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Gray_Lensman
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lodilefty
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Sun Feb 17, 2008 1:35 pm

Gray_Lensman wrote:I've used tthe always show objects boxes, but it's not so clear as to structure names that are incorrect nor would it have helped in the example above since the structure object was over another city. Looking at the actual map shows these errors much more clearly.

I'll have to think about the Cumberland Gap Transition Link idea. I like the new region idea better because the minor rivers come into play to help fight the passage. With Transition Links, the rivers would have no effect.


OK on objects. I'm Still deciphering ExMap mysteries.... :tournepas

I'll ponder the 'gap', too, since a new region is a bit in the future.... :niark:

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Jabberwock
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Sun Feb 17, 2008 3:06 pm

lodilefty wrote:Also, could we 'fudge' the Cumberland gap with a transition link?


Thats what I was thinking. Also, I believe it's just south of the western tip of Virginia.
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Ian Coote
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Sun Feb 17, 2008 3:43 pm

Hi gray,I did what you said,uninstalled the game,manually deleted the rest of the file, rebooted and then did a fresh install,updated to patch 1.09.I then tried the game before installing your latest update , dates on april campaign were ok.Then downloaded your latest update ,tried April campaign again and still got a start date of July 1861.I noticed when just pointing the arrow to the campaign selection for April 61 and getting a discription of the campaign, everything looks ok untill you get to the part where it gives you the number of turns for the game 114,then to the left of there it gives a start of July 1861 till Jan.1866.Very strange.

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It doesn't appear to be working. I guess the terrain is the issue?
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Ian Coote
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Sun Feb 17, 2008 7:45 pm

Hi Gray,tried to get a copy of the scenario screen over to you,but I'm a bit of a dummy and couldn't figure out how to do it.But would I did do was another install,and this time instead of using the fast install I copied the files over Manually.Every thing now is working fine and I'm all set.Sorry for being such a klutz.

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lodilefty
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Sun Feb 17, 2008 9:48 pm

Jabberwock wrote:It doesn't appear to be working. I guess the terrain is the issue?


:8o: works OK for me....

between 161 Scott VA and 556 Harlan KY, I get 4 days transit for a Cav unit (clear weather) and 10+ [can't remember the exact number] for a supply unit.....

I'm soooo confoosed.... :niark:

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Sun Feb 17, 2008 10:07 pm

Doh! It would help if I paid attention to which regions I'm trying to move between.

1. It does work as written.
2. It should connect Scott, VA with Laurel, KY. The pass runs ESE-WNW, and then the road runs down the mountain for a while before turning north. Nobody wants to go to Harlan. Septin mebbe Bo 'n Luke. :niark:
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Mon Feb 18, 2008 12:33 pm

hoo wee!
Correcting the Ohio river bridges is going to make supply in Kentucky a bit more interesting for the Union, as it should!

Good stuff! :king:

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lodilefty
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Mon Feb 18, 2008 12:57 pm

Gray_Lensman wrote:I'm thinking the same thing, and I think of it as "correcting" not "breaking".

BTW, there will be a RR MOD upload in about an hour or so that will include these items along with the 60/30 Leader settings and some other Militia Garrison name changes to match some structure names that I corrected previously, but missed the Militia Garrison names to match. The exception is "Christianburg". The name "Christianburg Militia" is too long to fit on the unit bar, so it is being left at Christian Militia". The experimental "Cumberland Pass" JumpLinks will not be included just yet.

Regards


Oops, bad choice of words.
I've redone the Cumberland Gap (161Scott, TN to 555Laurel, KY, removed link to 556Harlan, KY) if you wish to include:

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Mon Feb 18, 2008 1:17 pm

What was the reason to use 555 Laurel, KY instead of 556Harlan, KY? I thought to make it a rather "cumbersome" journey, by forcing the trip through mountains but not impassable mountains. (Ooo, really bad pun, almost)

Jabberwock wrote:Doh! It would help if I paid attention to which regions I'm trying to move between.

1. It does work as written.
2. It should connect Scott, VA with Laurel, KY. The pass runs ESE-WNW, and then the road runs down the mountain for a while before turning north. Nobody wants to go to Harlan. Septin mebbe Bo 'n Luke. :niark:


Just trying to follow Jabberwock's info....

Maybe you're right about the correct patch going thru Harlan, then 'normal' travel to Laurel......

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Mon Feb 18, 2008 1:57 pm

Gray_Lensman wrote:That's why it's experimental and not in the RR MOD just yet. I'd rather not spread it out widely until we have tested it thru. The Laurel route may actually be better than the Harlan route, so some more testing should be performed first. For now, you guys test it out, and whatever makes better sense (travel time wise), we'll maybe place it in the next upload after this upcoming one.


That's very fair..... :sourcil:
Once you upload the 'Ohio bridges', I'll get rolling.... :niark:

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Mon Feb 18, 2008 4:52 pm

lodilefty wrote:Just trying to follow Jabberwock's info....

Maybe you're right about the correct patch going thru Harlan, then 'normal' travel to Laurel......


I'm just saying there is no pass between Scott, VA and Harlan. The Cumberland Gap as was important historically as an east-west route. The only people who wound up in Harlan are the ones who got through the gap, and then circled around and got lost in the woods. I would have said to run it to Scott, TN; but the Wilderness Road turns north at Middlesboro on the west side of the gap, and then eventually northwest again in the Laurel region.
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Jabberwock wrote:I'm just saying there is no pass between Scott, VA and Harlan. The Cumberland Gap as was important historically as an east-west route. The only people who wound up in Harlan are the ones who got through the gap, and then circled around and got lost in the woods. I would have said to run it to Scott, TN; but the Wilderness Road turns north at Middlesboro on the west side of the gap, and then eventually northwest again in the Laurel region.



I've never visited there, so we go with your knowledge!
However, the map graphic shows the 'road' cutting thru the corner of Harlan. Including that region may 'model' better, as opposed to being geographically accurate. :innocent:

It appears to work either way. I lean toward 'Harlan', as this adds distance & time, and therefore higher cohesion loss while marching. This would offset our inability to model river crossing at the Scott region......

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Jagger
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Sun Feb 24, 2008 8:39 pm

Gray, are you also modding harbor exit points? I have found a number of serious problems in Louisiana.

I just captured Fort St Phillips at the mouth of the Mississippi river just below New Orleans. Unlike other forts along the coast, only one harbor exit point is listed-the Mississippi Mouth. The North Mississippi Delta is not listed as a harbor exit point. The end result is an inability to resupply the fort properly until I capture Fort Jackson. Fort Jackson also only lists a single harbor exit point of the Mississippi Mouth while not listing the South Mississippi Delta.

I believe both are errors. If the forts are meant to be like other coastal forts, then they should have the second harbor exits as well. Plus it just makes sense that all surrounding water regions to the fort should be exit points.

As it is, you must capture both forts to supply either one.

Also West Baton Rouge only lists a single harbor exit point while located on an island in the middle of the Mississippi River. Strangly the one exit point is listed as the Western Branch. Regardless since the region is an island, the reality is that West Baton Rouge should have exit points to all river sections surrounding the island as river supply can be provided from any unblockaded section of the river.

This problem impacts both the CSA and Union. It is too easy to blockade a CSA West Baton Rouge by a Union force located on the single harbor exit point. And from the Union perspective, a Union force cannot receive river or coastal supply at West Baton Rouge unless it controls New Orleans and the Fort Jackson/Phillips first. Which is not realistic considering that logically coastal supply could come from the west side through White Lake.

I would mod the harbor exit points myself but I have not been able to successfully determine the process. Nor have I been able to find a description of the process. If you have directions or know where they are located, I would make the changes myself.

Also if you are not working harbor exit points, do you know if anyone is?

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Mon Feb 25, 2008 7:27 am

The naval part of the New Orleans expedition was commanded by Farragut. On April 24 his fleet steamed upriver past the forts and captured New Orleans. The forts, hopelessly cut off, were forced to surrender. That's when our old friend Ben Butler came in with troops to take possession both of the forts and of the city.

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Mon Feb 25, 2008 8:12 am

Gray_Lensman wrote:True, he did leave them intact after a week of bombardment, to be surrendered later, but until they were taken, they effectively barred access to regular naval supply of New Orleans, which is the point of the previous post.

Indeed. However, as a matter of interest, I felt the need to clarify your description of the capture of New Orleans. Which was, of course, the point of my previous post.

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