runyan99 wrote:Patch the game to the latest version. Then go into ACW/Gamedata and delete the Units and Models folders. Replace them with the modded Units and Models folders. Then copy and overwrite the modded events files into ACW/Events, the Alias files into ACW/Aliases, and the settings folder into ACW/Settings.
In this version of the mod McDowell, Butler, Banks and Fremont have been reduced to two star rank. Thus, there are only two Union generals eligible to command armies in 1861, and they are Halleck and McClellan.
Jabberwock wrote:Hi Cory -
Absolutely loving this. Thanks for all the hard work.
That really wasn't necessary for Butler or Fremont. Any Federal CinC who gives the AotP to either of 'em over 'lil Mac deserves the consequences.![]()
Could i continue my ongoing campaign is i change some leader stats?
Gray_Lensman wrote:runyan99:
I was planning to use some of your historical starting locations (in the vanilla scenarios) for Leaders as in your Leader MOD, but it was pointed out (by PhilThib) that they were deliberately set to show up in a central location in the vanilla scenarios in order to help out the AI in its distribution of them. I was curious if any gamers were seeing AI difficulties in this respect when using your Leader MOD.
Gray_Lensman wrote:runyan99:
I was planning to use some of your historical starting locations (in the vanilla scenarios) for Leaders as in your Leader MOD, but it was pointed out (by PhilThib) that they were deliberately set to show up in a central location in the vanilla scenarios in order to help out the AI in its distribution of them. I was curious if any gamers were seeing AI difficulties in this respect when using your Leader MOD.
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