Gray_Lensman wrote:I'm afraid canals if done at all, will be way off in the future. They don't contrast very well and therefore are extremely hard to work with. The occasional river edge is hard enough and the few that I have had to work with take hours compared to grabbing up a rail line and blending it in. Towns are a piece of cake. Graphically renaming towns is relatively easy also. Structure names are the easiest of all, because they are actually changes in the database files.
Jabberwock wrote:They are already on the map. There is no graphics work. JumpLinks is all I was asking for.
lodilefty wrote:Bear in mind that the USS Michigan[?] could 'escape the lake' with this, which might not be a good thing historically.....
lodilefty wrote:27LongTransitionLink would take a ship 20 days start to end
28VeryLong..... would take 40 days
These are clear weather for all things that float.
I'd propose doing a single link froim first point to last for each.
How long would the 'end to end' trip actcually take in those days?
Jabberwock wrote:On April 10, 1848 mule drawn canal barges began the day-long journey ninety six mile journey between the steamboat basin off the Illinois River at LaSalle and Chicago. At 7:30 p.m. the first boat locked through the canal was floating in Lake Michigan.
Erie Canal was about 4x that long. (363 canal miles from Albany to Buffalo) I would just propose making the passage time for the I & M = the current total passage time used for the O & E. Then multiply by four for the Erie.
lodilefty wrote:If you can live with 20 day transit for both, it works!
Gray: the regions involved are lake/river water bodies. You're best positioned to tell us if those get affcted by your work.
I could forward the rgn files to you to include in next update if you wish.
Gray_Lensman wrote:You can use #22 JumpLink(s) to get a shorter transit time (supposedly 12 days), so why use #27 (or as you say 20 days)?
In actuality #22 JumpLink(s) are already being used between (36 Erie PA and 38 Centre PA). Is this why you are doubling the time?
I think whoever originally placed the Transition Link between Regions 36 and 38 above, was just limited by having no other shorter time frame Transition Link to utilize.
Gray_Lensman wrote:I don't favor a single link, because it can't be blocked except at the ends. That is counter to the scale of the game. That said, a single link is better than no links at all or a "broken" series of links (excluding actual blockages due to enemy occupation or weather related freezing).
Have you tested the transit times for those Transition JumpLink(s) referred to above. If they are accurate, then the information given me by Pocus was in error, and I may have to do some retesting regarding the Western Boxed regions. In this regard, I actually hope you are correct, because when working the Western Boxed TransLinks, I thought I was working with a choice of 12 days or 48 days. It would have been much better to have a choice of 12, 20, or 40 days.
If you want me to take a look at your information, go ahead and post it here and I'll look it over in the next few days. I'm heading into my long 4-day weekend (real life).
Gray_Lensman wrote:Jabberwock and lodilefty:
I did a little experimenting today and set up a link using (#22 Transition Link) between 859 Chicago, IL and 1271 LaSalle Run. The movement time was 6 days, which is really not too bad. Also, I noted that it is better to have one end or the other of the Transition Link actually be a Water area. This effectively blocks land units from using the Transition Link. I haven't officially implemented this change just yet, preferring to wait for your input/opinions on this before proceeding, though I can say, I am rather satisfied myself with the results so far.
Regards
Gray_Lensman wrote:Jabberwock and lodilefty:
I did a little experimenting today and set up a link using (#22 Transition Link) between 859 Chicago, IL and 1271 LaSalle Run. The movement time was 6 days, which is really not too bad. Also, I noted that it is better to have one end or the other of the Transition Link actually be a Water area. This effectively blocks land units from using the Transition Link. I haven't officially implemented this change just yet, preferring to wait for your input/opinions on this before proceeding, though I can say, I am rather satisfied myself with the results so far.
Regards
Users browsing this forum: No registered users and 3 guests