Pocus wrote:I don't reproduce it. Are you using 1.09e executable and terrains files?
Yes I reinstalled the patch once again and the bug disappeared...i suppose something had gone wrong the first time.
Pocus wrote:I don't reproduce it. Are you using 1.09e executable and terrains files?
Lasse wrote:I've gotten a bug were i form divisions, set move orderes, then press next turn. the turn is processed but the division hasn't formed but some of the move orderes has... on top of that the messages from the turn before is duplicatet, so the same messages + new ones is shown.
Jagger wrote:Using 1.09, my opponent and I have confirmed that Union heavy artillery, (rodmans and coastal artillery), will not bombard passing CSA ships using he bombard button. Union coastal artillery will return fire if first bombarded by the CSA ships. Example from game, Union has 4 coastal artillery batteries at Fort Monroe with level 8 entrenchments and bombardment button on which have refused to fire at multiple rebel fleets passing Fort Monroe. CSA coastal guns appear to be working fine. I have not seen any mention of this problem or any fixes in the series of patches since 1.09, so I assume the problem is still in 1.09e.
Also any chance of splitting the patch into two parts-one part with the huge graphics folder and one with everything else? I just checked the time on a download of the current patch and it is a little over 11 hours. I know I can't be the only one stuck with a dial-up connection.
arsan wrote:I reported before on this thread (i think) that the bombard button seemed to work the other way around. Tooltips and effect was reversed so "on" was "off" and "off" was "on".
Could this be your problem also?
Regards!
Gray_Lensman wrote:The screenshot was taken from the 1862 Campaign Game, not the Shiloh Scenario and I don't think this problem is scenario independant anyhow. It is present in all scenarios. You just have to play further into the big Campaign to get some generals with "Nicknames". I've found that some generals with nicknames display properly and others such as Sherman display as above. Why the difference?
Gray_Lensman wrote:If you look at "McClellan", he displays properly even though he has a "Custom Name" of "Little Mac" defined. That's what I meant by "Why the difference?"
Ah, I see you may have pointed out the difference... So the incorrect part of the display seems to be coming in when they are part of a division... Needs to be fixed.
Le Ricain wrote:I can confirm Lasse's observation. In my case, I hit the next turn button and the game advanced to the next turn. However, the message log and the game set-up were exactly the same as the start of the previous turn. I thought that perhaps I had made a mistake, but as the turns were in winter, it was obvious that the map's regions had changed from snow to clear.
Apparently, in Lasse's case he got a mixture of the old and new turns. I, OTOH, got the old turn to do again.
I re-did the turn and hit the next turn button and everything worked fine.
Jagger wrote:Using 1.09, my opponent and I have confirmed that Union heavy artillery, (rodmans and coastal artillery), will not bombard passing CSA ships using he bombard button. Union coastal artillery will return fire if first bombarded by the CSA ships. Example from game, Union has 4 coastal artillery batteries at Fort Monroe with level 8 entrenchments and bombardment button on which have refused to fire at multiple rebel fleets passing Fort Monroe. CSA coastal guns appear to be working fine. I have not seen any mention of this problem or any fixes in the series of patches since 1.09, so I assume the problem is still in 1.09e.
Also any chance of splitting the patch into two parts-one part with the huge graphics folder and one with everything else? I just checked the time on a download of the current patch and it is a little over 11 hours. I know I can't be the only one stuck with a dial-up connection.
Gray_Lensman wrote:The screenshot was taken from the 1862 Campaign Game, not the Shiloh Scenario and I don't think this problem is scenario independant anyhow. It is present in all scenarios. You just have to play further into the big Campaign to get some generals with "Nicknames". I've found that some generals with nicknames display properly and others such as Sherman display as above. Why the difference?
soundoff wrote:OK my problem with the 1.09e patch is related to the 'OPTIONS' section 'Turn Compression'. Once I check the 'turn compression' and then, at prompt, enter a password each time I complete a turn in game as soon as it gets to 'supply segments' a dialogue box appears prompting me to enter the password. If I enter the password the turn proceeds ok until the next time. If I click on one of the cancel options though I'm thrown back to desktop with a critical error.
If I leave the password section blank in the OPTIONS section then turns run as they should, without any password prompts but that kind of negates the reason for protecting the files for PBEM play.
I'm currently using the standard 1.09 without any mods. I've copied the game into another folder to test. I've now downloaded the 1.09e patch twice and done reinstalls and everything is OK until I add the latest patch.
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RemoveDivHQ = 0
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