
Pointing me to a thread or document where this is covered is good enough. Thanks.

Yes.Heldenkaiser wrote:Excellent information, Rafiki. Many thanks. I think I got it now, except one thing ... what happens to entirely unused conscript companies? I.e. if at the end of my turn I have some unused, just as I have money left, or war materials? Do they stay around waiting for the next turn?
Heldenkaiser wrote:And is 1 conscription point = 1 conscript company? The replacement screen uses the latter term, the financial screen the former ...![]()
Heldenkaiser wrote:One more question ...
In the replacements menu, the mouse-over explanation in each box gives something like this
Replacements already in pool
Replacements ordered to be built
Number of elements on map using this replacement type (huge number)
(Quoting from memory.)
Now the third line ... I would understand that to mean that in all my army there are so many elements (sub-units) of this type. Hence so many in potential need of replacements.
Only why does this number go down when I order replacements of this type?![]()
Eoghammer wrote:it is normal as you can't have more replacement ordered that the number of element on the map. So the number on the map is reduced by the number you just ordered.
arsan wrote:I have noticed this too.
I understand this as that the thrid line number has a two fold meaning.
Its both the total number of this element on map and the max number of this kind of replacement you can buy on a given turn.
Because, as Egogammer says, both numbers are the same.![]()
I think each turn the number resets to the number of elements on map so the quirk its only noticeable as you buy replacements.![]()
Don't know if i had been able to explain my self... does it makes any sense??![]()
![]()
Regards!
Tazilon wrote:Thus my contention the number is actually, "replacements you can build", not "units in the field".
Tazilon wrote:Arsan,
Before you buy replacements, it accidently represents both numbers. But, as soon as you buy 1 replacement, the number no longer represents what it says it does. It is not labelled correctly.
A broken watch is correct twice a day - but that doesn't mean it is a reliable reference of time. This number is only correct until you use it - then it no longer matches its label.
Once again, if you have 10 units and buy 1 replacement, the number becomes 9. This no longer accurately portrays your number in the field as you still have 10 in the field - not 9. It DOES accurately portray how many replacements you can still build.
The label is wrong and should be corrected. It is extremely confusing to newer players who have not yet figured out it isn't what it says it is.
Gray_Lensman wrote:Tazilon:
This obviously needs to be fixed, but please excuse the original programmer/developers for the occasional grammatical errors which you will occasionally run across. English is not their first language and sometimes the subtle differences are not so immediately apparent to them. You do have to admit that this game is superbly designed even though they were working with some language challenges.
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