It's a matter of fact that never a vanilla game was suited for the audience of hard-core simmers. This is a strategy game, but commercial reasons have it be (on behalf of the producers' interests) as accurate as the
average player needs.
If this game was sold along with Battle Cry of Freedom all players would become hard core simmers
This is
the game.
I believe we should all look
back to Forge of Freedom and
ahead to G.Grisby's war between the states (whose release is imminent) and work to beat them both where they are stronger (AACW is unbeatable already when
it is stronger). I.E. what do i do with a total simulation where the engine does maths but i can't choose who pinces, who bombards, who feints, who cuts the rearguard, who assaults on bayonet, who withdraws, who flanks , who marches as vanguard, who's in rearguard, who climbs the hill, etc. etc.?
Just as example, mods should take care of the disparity of resources making it between impossible and near to impossible for CSA to survive...but they should also spawn balanced scenarios (i.e. a more finely developed rail network and industrialization for CSA) for PBEM games, different victory/loss thresholds according to the scenario and so on.
I am a fan of the totally accurate scenario in a
what if environment. Essentially, all historical events taking place should still take place and affect the game while players battle on the tactical/strategic plane of existence. It is
this battle that decides the war and not the historical flavored events that have no effect on the game. We know history by memory all right...i want history to affect my choices and see if i would have done better as Lee or Davis.
A team of 10 devs can never be as accurate as 10 modders just working on finetuning and betatesting and you, Gray, are the example. You singlehandedly reworked all the damn rail network. Anyone saw Virginia doesn't produce any money at the beginning? Yet CSA was much faster to mobilize than the Union, historically a reworked economy should really push the Union to pursue the real blockade but there's really no need if the CSA total revenue is barely enough to buy a single supply cart!
Luckily AgeOD was smart enough to allow modding...what am i saying, to encourage modding and add the cherry to the cake: retrofitting AACW with NPC discoveries increased the longevity and definitely sent this game into the legends of strategy games. Boa2 will be worth buying just to prize the team (i bought montjoe just coz i thought Pocus had developed it lol)
If i had to choose between a freely developed mod exactly as us, hard-core simmers look for, and the compulsory mod onto normal players, as a dev, i would choose the second option. It surely sells more.
But once the core has sold, the simulation side should be expanded...it's all about passparole. We're here and not leaving and if the team keeps improving the game, leaving the window open to gurus like Clovis then even donkeys can fly.
