurs: :innocent:


Patient yes, quiet... never :innocent:
If we are all quiet you will never know how really interested we are in a particular game :siffle:

tagwyn
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Mon Apr 21, 2008 5:17 pm

Coregonas: ARRGH!! No more micro-mangement. I just got screwed by Paradox EUIII! (Bought EUIII NA and can't download it!!!!!!!) Vicky is a good game but no reason for deification, now that the Pope has left . . . He he he! t

Coregonas
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Mon Apr 21, 2008 8:13 pm

I want more nanos!!! :king:
I want also an Orc&Elf, a 2020-2100 Earth game, a future spaceship against the aliens... of course all of this nanomanaged. 1 game every 18 months could be enough... :indien:

An example of the nano I desire... In the orc game, each orc in each regiment could have extra magical armor, weapons and the such. :niark: Is this useful in the grand strategy? NOT of course!

But sure AGEOD will go for less (for their own survival, better do this) :p leure:


Could ageod develop Hari Seldon psycohistory after those nanos???

johnnycai
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Fri May 09, 2008 4:25 pm

Coregonas wrote:A difficult wish perhaps...

Can it be possible some kind of "AUTO-HOST server"

To avoid tricks, but the most important, to avoid one of the players all the mail + load + zip stuff?


Have been watching all threads that deal with the PBEM issue and how to eliminate the host advantage and the 'trust' requirement'.
I am hoping AGEOD will attempt a server-based solution also, as has been discussed and even attempted in the past. It appears this issue is not going to go away. I hope insistence from the community will eventually lead us to a solution on this.

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Pocus
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Sun May 11, 2008 8:22 am

Things are progressing, rest assured, but our resources are limited. For example Napoleon added a TCP/IP utility and encryption of files. We can now announce that BOA2 is adding another neat and extremely demanded feature!

I'll let Hok announces that officially though ;)
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ancient seaman
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Thu May 15, 2008 5:03 pm

Pocus wrote:Units will be mostly at corps or half-corps level, except for colonials matters as you guess.


Any chance to actually be a division based game which will allow the player to form corps from several divisions?
What about the minor powers(meaning small countries),are we gonna be able to pick one of them for play?
Is Japan going to be in or only Europe?

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PhilThib
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Thu May 15, 2008 8:53 pm

Japan and USA will be playable major nations :cwboy:
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Anguille
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Fri May 16, 2008 8:06 am

PhilThib wrote:Japan and USA will be playable major nations :cwboy:


Great :p !...but all i need actually is Japan :p ouet:

ancient seaman
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Fri May 16, 2008 2:38 pm

ancient seaman wrote:Any chance to actually be a division based game which will allow the player to form corps from several divisions?
What about the minor powers(meaning small countries),are we gonna be able to pick one of them for play?


Great news about Japan(and US)but what about minors in Europe(Ottomans,Greeks,Belgians,Spaniards)?
Also anything new about a division based,corps forming ability?

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Pocus
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Fri May 16, 2008 3:13 pm

They will get all the features of the majors, but won't be playable... although there won't be any hardlock, ie with a tweak you can enable them.

The thing is we want to concentrate on the majors and can't disperse our efforts over all countries in the world, with montly events and such for the minors. Except in a few special cases, minors will be as passive as historically.

Also, our design is not to propose a conquer-the-world style of gameplay. You win by having more prestige than the others civilized countries, and you achieve that with many tools, like winning a war, humiliating a country during a crisis, developing colonies and industries. The aim is not to paint in the color of your country Europe or any other continent. This has not happened for good reasons. Even if say Germany declare war on Belgium, nobody would have imagined pure annexation (metropolitan regions are really hard, almost impossible to get, unless you have a valid claim on them).
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

tagwyn
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Usa!

Fri May 16, 2008 6:14 pm

Of course, USA was a (if not The) major player in WWI. Arrived just in time to halt the German 1918 offensive after the Russians folded. This war was a close call for civilization!! :p apy:

bbriley
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Civilization continues in fits and starts

Fri May 16, 2008 7:56 pm

tagwyn wrote:Of course, USA was a (if not The) major player in WWI. Arrived just in time to halt the German 1918 offensive after the Russians folded. This war was a close call for civilization!! :p apy:


Please correct me if my memory is wrong, but I do believe that in spite of Woodrow Wilson's best efforts to advocate for the League of Nations after the Armistice of November, 1918, the USA helped "foul up the peace" when the U.S. Congress did not vote for U.S. membership in the League and did not vote to support the League's charter.

Sadly, the League was ineffective in other ways as well (in spite of good intentions). Note this quote from Wikipedia: Benito Mussolini stated that "The League is very well when sparrows shout, but no good at all when eagles fall out."

The design of the United Nations was, in part, due to learning from the failures of the League.

But IMHO we must continue to find ways to achieve and maintain peace, in spite of politicians' using "patriotism" and 'nationalism" to push for military adventures

Coregonas
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Fri May 16, 2008 8:33 pm

Pocus wrote:

Also, our design is not to propose a conquer-the-world style of gameplay. You win by having more prestige than the others civilized countries, and you achieve that with many tools, like winning a war, humiliating a country during a crisis, developing colonies and industries. The aim is not to paint in the color of your country Europe or any other continent. This has not happened for good reasons. Even if say Germany declare war on Belgium, nobody would have imagined pure annexation (metropolitan regions are really hard, almost impossible to get, unless you have a valid claim on them).


So finally the game is going to be something more in the "spirit" of Pax Britannica :coeurs: ... with some of the ideas of Vicky :niark: .... and your own of course :indien:

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PhilThib
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Sat May 17, 2008 7:59 am

That's a nice summary :sourcil: ....with quite a few ideas of our 'own' of course :king: :innocent:
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