GrudgeBringer wrote:As CSA I have decided to try and build light industry in 3 states. After I right click on the State it shows a factory Icon and some info on the industry to be built and the costs of building.
Now my questions are simple but I can't seem to find the answer anywhere.
1. After you Initially pay for the Industrialzation of a state is it a 1 time charge or do you pay it EVERY turn?
Its confusing because the costs stay on the screen turn after turn and honestly I have tried to figure the calculations for supply but......I'm not that smart apparently.
2. Sometimes (I check them every turn) an Industry Icon will dissaper from a state for no reason (The state hasn't been attacked or raided at all).
This is what brings up the question of do you pay every month the costs.
Could it be that when you can't meet the costs that the industry is shut down for all practical purposes?
If so then WHY would the CSA invest in industry anyway because IF you have to pay the costs every turn you will NEVER recoup the costs.
If any one can clarify this I would appreciate it as it appears industry is the only way the CSA will be able to compete after 1861.
Thanks as usual!!!
GlobalExplorer wrote:In my last game as the US I invested in Wisconsin, and after half a year there was nothing gained in terms of additional production in that state (though the "excellent" potential).
Mind I chose Wisconsin because of "excellent" potential and a ridiculously low industrialization cost (no more than 5-6 money/wm I guess) compared. If I'd invested in NY I would have spent ten times that.
P.S. As the CSA I always invested in Georgia and it seemed to pay off.
W.Barksdale wrote:Wisconsin is the only state I industrialize with the North. I don't think it's even necessary though.
Aurelin wrote:My current game I've invested in NY and WI. NY has been getting 4-5 WS each turn. And a good bit of GS and Ammo. WI, barely anything.
But, as always, YMMV.
chainsaw wrote:I have found that when I have captured New Orleans, but not having taken the river forts yet, that by investing in Louisiana I can get enough supplies to tide my army over while they rest, refit and then attack the forts guarding the mouth of the Mississippi. Seems like a reasonable way to let Ben Butler supply his army.
Jabberwock wrote:Can you be more specific? Which towns; which state; what other towns did you hold there recently?
GlobalExplorer wrote:Playing CSA last time I checked industrialization cost in Georgia and I think it was 17 money / 22 war material. Isn't this prohibitive - I mean in my CSA campaigns money is the limiting factor, and this cost amounts to almost a brigade per turn, or a division every 4-5 turns? Therefore I did not chose industrialization in my last campaign and I am doing quite well - concerning my ability to build units.
Jabberwock wrote:Is it possible that you had only militia, sharpshooters, or artillery (no line units or cavalry) in one or both of those towns that turn?
Jabberwock wrote:It is not prohibitive for most players. For most, WS is the problem early on, which is cured by industrialization, and manpower is the limiting factor later.
Build lots of blockade runners instead (they bring in $ or WS, depending on what is low); money will not be such a limiting factor, then you can afford to invest in factories. Also, hit the money options in early June and early December, when you've built up lots of VPs. Go with Exceptional Taxes & 8% bonds, that saves you from having to print much.
GlobalExplorer wrote:Strange, I seem to do play somewhat different.
...
Moreover, I made a rule to never go with anything that creates inflation (so anything higher than 5% and measured taxers is out of the question).
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