Ok, I have just finished slogging through this entire thread from its inception. I must immediately make one observation: the attrition caused by such slogging is way too high and should be modified downward!
Everything I can find on the subject shows that Armies of that time felt a standard day's march in good weather and on good roads to be 14-15 miles for infantry and 20 for cavalry - 25 once they got going. Of course, what is taught in class rarely is what occurs in the field. As demonstrated and documented over and over again, such movement rates were rarely achieved and, even more rarely, sustained in the field. The ability to perfectly organise and move large amounts of men while maintaining the perfect organization during the movement was beyond the scope of most commanders; even the best leaders could not do it day in and day out.
Applying my own knowledge of meteorology (I'm a retired weather forecaster) to known Army rules of movement, I think Jabber's mod has come close to what was historically accurate for fair weather movement.
Unless you are moving troops in the southwest, you would not normally have 14 days of fair weather in a row. The Polar Front typically undulates is such manner cold fronts pass over temperate regions every 3-4 days. The number of inactive cold fronts (no precipitation) more common in summer would be offset by the increase by non-frontal weather also more common in summer.
Any single precipitation event has the capacity of making dirt roads difficult for large scale momement on the day during which the weather occurred. I can distinctly remember my van sliding off the side of a dirt road in rural Florida one summer after only about a 20 minute rainshower. (I won't say why I was on a rural dirt road in Florida but the more psychedelically inclined of you can figure it out.) Most of us are so used to traveling on paved highways, I think we lose appreciation of how much better they are in rain as opposed to unimproved roads.
Extrapolating figures from various documents on troop movements, I created a rudimentary "model" for troop movement on good roads in fair weather:
Per Army documents, I used 6 days of marching per week at a rate of 14 miles per day.
Per my knowledge of weather and verified in a sample I present after this model, I considered every 3rd day to be one with weather (precipitation).
Per documents I could find on movement along muddied roads, I used a momement rate of 7 miles a day for the weather days.
Thus, for a 2 week period:
(FairWeatherDays*12)+(RestDays*0)+(WeatherDays*7)/14
would yield an approximate movement rate under ideal conditions.
Plugging in the numbers, we get:
(8*14)+(2*0)+(4*7)/14 = 10
Throw in the fact perfect marches were not the norm and Jagger's use of 8.5 miles per day for infantry in fair weather seems quite accurate.
Here is how I checked my assumption weather occurred roughly 1 every 3 days:
Using official data from the National Weather Service, I checked the average number of days per month with measurable precipitation for 10 cities located around the main area of combat in AACW. I used the averages for the entire period of record for these cities, meaning these numbers are the monthly averages of 40-80+ years of data, depending on the location.
The cities I used are:
Harrisburg, PA (closest I could get to Gettysburg)
Washington, DC
Richmond, VA
Atlanta, GA
Pensacola , FL
New Orleans, LA
Nashville, TN
St Louis, MO
Dayton, OH
Lexington, KY
The average number of days with measurable precipitation for these cities in the following months is:
January: 10.8
April: 10.1
July: 11.8
October: 7.4
It should be noted that Pensacola and New Orleans, with their sea breeze front convective storms in the summer and less frequent polar fronts in non-winter months, skew results a bit. Removing them from the non-winter sample, the averages would be:
January: 10.8
April: 11.0
July: 10.5
October: 7.9
Based on this sample's results, I feel using 1 in 3 days as weather impacted movement is valid for the purposes of such a generalized model.
A couple of other notes on weather in general:
1) Fall almost always presents the best weather in the US, with October normally the fairest month of the year. Future Mods or changes to the game might consider reflecting this.
2) Southern coastal areas typically have precipitation maxes in summer, instead of spring. One region inland, however, averages follow the normal Spring, Winter, Summer, Fall order of precipitation frequency. Again, future changes should consider reflecting this.
Some thoughts on weather's impact on movement:
1) As noted in the comment on my van, short periods of rain in summer can have disasterous results in the South. Combine heavy rainshowers or thunderstorms with roads of the period and I would think marches in coastal regions in the summer would be forced to deal with mud a lot.
The land itself would be fine - but the roads would be mush for several hours during and after the showers. Note that precipitation occurred almost every other day in the sumer along the coast! This is not an aberration in the data. Having forecast in Ft Walton Beach, FL for 6 years, I assure you, the hard data matches the emperical. Imagine trying to keep a Corps together when the lead end hits the mud, everyone bunches up and then the advance units pull away from the rest as they emerge from the mud but the rest are still slogging through it. A day's march could be severely impacted by a single, isolated thunderstorm - a common occurence in southern, summer, coastal regions! Accordians are great to polka to but they aren't much fun to march in. Again, food for thought for modders and designers.
2) There appears to be a small debate whether mud is worse weather than snow/frozen ground. I assume those who feel mud is worse have never lived up North. Anyone who has spent any amount of time driving in winter conditions will tell you fresh snow is much easier to drive in than old, compacted snow. But it should seem obvious: you don't get many men down a road on fresh, easy-to-step-through snow before it becomes trampled into hard, slippery, ack-i'm-falling-again snow. Of course, that implies snow that is easy to step through in the first place. Imagine what happens if you are trying to move through 2 feet of snow! Even fresh, it is a chore.
And if you think mud is slippery, try moving that wagon train down the non-perfectly level road on ice! I doubt any Army commander would be so dumb as to try it.
I went to my first tech school in the Air Force at Wichita Falls, TX. I was there in January 1978. We normally marched in formation to class and back. Mind you, we moved in flights of only 40-50 students. One day, it snowed heavily (for the area) overnight (7-8") with a spattering of frozen precip under the ice. The Air Force would not let us march to school that day - we were told to get there however we could - walking alone, taxi, personal car, whatever. Moreover, we would told we were not allowed to march in step along the way if we walked with others. Walking by one's self in winter conditions is infinitely easier than trying to march in formation, even if you are in a loose formation. Trying to move large amounts of men over snow/ice would be comical at best, suicidal at worst. Any movement undertaken would have to be exceedingly slow to succeed.
Personally, I think movement rates should be lower in snow than mud.
Thought on attrition/cohesion:
The rates mentioned by others seem excessive. I can't quote figures but my own short experience with attrition from movement mirrors their accounts. Cohesion drops too rapidly and rises too slowly relative to the drop. I think toning down movement related cohesion losses would be the route to take. It is one thing to end a movement in less than perfect battle condition. That is to be expected. It is quite another to end a non-forced movement with the fighting capaibility of a sparrow. That is ridiculous.
I disagree with manpower losses being returned to the manpower pool where you have to buy them again. ("Army recruiter to conscript, "Hey! Didn't I just recruit you two months ago?") Stragglers normally rejoined their units. This is already modeled by the cohesion loss with movement. To suffer cohesion loss AND an increased loss of troops seems like double jeopardy.
Desertion and illness was more dramatic in standing armies than moving ones.
I think the goal should be to tweak the cohesion/movement/weather interplay to more accurately reflect conditions and tweak the attrition system so that the historical setting causes standing armies lose more men than marching ones - but please don't make me buy training for the same guy twice!
One final thought...
As shown by various posts in this thread, commanders were sometimes capable of pulling off astounding marches but were also subject other times to the full effect of Murphy's Law. Instead of treating movement rate as a fixed number, is it possible to make it a variable? The leader's bonus or penalty for movement (if he had one) could skew the variable positively or negatively as applicable. I'm thinking each day would add a check for the movement variable with 3 options possible: slow, normal, fast. Commanders with a sped bonus would have percents skewed toward fast. Commanders with a movement penalty would have percents skewed towards slow. Combine this with your movement orders showing PROJECTED rate of movement as opposed to ACTUAL rate when you planned a move and the game could easily simulate the fact you didn't always get what you thought you would.
You might expect Grant to take 5 days to get to the battle but that unforeseen snafu with the loose sheep at Boogerville Crossroads slowed him down an entire day! Maybe too much to program in but with the depth of game play already there, I think it would add even more realism to a currently outstanding game.