
Jabberwock wrote:I think I should revisit this.
For Barksdale, soundoff, and several others this is the most important shortcoming.
For Clovis it is Athena's inability to plan ahead or perform large-scale amphibious assaults.
For me it is the inability of the navy to interact realistically with land units.
We give our opinions; AGEod has to set priorities, based from opinions (ours and theirs) and do-ability. This issue is getting a lot of noise, it seems to be doable, and Pocus has rightfully given it a high priority.
Clovis, I think your pet issues are hitting a wall at do-ability, so they will get addressed later than this one.
My pet issue, I think hits two walls. One is the Iwo Jima backlash. The other is the wall of education. It doesn't get as much noise, because most players (or reporters, or historians, or educators) have never understood how important it was to both tactics and strategy. So (even though I find it frustrating at times that other people have other priorities) my latest approach is posting links to good research material, and settling in for the long haul.
So yes, as much as I enjoy the status quo on this issue, as much as I publicly and jokingly deny the existence of any issue, I think we need to give it a high priority and work with AGEod to get it fixed to the satisfaction of those that are disturbed by it.
Jabberwock wrote:If I implied you shouldn't, I didn't mean to.
PhilThib wrote:Your Mc Culloch division will not move very fast, not because of weather conditions, but because the fort batteries and coastal artillery (captured units) are extremely slow moving (almost nil) and thus shall delay the whole unit...
As a rule, remember a stack moves at the speed of the slowest unit inside it.![]()
PhilThib wrote:Your Mc Culloch division will not move very fast, not because of weather conditions, but because the fort batteries and coastal artillery (captured units) are extremely slow moving (almost nil) and thus shall delay the whole unit...
As a rule, remember a stack moves at the speed of the slowest unit inside it.![]()
Gray_Lensman wrote:As a related question are the number of Corps counted also along with Divisions, (against the same "setcombiunits" variable) or are they limited only by the number of 2/3 star generals?
Pocus wrote:
So the new code use the slowest element now... be prepared to some nasty crawl across the map, and please report if you see problems:
http://www.ageod-forum.com/showthread.php?p=70815#post70815
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