Coregonas wrote:Well in case ALL bonuses were eliminated... as Rafiki said....
Some funcould be lost.... And lots of rare problems sure will arise.
For example... Moving the ANV-HQ to (Winchester VA) from the Richmond Area with a 4 STR leader (Beauregard) will leave a reserve corps in Richmond halved in CPs + other maluses!
Oh dear -35% only for waiting well fed in a 8 trench in the capitol.leure:
trying to add my best ideas to solve this BUG.![]()
Perhaps adding a VERY strong STRATEGY MALUSES could add a lot.
For instance -2 or -3 STR maluses!
Even Stonewall will end as a 2-4-4boring leader! Able to move a medium sized troop in the defensive but unuseful in the attack.
I'm glad you used Stonewall as an example. How could his status in the Shenandoah Campaign best be modeled? Corps commander within Lee or Johnston's extensive radius? Corps commander outside? Senior division commander?
One problem with penalties that are too severe is that they affect all versions of the game, unless they are made optional. A lot of players are using reduced radius mods, designed to address the static trench warfare that marching to the guns can produce. Mods should never a primary concern when considering rules changes, but they are a part of the community and quite often point the next direction for official game development.
I prefer smaller penalties, but affecting all the corps abilities. If for no other reason than I don't want to see another situation like the naval bombardment (or lack thereof) issue. If that is not enough to stop abuse, it can be tweaked towards more severity.