Clovis wrote:Unfortunatly, Petersburg mod should be incompatible with current games. I made the choice to integrate it asap to solve definitly this problem...
Trueknight wrote:So I'm afraid I should do without Petersburg mod until the next game...
What about new abilites and new leaders?, Will they appear in my current game? Or i will mess up the savegame if install the new version now?
BTW Yesterday i noticed in my game against AI, started before applying the fixes, that the turn after I (CSA) invaded kentucky buying the corrispondent unit I was able to recruit KY troops (militia and brigades) which had both CSA (in limited numbers) "classic" graphic and NATO symbols, and a lot more of that had USA graphic and blue NATO symbols...
Again, I'm not sure if this is an issue or it's a wanted feature...
Trueknight wrote:Oh...sorry, my post wasn't much clear...I meant, if I install the mod will the abilities and leaders be in my old game even though the Petersburg mod will be out, or this will screw up the savegame?
And regarding Kentucky...so this is a graphic only problem, right? those units were meant to be recruitable by the CSA? I'm not exploiting a bug if i take them?
Thanks again.
Big Muddy wrote:I am having some problems, 8. Copy and paste the Localstring file and the aera.ini file to the Struggle for a vast future mod /settings folder. When I do this I have two Localstring in said folder! also, when I start up this is the message I receive " ULocalize, load local strings, file not found, I have two Localstring files in setting folder. Area.ini goes in this folder?
I am asked for my serial number, and can't exit, I have to reboot. I have two Struggle for a vast future folders, one contains logs&saves, the other everything else, is this right?
Clovis wrote:Ooph... I would suggest you:
1) download again the mod (I made some changes)
2) delete your Struggle folders
3) reinstall the mod.
The aeras.ini file must be placed in the struggle.../gamedata folder ( it was an error in the install file).
The setting files contains 2 localstring files, one named ACW and the second Age. I can load game with mine without problem...
Hope it will work. Mine is flawessly working with the 1.09 patch. If the problem remains, send me the main log file in the log folder at ozark@wanadoo.fr
Big Muddy wrote:Didn't work again, ULocalize.load LocalStrings, file not found: C:\documents and settings\windosxp\desktop\newdolder\struggleforavastfuturemod\settings\LocalStrings*,csv.
4:28:32 PM [Critical ] ULocalize.LoadLocalStrings, file not C:\Documents and Settings\WINDOWS XP\Desktop\New Folder (2)\Struggle for a vast future mod\Settings\LocalStrings*.csvleure:
Clovis wrote:For any reason, your install is unable to fing both Localstring files ( ACW and AGE). As I didn't made any change to the localstrings AGE file, I suppose now it's not my mod to cause your problem.
Did you used the "Struggle for a vast future" empty folder I included in the .zip file? Or did you created this folder and named it yourself "Struggle for a vast future mod"? If so you should delete mod or check again the name tou gave to the folder as it does match exactly the string in the modpath.ini file ( .ini files can be opened with any text editor).
Big Muddy wrote:I used the Struggle empty floder. When I apply mod the folder is "new folder", but then I chamged name, is it possible this is the cause. If so I will change name of destination folder be forehand.
Gray_Lensman wrote:Also, check the file name spelling.
The correct name for the file is LocalStrings_ACW.csv, any other spelling will result in the game engine reporting that it can't find it. There is no space between Local and Strings, there is only one underscore between Strings and ACW, and there is nothing between ACW and csv except a (.) period.
Big Muddy wrote:The file is named LocalStrings_ACW, I change it w/csv added and see what happens.
Thanks
Clovis wrote:The fact when launching the game you're creating a second folder with log file is certainly the consequence of a change in folder name.
You should unzip first only the Struggle empty folder, copy the ACW folder contents in then unzipping the rest of the mod by drag and drop to avoid any difficulty.
I will work in the next week on a more automated install process but unfortunatly I'm a " know-nothing" at programmation language any installer uses...![]()
Clovis wrote:I will work in the next week on a more automated install process but unfortunatly I'm a " know-nothing" at programmation language any installer uses...![]()
beefcake wrote:I downloaded and installed the Coming Fury mod on 2/7. I also ran into the error at startup when the application couldn't find the .csv file. I figured out that the folder provided is called "Struggle for a Vast Future," but the modpath.ini file calls for "Struggle for a Vast Future mod." When I renamed the folder to match the entry in the modpath.ini file, it worked great.
My question has to do with the Kentucky events. I have simulated three campaigns, just to see what happens in regards to Kentucky's neutrality. In the first campaign, the random event triggered that caused Kentucky to join the CSA. However, the state borders were still closed to Union forces. In the second campaign, I went to January '62. Kentucky never left the Union, but it wasn't possible to move troops into the state. Same thing with the 3rd simulation, except I went to March '62.
Did I neglect to copy one of the files into the Struggle folder? Please let me know what suggestions I should attempt to correct this. Thanks.
Clovis wrote:Fixed modpath.ini glitch
Kentucky: another glitch ( a recent one...grr) which hindered this event to fire. Fixed too.
Thanks for the report.
New files can be downloaded at the first page of this thread.
Big Muddy wrote:Downloaded new files, but still had problem, changed folder name, as beefcake said and it works.
Clovis wrote:Good to read you find the solution![]()
Big Muddy wrote:I was getting worried, thanks to beefcake for the solution. I've noticed a couple of Generals not in action, one I believe from St. Louis (name?) the other Schurz, will they appear later, I just reached October.
So far I am really having a great time with the new version, would Custer work with Struggle?
Big Muddy wrote:If I play Custer will the USAleaders.sct have any negitive effect, or is it the same for both Fury/Struggle. I'm guessing no but thought I better ask, I don't want any side effects in Struggle.
Thanks again.
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