Everyones thoughts would be apreciated.
hootie
I guess I'm not a good general, I have a hard time winning.

hootieleece wrote:I started a new campaign as the CSA using 1.09E. Athena immediately used Full mobilization, 6% war bonds, and a graduated income tax. Historically this is unrealistic. Maybe a code could be put in for athena to not call for full mobilization for Union until January '63 or if NM dips below a certain level say 70. (since it starts at 85) I noticed playing as union ATHENA does the same for CSA. Maybe put in qualifiers for Full Mobilization after March 1862 or if NM dips below 85.
Everyones thoughts would be apreciated.
hootie
I guess I'm not a good general, I have a hard time winning.![]()
Clovis wrote:Athena is right as Full mobilization is a no-brainer in the current system. Penalizing Athena will not solve the problem as player will use the option .
Coffee Sergeant wrote:Yeah personally I would lock all draft options until 1862. Perhaps I would add more events to give both sides troops they don't get from the draft.
And in addition, according to McPherson the Union did not actually get most of their troops from the draft (<10%, if I recall). It did encourage people to volunteer, however. I suppose you could model this by making the draft cost money in addition to morale and VPs.
hootieleece wrote:Just trying to play sort of accurately.
barkhorn45 wrote:I drive a truck and therfore am away from my library but the csa historically stayed away from conscription[don't know the date they started conscription] because this underminded the very reason they had secceded, a centralised gov.telling the states what to do!This presented quite a delemma later on as they adopted more and more centralized government policies which represented what they were fighting and dying to prevent
soloswolf wrote:While command was certainly an issue...
Sheer manpower in itself rarely results in victory. There are countless examples and quotes reflecting this.
The discipline required to advance on a fortified position, in hostile territory is not gained overnight. The men in the field, their commanders and national leaders all needed time to find the due course.
Bertram wrote:" the more you make a game adhere to history, the less historical it is.
So, of you want to feel the uncertainty the high command experienced, you need to randomize much more, and drop in much more randomized events (some which historicaly did not happen, but could have happened). Of course the outcome might be very different then, and others (with an other definition of what is historical) might think this very ahistorical indeed.
Gray_Lensman wrote:This is easily done, but I'm not completely convinced yet that this is the right way to go about it. Basically, you just eliminate/delay the first draft until its first historical implementation, and for the start of the game itself, you just increase the starting resources.
Gray_Lensman wrote:(...). I don't believe either Lincoln or Jefferson had even the remotest chance of successfully implementing a draft until the conditions made it known that one was needed and those conditions did not arise until 1862.
Franciscus wrote:Sorry Gray, but I simply do not agree with the idea to "set in stone" that there drafts can not exist in 1861, but only in 1862 (when? 1st January ? 28 March ?) . In real life they happened in 1862 because circunstances dicated so. But in our game circunstances can be different.
IF this is to be changed (who said it should, by the way ?), the way to go is to increase the penalties and ideally to tie them with how the game is going.
Regards
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