Pocus wrote:1. No
2. No
eleven_west wrote:This sounds realistic - an Army marching to the sound of a battle already began, wouldn't be expected to arrive within a few hours, comfortably entrench to 5+ and defend while the attacker is taking a gallant rest - or that sort of chivalry. Nor is expected that a dug in 5000 man army would be required to dig a trench system to accomodate 40.000 just in case they turn up in support.
However, natural terrain attributes such as river crossing should be taken into account.
I know that this might be a silly question but : Do supporting armies generally enjoy the terrain benefits of their original location or the one's that they march to the sound of the guns? River crossing, weather, terrain and and all natural features should be shared by all armies in the same area really
Hobbes wrote:I’m also thinking if a stack can only march to the guns once per turn it might be easy for example to attack a Corps to the north of an enemy army stack with a single cavalry unit to draw the army stack north and then hit an enemy Corps to the south with the main attack in the same turn.
I would hope that an army won’t march to the guns if the unit it is marching to support is already far superior to an attacking enemy force.
It’s nice to be able to make a feint attack to try and draw the enemy to you but to avoid this being gamey you should need a force that should at least be able to trouble the defender.
On the other hand if a stack can march to the guns more than once per turn it would really be in two places at once so I hope this is not the case. The first example leads to more interesting and valid tactics I think.
I would also like to understand if cohesion is lost.
Cheers, Chris
Hobbes wrote:On the other hand if a stack can march to the guns more than once per turn it would really be in two places at once (...)
Heldenkaiser wrote:It's not a terrible stretch of imagination to picture a corps participating in two battles within a fortnight, and do some days of marching in between .... or?![]()
Hobbes wrote:Yes but if both battles take place in different regions on the same day could it march to both in the game?
Heldenkaiser wrote:Now wait a minute ... are you saying that corps marching to the sound of the guns are not actually *marching* into the region where the battle is taking place, but rather add their strength in an abstracted way while staying in place? Because only if that's so could they ever support two battles on the same day. Otherwise, if they are really marching, the time elapsing while they do that would take care of the problem you point out. They could not support a battle in province C while they're en route from A to B or back.
Heldenkaiser wrote:I seemed to understand the Wiki entry as suggesting the opposite, i.e. they actually march. Among other things, it says
- "-10% for each day of marching (all normal factors affecting the stack's movement apply)" - that sounds like marching is actually taking place;
- "Troops marching to the sound of the guns will not be penalized if they cross a river to reach the region where combat takes place - ditto;
and above all
- "After combat, stacks that have marched to the sound of the guns are put back where they marched from."
No reason to put them back if they never marched in the first place.![]()
Heldenkaiser wrote:I seemed to understand the Wiki entry as suggesting the opposite, i.e. they actually march. Among other things, it says
- "-10% for each day of marching (all normal factors affecting the stack's movement apply)" - that sounds like marching is actually taking place;
- "Troops marching to the sound of the guns will not be penalized if they cross a river to reach the region where combat takes place - ditto;
and above all
- "After combat, stacks that have marched to the sound of the guns are put back where they marched from."
No reason to put them back if they never marched in the first place.![]()
Pocus wrote:They do not really march, they are placed where the battle happens, with a reduced probability of succeeding for each day of march they are supposed to perform. But this is abstracted. Once the battle is over, they are replaced in their original region (this prevent exploits, aka feints if you want to be positive...) and can react again to another battle. I guess a penalty can perhaps be accrued though.
Pocus wrote:They do not really march, they are placed where the battle happens, with a reduced probability of succeeding for each day of march they are supposed to perform. But this is abstracted. Once the battle is over, they are replaced in their original region (this prevent exploits, aka feints if you want to be positive...) and can react again to another battle. I guess a penalty can perhaps be accrued though.
Hobbes wrote:If I understand this correctly then if the enemy has three Corps spread into a line of three regions I could attack all three regions on day 1 and the enemy Corps in the middle region could be involved in three separate battles at the same time?
If this is the case I really don’t like this aspect of the game at all. I also don’t see why faints should be prevented if the march criteria was calculated in the sort of way Evren suggests and only happens after several rounds of combat.
Cheers, Chris
Evren wrote:I'm not sure if i understand your post correctly. Do you mean you have three three corps attacking 3 enemy regions at the same time or only one force of yours attacking one of the enemy regions?
Sorry for this, but i would like to understand you better before giving a decent answer.
Regards,
Evren
Hobbes wrote:Yes 3 Corps attacking 3 enemy Corps for example. It seems each one of my Corps could be up against 2 or 3 enemy Corps for each battle?
Evren wrote:If i couldn't express myself, or i just got it wrong, please let me know.
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