Rafiki wrote:My bad, that one is pretty gamey. However, having forts and entrenched stacks being able to fire on stationary fleets should be a very small and therefore feasable change (I imagine).
I have to admire it, though.
Rafiki wrote:MY post referred to the suggestion of having more batteries than naval elements to be able to cross and that kind of thing, though.
OK, you want a well thought out proposal for that.
Have gunboats automatically bombard any land forces they detect crossing or travelling via river, but reverse the current shore bombardment odds. Halve the chance of evasion for land forces in a river.
like this:
bmbHitCoeffRiver = 20
bmbHitCoeffFording = 5
bmbMaxHitsDoneByRiver = 50
bmbMaxHitsDoneByFording = 25
That allows land forces to force a crossing, possibly even damage or sink the gunboats if the land force is big enough. Against anything less than a division, gunboats will win, without taking much (if any) damage. It would probably take several squadrons (or an ironclad) to completely destroy even a small land force, but only one to cause severe casualties and cohesion loss, which would likely prove fatal to raiders with no good line of retreat shortly thereafter. If any sized land force tried to deal with a large fleet by the direct method, they would be severely punished, but a large force would not be destroyed.
I say do it automatically and include any riverine movement for three reasons.
1. No new buttons!
2. If you don't want to get in a fight with an entire army, you will be discouraged from putting gunboats in front of an entire army. That will require some forethought. Grognards should love it.

3. It will discourage riverine penetrations by small land forces deep into enemy territory (another gamey tactic I use but would gladly do away with). At the moment, if I am prevented from travelling through a river region, I know it is because there is a warship there. So I get out of the river and hit the nearest target at that point. I would prefer to see a system that lets me steam around a bend and right under the grapeshot-loaded guns of a boat coming the other way. Oops! Or, just possibly, if I am lucky, sneak past.
That gives the land force two ways to manage an opposed river crossing. They can take the time to entrench, set up artillery, and blast the gunboats out of the way; or they can plunge in and feel the pain.