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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Fri Apr 28, 2006 6:46 am

Money is not everything...I could have paid higher prices even to some team members I had in the past, they would still have done b.... :grr:

A key to a succesful game is dedication and talent: if you are not in love with the subject you deal with, at best you will do acceptable work. And without talent....well :p leure:

We did BoA with ten times less money than Pax, and you see the result: a better DA who loves that kind of gaming and all is there (also my commitment was different too, for various reasons too long to explain...)

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Korrigan
AGEod Guard of Honor
Posts: 1982
Joined: Wed Nov 30, 2005 12:33 pm
Location: France

Fri Apr 28, 2006 11:57 am

Sure, in your various participation in this forum, we can feel how all of you (Philippe, Pocus, Robin, Sandra, PDF, etc.) are strongly commited to what you are doing. I've been playing for 15 years and I can actually feel the difference with some other companies.

Much have been said about consummer support, but what I wish to emphasize is that all of you are "gamers". We share together common values and commun game culture. Even I don't agree with everything, just like I do not agree with everybody on The wargamer forum, there is not enough companies I can tell the same

I wish your business will be going well, but I also wish you will retain this particular feature.
"Never argue with a fool, onlookers may not be able to tell the difference." Mark Twain

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Donegal
Corporal
Posts: 51
Joined: Sun Apr 02, 2006 5:35 pm
Location: Madrid
Contact: WLM

Tue May 02, 2006 9:43 pm

Well, i'll vote for ancient period, how many turn based pc games based on the ancient period do you know? Nothing except total war series but they aren't turn based. A success for sure

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PDF
Posts: 548
Joined: Wed Oct 19, 2005 11:39 am

Wed May 03, 2006 10:33 am

Korrigan wrote:Sure, in your various participation in this forum, we can feel how all of you (Philippe, Pocus, Robin, Sandra, PDF, etc.) are strongly commited to what you are doing. I've been playing for 15 years and I can actually feel the difference with some other companies.

Much have been said about consummer support, but what I wish to emphasize is that all of you are "gamers". We share together common values and commun game culture. Even I don't agree with everything, just like I do not agree with everybody on The wargamer forum, there is not enough companies I can tell the same

I wish your business will be going well, but I also wish you will retain this particular feature.


Thanks ! We wish that too :innocent:

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Philippe
AGEod Veteran
Posts: 754
Joined: Thu Oct 26, 2006 11:00 pm
Location: New York

Sat Feb 04, 2012 8:56 pm

Not sure which idea you're referring to. I'm assuming you mean an ancients game, because der Alte Fritz is covered by ROP.

But apart from that, yes, the AGEOD engine seems very well adapted for pre-modern periods, and I can't think of any reason why it couldn't work for antiquity.

The one caveat is that armies need to be able to take refuge in cities. For anything involving ancient Greece in the fifth century B.C., siege warfare needs to be spectacularly ineffective -- with a few clumsy and not very successful exceptions, walled fortifications were almost alway reduced by starvation, a very long slow process. What passed for 'modern' siege warfare was introduced during the course of the fourth century, and you can still feel the gee-whizz astonishment in the descriptions of someone being systematic about using all the tricks. But it wasn't that effective, because that general was Demetrius Poliorcetes ("the Besieger"), but despite of his nickname, very few of his sieges were successful. A hundred or so years later the Romans picked up more advanced techniques from the Hellenistic engineers, and eventually managed to get siege warfare down to a science. But it was still very, very slow. (Having said that, sieges did not go on for years and years the way they do in some games).

If an ancients game covered something other or older than Greeks, several civilizations in the Near East developed the engineering skills to make them far less incompetant than the Greeks. The Assyrians in particular were less advanced than first century Romans, but walled cities didn't stop them and they had the skills and the manpower to be able to resort to more than a mere blockade. Many of these techniques were passed on to other groups in the area: the Babylonian capitivity followed the aftermath of a successful siege, and Persian siegecraft had no trouble overwhelming the defense of the Acropolis of Athens during the Persian Wars. Early on the Greeks' lack of skill in this area was really rooted in the cultural basis of why and how they waged war with each other, and only the experience of the fifth and fourth centuries forced them to rethink their approach along more cold-blooded scientific and ultimately successful lines. (To get a sense of just how laughable early Greek siegecraft was, read Thucydides' description of the Athenian siegeworks at Syracuse -- then ask yourself how they could possibly have expected to win with an approach like that).

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Nikel
Posts: 2920
Joined: Sun Apr 20, 2008 8:38 pm

Sat Feb 04, 2012 8:59 pm

It is just spam Philippe ;)

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Philippe
AGEod Veteran
Posts: 754
Joined: Thu Oct 26, 2006 11:00 pm
Location: New York

Sat Feb 04, 2012 9:03 pm

Just took a second look and you're right. I didn't see or notice the junk at the bottom of that posting. No wonder the message seemed so out of touch.

But my response still has something useful in it -- though the AGEOD engine works very well for pre-modern periods, you have to be careful about how it handles siege warfare in any given period.

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