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Edward Ord
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Moving generals out west?

Thu Mar 27, 2008 10:05 pm

I'm still very new to this game, and while I'm having a blast FINALLY getting the hang of creating divisions/corps in the east, I'm at a bit of a loss in the west.

My main problem is a lack of one and two star generals anywhere near Ohio or Illinois or pretty much anywhere that isn't D.C.. I've got McClellan and Lyon, but that's it.

Any help on how to get some gens. over there?

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lodilefty
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Thu Mar 27, 2008 10:08 pm

Edward Ord wrote:I'm still very new to this game, and while I'm having a blast FINALLY getting the hang of creating divisions/corps in the east, I'm at a bit of a loss in the west.

My main problem is a lack of one and two star generals anywhere near Ohio or Illinois or pretty much anywhere that isn't D.C.. I've got McClellan and Lyon, but that's it.

Any help on how to get some gens. over there?


1) Use 'relocate' for the really good ones.
2) Send them via Railroad to where you want. It doesn 't use any rail capacity...
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Edward Ord
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Thu Mar 27, 2008 10:14 pm

lodilefty wrote:2) Send them via Railroad to where you want. It doesn 't use any rail capacity...


Allrighty

tagwyn
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Western Generals!!

Thu Mar 27, 2008 10:14 pm

Pope is not too bad; Curtis is good and is usable. Sherman, Grant, Thomas and Rosecrans will be along soon. Also, Sheridan to fight the Indians. Halleck can control St.Louis and Navy has some great leaders. :p apy:

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Edward Ord
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Thu Mar 27, 2008 10:18 pm

Just read the leaders list and saw that Grant and crew are indeed coming very soon. I guess I was just getting ahead of history for a sec.

Thanks for all the help

Tazilon
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Fri Mar 28, 2008 1:26 am

In your first few turns, when you don't have a whole lot to do, it seems a good idea to transport 1 general per turm to where you will need him in the trans Mississippi and Western theaters once you get your first wave of troops going, keeping in mind, you have some better generals on the way later to cerwate armies/corps in those theaters, as well. Unless you change the settings, you get one free teleport per turn so take advantage of it!

Also, remember you can stack 2 generals together to offset the "independent" penalty. Doing so wisely can create some fairly powerful stacks out West long before you get to create an Army and Corps out there. Throw in a signal corps and/or ballon and the fact your independent divsion is totally free of the numbing influence of the overly cautious Union Generals in the East and you end up with a great weapon at your disposal. Use a general who is promotable and you should be able to have him climb the ranks quite easily.

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Edward Ord
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Fri Mar 28, 2008 1:49 am

very nice, I think that's what I'll do when I start me game over pretty soon. It has to help alliviate the problem I've been having in the east where I just cannot get my corps to attack anything. They can't even get into the aggresive postition, it's making me a little angry.

I'm posting another thread about it, but can anyone lend some help about it on this one as well?

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Le Ricain
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Fri Mar 28, 2008 1:50 am

Tazilon wrote:Also, remember you can stack 2 generals together to offset the "independent" penalty. Doing so wisely can create some fairly powerful stacks out West long before you get to create an Army and Corps out there. Throw in a signal corps and/or ballon and the fact your independent divsion is totally free of the numbing influence of the overly cautious Union Generals in the East and you end up with a great weapon at your disposal. Use a general who is promotable and you should be able to have him climb the ranks quite easily.


An excellent strategy for getting Grant up the seniority ladder and promotion to 3*.
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